In a recent interview Crytek’s Helder Pinto discusses his role as environment artist, outlines his workflow, explains how he got started, and reveals some tips on how to find a job in the games industry. Read it on Next Gen Hard Surface.
In a recent interview Crytek’s Helder Pinto discusses his role as environment artist, outlines his workflow, explains how he got started, and reveals some tips on how to find a job in the games industry. Read it on Next Gen Hard Surface.
CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”
© 2025 CGPress
CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data.