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Introducing the Flick, a new unit for measuring time
Jan 23, 2018 by CGPress Staff
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Facebook’s OculusVR has outlined a new unit for measuring time that is able to subdivide individual frames at common framerates into a fixed, integral number of subdivisions. Of course this is common practice (Max uses 4800 ticks per second, and Maya 6000 for example) because the use of floating point representations of time will introduce inaccuracies over time. Flick though is an attempt to find the highest usable resolution of time that divides evenly into common film and media framerates. The OculusVR team’s research found that 1/705,600,000 of a second divides evenly into single frame durations for 24hz, 25hz, 30hz, 48hz, 50hz, 60hz, 90hz, 100hz, 120hz and also 1/1000 divisions of each. You can read more about this and download a C++ library on Github.
So one 3ds Max tick is 14,700 flicks. That won’t keep me up at night.
Pretty complicated C++ code for such a simple notion…
Ironically you miscalculated. It’s actually 147,000.
Ignore it. It’s clearly a joke.
Not even a committee could come up with something THAT stupid, unless they were just clowning around.