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Lots of 3ds Max work on this video. So nice the tP destruction of the building.
I didn’t notice any 3dsmax specific stuff in the video. How do you know they used tP for destruction?
http://www.awn.com/vfxworld/ilm-gets-out-big-guns-captain-america-winter-soldier
“In terms of software, ILM used Maya and its proprietary Zeno package for camera blocking and rough layout along with Katana for lighting and, for the first time, V-Ray for Katana, for better integration of high complexity shots in the pipeline. The VFX powerhouse also used V-Ray for 3ds Max for environments. The proprietary Flip solver came in handy for water shots and the Plume package for effects sim. Thinking particles in 3ds Max was additionally used for building destruction shots.”
These videos are always interesting. But they are starting to get a bit boring and predictable. Basically it’s just a short clip showing the render passes. It would be much more interesting if they explained what they were doing in each shot, problems solved, software used etc etc.
in my opinion the most interesting aspect remains the analogic part…full scale sets and CG integration are the best by ever