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Mari 6 released

Mari 6 released

by Paul Roberts
December 15, 2022
Reading Time: 1 min read
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Foundry announced the release of Mari 6. New features include:

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  • USD export support for Arnold and Renderman shaders to enables users to export one USD look file containing all the relevant shader information needed for a look development-ready asset.
  • The ability to use Mari’s selection tools to assign materials to the correct USD face set-based location. Artists can use Mari’s intuitive selection group tools to assign materials to specific areas of their model and ensure these remain correctly assigned within the exported USD look.
  • A new painting mode that allows users to paint a tileable image and follow the curves and direction of the brush stroke. It enables artists to create seams, stitches, and decals on characters.
  • Support for Python snippets as Shelf Items meaning artists no longer need to to install Python Scripts into the Scripts path before launching Mari. This allows users to share scripts amongst themselves and across studios to get tasks done more efficiently.
  • A new Teleport node that acts as a broadcaster and receiver to create hidden connections to simplify organisation of a node graph. The Teleport node works inside and outside of nested groups and materials, and can be exported within a material whilst remembering which broadcast it’s looking for. Users can jump between broadcast and receiver to quickly navigate the node graph without needing to manually find nodes.

Learn more about Mari 6 on the Foundry website. 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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