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Interesting, I wonder how this connect with the patents Autodesk has (US6061067, US6714194) on the concept of a modifier stack
I don’t know if there is a connection, but the first patent you mentioned expires next year actually. This is true for most patents related to the original 3ds Max and Maya products.
Very interesting indeed. Exciting times!
Funny, i did not know about that, but Blender has modifier stack a quite some time, so i don’t think this is a problem.
Solidworks has a stack too…
good to see another 3d app adopt “the stack” concept
At least they have corrective morphs now, something I’ve been begging for in Max since MorphX2 died.
MCG might deliver a new one eh?…..maybe!
Isn’t that what the Skin Morph Modifier is for?
The basic math is already present in the existing Skin Morph modifier, but this is limited in functionality due to the fact it can only be tied to the rotation angle of another node (bone). Adding this feature into the Max morpher modfier or simply revamping the SkinMorph modifier to be more flexible would be great.
Grant Adam also makes a freeware tool called Surface Morph for doing something similar but so far I’ve not been able to get reliable results from the 2015 & 2016 builds.
https://www.youtube.com/watch?v=0EvgAcw_LSo
http://www.rpmanager.com/plugins/SurfaceMorph.htm