FStorm teases GeoPattern
In a post to the FStorm Facebook group, developer Andrey Kozlov has shown a preview of a new feature for FStorm called GeoPattern. This tool will enable users to sample geometry from the scene and then distribute it on a surface similar to displacement.
This is a different approach from scattering instanced geometry, rather it’s somewhat similar to vector displacement but instead of 2D maps it enables any source mesh to be distributed onto a target surface. This approach is capable of nearly limitless geometry and lends itself to situations that require dense geometry that either tiles seamlessly or in a regular pattern.
Andrey Kozlov was the original developer of VRayPattern by iCube which did more or less the same thing but for V-Ray. There’s little more information beyond the facebook post at the moment, and FStorm’s site is still not updated due to ongoing legal wrangles with OTOY, but we’ll post more news as it becomes available.
OTOY is the new Facebook, full of bullshit about blockchain and dispised by their own users.
Newer GPU rendering engines like Redshift and FStorm are welcoming ex-Octane users who feel tricked with open hands these days
Who did they steal this technology from?
The developer of FStorm is the same that made original Vray Pattern plugin some time ago.