EUE 2014 photos
Jun 12, 2014 by CGP Staff
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(Updated) New great photos from EUE 2014 by Hristo Velev and Artur Leão!
The End User Event is wrapping up today after two days of classes and presentations, we are once again glad to bring you some images from the event for those who couldn’t make it to Utrecht. Check out the photos of EUE 2014.
Click on the images to start the slideshow
Photos by Artur Leao
Photos by Hristo Velev
Photos by Paul Roberts
The End User Event is wrapping up today after two days of classes and presentations, we are once again glad to bring you some images from the event for those who couldn’t make it to Utrecht. Check out the photos of EUE 2014.
Click on the images to start the slideshow
Photos by Artur Leao
Photos by Hristo Velev
Photos by Paul Roberts
i know no one can say specifics because of NDA but did Eddie say anything promising about the future of 3ds max?
I think we’ve learned our lesson about sharing too much information without NDAs.
EUE was awesome again!
About the NDA session.. all I can say is YEAH, It’s going to be epic!
cool that’s all i wanted, a bit of excitement
Yeah Jonathan is right. Autodesk with Eddie in charge will be good for its future. The whole event was very positive. Good for a change.
Some VERY promising stuff in that closet session. Will make a lot of artists like me very very happy. Enough to make me seriously consider going back on subscription again!
It was a CLOSED session, of course. Although the typo was funny 🙂
That sounds cool.
I know nothing can be revealed yet, but let’s put it this way: can the old eager MoGraph guy hope for some interesting news in the near future?
I know, even if that would be the case, I’m probably asking the wrong question 🙂
But as they say, never say never…
Great pictures, beautiful place. Thanks for sharing guys.
It’s great to see that people are exited, I wish you could share more, like under what category were the new tools. or were any of the recently introduced tools improved upon.(I’m really curious if they are planning to further improve the scene explorer).