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HDR Light Studio “Carbon” released

HDR Light Studio “Carbon” released

by Paul Roberts
February 16, 2018
Reading Time: 1 min read
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New features in Lightmap Limited’s custom HDR map creation software include:

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  • Render View which initiates an interactive rendering session in the connected 3D software and displays the results directly in HDR Light Studio’s interface. This feature supports V-Ray, Corona, Arnold and Redshift in 3DS Max and V-Ray, Arnold, Renderman and Redshift in Maya.
  • Improvements to area lights performance when using HDR Light Studio’s native renderer.
  • Connection workflow improvements for 3DS Max and Maya. HDR Light studio can set up IBL lighting in your scene automatically.
  • Support for Redshift and VRAYforC4D 3 in Cinema 4d.
  • HiDPI display support
  • LightWave 2018 Connection support
  • Speed improvements renders containing Procedural Sky
  • Includes a selection of demo scenes

HDR Light Studio “Carbon” is available through rental licensing at $445 / year nodelocked or $745 for a floating license. Perpetual licenses cost $695 / year nodelocked or $995 for a floating license More information on Lightmap’s website.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Robert
8 years ago

Nice upgrade! But HDR Light Studio is way too expensive for what it does.
I mean it’s more expensive than a renderer like V-Ray or Redshift, that does not make sense.

And if I’m not wrong, with one licence you can’t run two instance of HDR Light Studio on the same computer.

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cantankerous
8 years ago

Agreed about the expense>function ratio. I guess its one of those packages that if you need it, you can (and will) pay.

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Lee
8 years ago

This is cool but I’m still not sold 100% on HDR light studio. I do a lot of cars on backplates work and find that I always wanted more from hdr light studio in this area. Often when doing this kind of work I need to clone out objects so they do not appear in reflections or move and feature to the other side of the hdri. Most of the work for these kinds of shots is done in photoshop/retouching the hdr. Often the HDR can look really different from what was originally shot. The bottleneck is constantly saving and re-importing the hdri. If hdr light studio could allow for layer masks/cloning/colour corrections/warping of the hdri whilst rendering it would be so much more useful.

Having support for an integrated render view is not that handy for me at the moment. I guess these features were implemented based on user feedback but I’m personally not that impressed.

Maybe someone will figure out how to make a live Photoshop bridge one day….That would be perfect for me but potentially impossible to make given the age and limitations of Photoshop.

It’s a shame not to see HDRLS reach its potential. It is still a unique and well designed tool but I can easily live without it.

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