LuxRender 1.6 features announced
Mar 23, 2016 by CGP Staff
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The first release candidate of v1.6 of LuxRender is out. New features in the latest version of the unbiased, production-oriented open source renderer include: major improvements to the LuxCore render engine, shadow catcher objects, sky ground color, new image pipeline, much better support for nodes in Blender, automatic Blender materials conversion from Cycles, etc. The 3DS Max plugin has also been reworked and is now much better integrated. Check out an overview of the new features and find out more on LuxRender’s Website.