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Software > Tools

LightWave 2016 to bring modifier stack

Dec 21, 2015 by CGP Staff
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NewTek has made available a new preview video of the upcoming version of its flagship 3D software showing the addition of a modifier stack. Watch it on LightWave’s blog.

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  • LightWave 2016 performance optimizations
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mb
9 years ago

Interesting, I wonder how this connect with the patents Autodesk has (US6061067, US6714194) on the concept of a modifier stack

Vladimir Koylazov
Reply to  mb
9 years ago

I don’t know if there is a connection, but the first patent you mentioned expires next year actually. This is true for most patents related to the original 3ds Max and Maya products.

Michael Wentworth-Bell
Reply to  Vladimir Koylazov
9 years ago

Very interesting indeed. Exciting times!

Rafaelp
Reply to  mb
9 years ago

Funny, i did not know about that, but Blender has modifier stack a quite some time, so i don’t think this is a problem.

Mrpepe
Reply to  Rafaelp
9 years ago

Solidworks has a stack too…

steve gilbert (cresshead)
9 years ago

good to see another 3d app adopt “the stack” concept

Mitch
9 years ago

At least they have corrective morphs now, something I’ve been begging for in Max since MorphX2 died.

steve gilbert (cresshead)
Reply to  Mitch
9 years ago

MCG might deliver a new one eh?…..maybe!

MaxUser25
Reply to  Mitch
9 years ago

Isn’t that what the Skin Morph Modifier is for?

Mitch
Reply to  MaxUser25
9 years ago

The basic math is already present in the existing Skin Morph modifier, but this is limited in functionality due to the fact it can only be tied to the rotation angle of another node (bone). Adding this feature into the Max morpher modfier or simply revamping the SkinMorph modifier to be more flexible would be great.

Grant Adam also makes a freeware tool called Surface Morph for doing something similar but so far I’ve not been able to get reliable results from the 2015 & 2016 builds.

https://www.youtube.com/watch?v=0EvgAcw_LSo
http://www.rpmanager.com/plugins/SurfaceMorph.htm

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