Martin Coven appointed 3DS Max Product Designer
Jan 14, 2014 by CGP Staff
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3DS Max PM Eddie Perlberg has announced that Martin Coven is joining the 3DS Max development team as Product Designer. Martin has a long career in VFX, with a focus on animation, rigging, simulation and particle FX. More on Eddie Perlberg’s blog.
good news, but I still can’t feel relaxed about max future until I see the REAL results.
That comes as a real suprise
A great addition to the Max team
Congrats to Martin
This is fantastic news, can hardly wait to see what he has in mind for us, show us the Light and Magic Mr. Coven!
This is good news but I compliant with kakashi
I 3rd kakashi.
I’ve seen some real good people brought to there knees by the intrenched culture with in companies. Oh if only it was that effective just to through money and people at a problem.
when you ask for change sometimes you get back a canadian dime (sorry canucks)
Do you know how Canada got it’s name? The put a bunch of letters in a bag. Then reached in and pulled out a C and said “A”! then reached in and pulled out N and said “A”! then reached in and pulled out D and said “A”!
Martin Coven if you see this congrats I approve! I did not even know your hat was in the ring. I am even more excited they actually made a position given the cutbacks they just had speaks well as far as Autodesk’s priorities, but I don’t admire the amount of work before you I admire you for stepping up to the plate! Good Luck.
Martin is great and he understands production needs. If the corporate monster doesn’t allow him to do what we need it’s not going to be a reflection on him.
I hope he can influence them in the right direction. It takes time like anything else. So I wouldn’t expect anything until like max2016 if they still use numbers in the name by then.
Hi everybody. Thanks so much for the support! Max has a great team pushing forward, and I’m glad to be a part of it. I hope we impress you guys in the future.
Very pleasantly surprised by this! Let’s get some results! 🙂