Material Z V1 released bringing PBR material editing to the desktop and browser
(updated) Brain District has announced that Material-Z, a desktop and browser-based PBR material editor based on Disney’s principled material system, is now out of beta. Version 1 ships with several building blocks, called sources, that can be used to visually program a material. These are grouped into categories that include:
- fBm – Turbulence for noise sources
- Material Mixer – Mix materials based on their properties
- Mixer – Mix sources
- Noise – Large collection of procedural noises
- Operator – Modify your sources
- Pattern – Pattern generators
- Shape – Input shapes for your patterns
- System – Control node flow
- Transform – Warp, displace etc. your shapes
Features of the application include a familiar fully featured PBR workflow with visually programmable nodes; the inclusion of several built-in tileable patterns, noises and shapes; a paint module; a principled path tracer; and the ability to export the resultant GLSL source code and textures.
Annual licenses cost €19.99. Desktop versions are available for Windows, OSX and Linux. Read more in the announcement, read a starter tutoria on the Brain District blog or start experimenting with the tool on Material-Z.com.