Software > Maya | Tech & Research
Hans Godard’s new tool uses machine learning for muscle deformation
Oct 16, 2017 by CGPress Staff
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Naughty Dog TD Hans Godard has released an impressive video demonstrating his research into a new technique to animate muscle and other kinds of mesh deformation using machine learning in Maya. The tool, named Muscle Training to Joint reconstruction (MTJ), requires a short sequence of input meshes from which it is able to identify the best joint locations, create a skinned mesh that matches the shape of the inputs, and create a rig from the joint locations that smoothly animates between the shapes. Watch it on Vimeo.
Source: Hans Godard
what happen to the video
Sadly it looks like it has been made private. Hopefully it will resurface soon.