CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Tech & Research
From 2D to 3D painting with Mesh Colors

From 2D to 3D painting with Mesh Colors

by CGP Staff
July 7, 2015
Reading Time: 1 min read
2

Paris-based VFX studio BUF Compagnie has switched its mapping and painting pipeline to 3D, thanks to a 3D painting tool that is based on Cem Yuksel’s Mesh Colors method. The method allows for associating color data directly with a polygonal mesh without the need to define texture coordinates, and presents an alternative to Disney’s Ptex technology.

RELATED POSTS

PBR – From Rules to Measurements

Imagen – Google’s latest text to photoreal image research

MetaHuman Face Rig tech explained

Cem Yuksel is the author of the Hair Farm plugin for 3DS Max, as well as of other CG-related papers, and an Assistant Professor at the University of Utah. More information on Mesh Colors can be found on Cem Yuksel’s website, BUF Compagnie will be giving a related talk at SIGGRAPH (LA) in August.

ShareTweet

CGP Staff

Related Posts

PBR – From Rules to Measurements
Articles

PBR – From Rules to Measurements

September 9, 2022
Imagen – Google’s latest text to photoreal image research
Tech & Research

Imagen – Google’s latest text to photoreal image research

May 25, 2022
MetaHuman Face Rig tech explained
Software

MetaHuman Face Rig tech explained

May 5, 2022
Intel demonstrates new AI powered super sampling
Tech & Research

Intel demonstrates new AI powered super sampling

March 30, 2022
NVIDIA AI creates 3D scenes from 2D Photos
Tech & Research

NVIDIA AI creates 3D scenes from 2D Photos

March 28, 2022
Tensorflow now includes 3D pose detection
Tech & Research

Tensorflow now includes 3D pose detection

September 15, 2021
Next Post
RealFlow 2015 official presentation

RealFlow 2015 official presentation

Red Giant releases Universe 1.3

Red Giant releases Universe 1.5

Please read our community guidelines
Please read our community guidelines
2 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Major
10 years ago

this looks very interesting.
when will it be possible to test it out?

Reply
Tobbe Olsson
10 years ago

It says in the link that:

“In this example mesh colors achieve the same quality using 20% less memory than the 2D texture” comparing a textured creature traditionally vs their method. They don’t say how large the texture is they used for the UV version, and that of course makes a difference.

This makes me wonder, is it possible to implement this into game technology? If it uses less memory and you don’t have to do any UVing, that would save a lot of time and therefore money. Something that is needed on any project these days given the graphics we are seeing. I doubt this will be the last generation of consoles either.

People used to be so worried back when games went from the PS2 era to the PS3/Xbox360 era. But tools have really sped up the creation of many assets of gaming technology. Off the shelf engines with powerful scripting, Zbrush has contributed massively to how fast it is to model organic models (and the quality of them), UV tools have gotten way better, retopologizing tools, procedural tools (substance texturing for an example) for creating all kinds of objects, photogrammetry, albedo maps, and so on. Getting rid of the UVing process would really be a huge benefit. Of course games are still more expensive then back in the PS2 era (and further back), but indie titles are really doing a great job of showing they can look great too because of all these advancements.

Someone must be thinking the same thing ever since Ptex came out, but I haven’t heard of a single developer using this technology and I thought it had to do with memory. Maybe its drawing speed? Anyone know?

Reply

Recent Comments

  • Rawalanche on Blender 5.0 released
  • d3d on Autodesk releases 3ds Max 2026.3
  • Damm on Autodesk releases 3ds Max 2026.3
  • Stephen Lebed on Blender 5.0 released
  • d3d on Blender 5.0 released

Popular Stories

  • Autodesk releases 3ds Max 2026.3

    Autodesk releases 3ds Max 2026.3

    0 shares
    Share 0 Tweet 0
  • 3ds Max 2024 now available for download

    0 shares
    Share 0 Tweet 0
  • Blender 5.0 released

    0 shares
    Share 0 Tweet 0
  • Canva reimagines Affinity Studio and releases it free to all users

    0 shares
    Share 0 Tweet 0
  • Unreal Engine 5.7 Preview released with new procedural and material tools

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • RealityScan 2.1 released
  • Keyshot 2025.3 Released
  • Silo adds Blender bridge
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
2
0
Join the conversationx
()
x
| Reply