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Home Spotlight Game Trailers

Pixomondo on Game of Thrones Season 3

by Joel LeLievre
May 6, 2014
Reading Time: 1 min read
12

It’s Art Mag has published an interview with Pixomondo VFX Supervisor, Sven Martin, discussing the work they completed for Game of Thrones Season 3. You can read the full interview over at It’s Art Mag.

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max
12 years ago

I don’t understand why studios count on Maya

Reply
Carl
12 years ago

Comes down to pits better into pipelines than max does and is multi platform.

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sam
12 years ago

Instead of giving interviews you guys should rather use your time and go work for Mc Donalds so you can pay my co-worker who is still desperately waiting for his money.

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spacefrog
12 years ago

Sam:
Do you think people are paid by their supervisors ?

Reply
gonebadfx
12 years ago

That’s funny (not really). Lot’s of marketing lately about Pixomondo but also lot’s of complains here and on CGTalk about artists not getting paid.

What a shame.

On a side note, I saw the IBC presentation yesterday and the Maya one was terrible and the Max one was great, with projects, nice workflow, etc. It even showed PF like a great dynamics tool. 🙂

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max
12 years ago

thanks for answering Carl

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max
12 years ago

well Max has a nice workflow but lately I saw studios like Platige moved their pipeline to Maya .. thats why I was wondering why its more reliable for studios , or maybe I had a wrong idea

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gonebadfx
12 years ago

Well … I guess in case of support and updates Maya is getting a lot of more attention.

I like to play more with 3dsMax lately … but now Maya has some nice modelling tools. Maya dynamics and fluids are top notch and you can do the same level of simulation as FumeFX with a little MEL and a lot of less money.

And animation (the focus of Platige) is more strong in Maya. That and the possibility to use Arnold.

This is what I think may be the points that made Platige change the pipeline.

Reply
Igor Posavec
12 years ago

Far more interesting is my observation from before 2 years and today:

– On CGTalk (and all those Balisitcs Expose Artbooks etc) the 3dsMax created images were always about 60%-80% of all artworks. 3D Illustration was Max domain!

When I look today, almost all are done with Maya/MR.

A huge continental drift rolled over us, and we just woke up before 2 months to realize the party is in other building….
This shows that AD strategy of throwing tons of free Mayas to all universities worldwide for years has worked perfectly: the new, young, upcoming generation is the Maya generation. I almost feel like before 20 years, as i was the only one doing 3D on Amiga, while the world has moved to PC.

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max
12 years ago

thanks gonebadfx for reply…

in additional to what Igor Posavec said , all tools that makes max special in vfx like VRay, Fume, Krakatoa are all available for maya now

so nothing makes max special now else for Arch viz field

sad but true

Reply
gonebadfx
12 years ago

@ max – I guess you are right, but I still prefer to work in Max than Maya. I think I’m faster there and if the v2014 is any indication (student version), than 3ds Max is more stable for me (in my computer with some DT training) than Maya.

Anyway … I’ll try to get good at Max before I go to Maya because it’s easier to learn and do stuff there.

Reply
max
12 years ago

I learned both, and I feel more comfort in Max
the only reason made me learn maya is the “Behind the scene” videos
especially like this one

anyway I really hope if there is a plan for a big development in Future for max

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