LuxCoreRenderer 2.2 released
Version 2.2 of LuxCoreRenderer has been released. The new version adds PhotonGI indirect light cache, integrated Intel Open Image Denoiser v1.0, new improved Random/Sobol sampler adaptive code, front and back material transparency (aka light invisible object), New textures (Power, Less Than, Greater Than, Dot Product, Position, Shading Normal, etc.), Shadow catcher is now easier to use with multiple light sources of any type, support for Disney BRDF materials, Hybrid Back/Forward path-tracing support and much more
BlenderLuxCore is now compatible with Blender 2.8x and is compatible with basic cycles node setups. In addition to the core features mentioned above, several other improvements are included in the Blender version.
LucCoreRender 2.2 is open source under the Apache License Version 2.0. Find out more on the LuxCoreRenderer website and read the list of new features in the release notes.
Looks nice! How does this compare to Cycles?
It’s awesome piece of software. It reminds me Maxwell Render, but level of integration with Blender is much better, and live preview is very fast. I use it currently to tweak my hdri maps for