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Industry News | Software

Epic buys Twinmotion and releases it for free until November 2019

May 13, 2019 by CGPress Staff
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Epic has announced its acquisition of Twinmotion, the real-time visualisation tool aimed at architecture, construction, landscaping and urban planning. It offers a simplified workflow and a library of ready to use assets, lighting and weather conditions to make creating real-time visualisations more straightforward. 

A new version of Twinmotion is now available following the announcement that offers improved performance and synchronisation with Revit and Archicad, plus new global illumination glow effects. On the other hand, some of the branded assets have been removed and replaced with generic substitutes, it’s no longer possible to browse the BIMobject catalog directly from and the TwinLinker Cloud Presentation platform is no longer available.

Twinmotion is now offered for free until November 2019 after which users will be able to keep using the free version indefinitely. After this date, new releases will become a paid-for product, but now information is yet available about pricing. 

Find out more on Epic’s blog. 

 

 

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Elias Hardt
5 years ago

I like it, but we’ll have to see what this means for Twinmotion in the long run. Personally, I’d be 100% in support of it getting killed off and implemented in Unreal Studio. There’s not much reason to have both, which Epic clearly realizes.

Max
Reply to  Elias Hardt
5 years ago

I wouldn’t mind seeing it implemented in Unreal Studio but I think keeping the same user friendly – in other words drag and drop /simple sliders presets – workflow will be limiting for the current users of Unreal studio, unless they find away to balance that .
Till then I would wait and watch Twinmotion progress and how much it can compete with Lumion in terms of features which is the real competitor now .

mhmd nopy
5 years ago

thank u epic games

Logan Lance
5 years ago

this is great news. because twinmotion lighting is extremely problematic. it claims it uses unreal engine as its main rendering engine but I cant get same lighting quality that I get in unreal with twinmotion. very bad shadows, unexpected glares, you name it.

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