Isotropix release Clarisse Builder – a new node-based scene assembly, lookdev, lighting, rendering and pre-comp application
Update: The Clarisse Builder keynote is now available to view online. Watch it on YouTube.
At a keynote event in London last night, Isotropix announced Clarisse Builder, a new addition to its product line up that is aimed squarely at high-end animation and VFX Studios. Clarisse Builder takes the same scene assembly, lookdev, lighting, rendering, editing and pre-comp tools found in Clarisse IFX and super-charges them with a node-based procedural rendering workflow that “allows artists to both macro and micro-manage highly complex constructs containing bazillions of polygons. They can do this at the item level or scale outwards to make sweeping changes at the shot or layer level, all in one viewport that interactively visualizes pre-comped final renders.”
Clarisse Builder only processes scene elements that are necessary on the fly, enabling projects to load quickly. This means that TDs who may not need to see an accurate representation of the scene can work more quickly, while artists can still use the same project and see their changes update in real time. Using the node-based interface, it’s possible to “view construction graphs and define render settings before any pixels hit the screen. Furthermore, users can create their templates and debug issues, without having to kick-off a render.”
The application is available for Windows, Mac and Linux. As Builder is aimed large studios pricing information in on application and has not been publically released, though an article on CG Channel suggests it could be in the range of $5000 to $10000 per seat.
The announcement was recorded but has yet to become available. We’ll update this article as soon as it’s online. In the meantime, you can read more about Clarisse Builder on Isotropix’s website.
Clarisse is the future. I’ve been using it for some time now and it’s awesome. Go Isotropix!
it mean to replace Katana?
It is better than Katana in like.. every way – exept foundry marketing power – now. Seriously.
Hope they release a PLE too.
Looks similar to katana and gaffer framework. Though this is certainly the next big thing, especially in conjunction with clarisse ifx. Oh if only isotropix would turn their eye towards the little guys!
it look really powerful, but are big studio ready to adopt the Clarisse renderer? we cant plug any external renderer yet if im not wrong. but if clarrise load millions of poly a lot faster, and give equivalent or better result than other player (arnold, renderman, vray) then it may find a space somewhere. time will tell us
many of the big studios are already using Clarisse.
clarisse ifx? this is mainly for concept artist and matte painter no? i’ve never heard studio use clarisse for final render. do you have some commercial or features film rendered only with clarisse?
Where have you been the past years? 🙂 It is a well known fact that Clarisse is the main lighting and rendering package used at DNEG. It is also used by many other studios such as ILM, Weta, Tippett…
ye, where have you been past few years?
https://www.isotropix.com/made-with-clarisse
Clarisse can be seamlessly integrated into any pipeline so more and more companies are willing to use it.
as for DNEG – it is only partially true; their DNEG TV department is 100% Clarisse based, for VFX they still use other packages, but I wouldn’t be surprised if Clarisse took over the VFX department aswell 😀
Ervitt georges: Clarisse ifx is essentially a powerful renderer, with integrated layout and lookdev tools. It’s certainly different from render agnostic tools like katana and gaffer. It was gestated at many top vfx studios of the world, and is being adopted everywhere. Now this clarisse builder also integrated node based scene assembly on top of all that. It’s being adopted quickly, because no renderer on the planet is currently doing what they do with scene layout. Of course, it’s still unclear if a small studio doing commercials at small scales would need all that power and complexity, so all other industry standards aren’t going anywhere anytime soon.
looking forward to see the adoption. why do you not port the renderer to other platform? maybe it can be good as well if it a real game changer
I think the fact they say Builder if interesting for big studios only because it’s nodal is a mistake.
Why node based workflows would be only interesting for huge projects and big studios ?
Any artist with a nodal way of thinking would be glad to use a nodal system even for creating a still picture.
where did you hear it was only for big studios because of its nodal workflow? Have you read their FAQ on their forum? They actually explain why they are focusing big studios: https://forum.isotropix.com/viewtopic.php?f=5&t=4913&start=20#p17026
Thanks for the link, I understand now. I hope they make it stable and large scale proof as soon as possible then !
Here is the keynote:
https://www.youtube.com/watch?v=Lk2-ZKm2AAA
Can you do motion graphics with it as with C4D/MoGraph? (Sorry, I had to ask…)
No, C4d, Houdini, Maya are for this kind of job. Clarisse is for loading, lighting and rendering large scale scenes like landscapes and cities.
It is a unique program. But, own renderer is just wrong. Caching base workflow need too much management overhead. Dneg could have just use 3dsMax for their TV dept and make money. I guess using Linux seems the most important goal for them.
Do you really want to build your acene assemble pipeline based on a small proprietary tech?