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Home Software Modo Modo

Modo 11 released

by CGP Staff
April 21, 2017
Reading Time: 1 min read
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Modo 11 released

Foundry has released Modo 11.0, the first installment of the Modo 11 series. The latest version of the Foundry’s flagship 3D software brings performance improvements, OpenSubdiv 3 support, new MeshFusion modeling features, enhancements to Auto Retopology, improvements to procedural modeling workflows, a new customizable Tool HUD for faster access to frequently used tools, and more. The company now also offers rental licensing options ($59/month, $599/year) in addition to permanent licenses ($1799), as well as a maintenance plan for the later, which provides updates and technical support over the one-year maintenance term ($399/year). More on the Foundry’s website.

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steve gilbert
8 years ago

Seems a low key release, no major new features, lot’s of little enhancements and bug fixes.
a few weeks back foundry did a tech preview with lot’s of new VR related features, none of which seem to have arrived in modo 11.0

the main new thing in 11 appears to be adding rental as an option.

Reply
joe
Reply to  steve gilbert
8 years ago

i agree, its very light for tbe initial release but dont forget modo 11 will have 3 releases, still have hope for the other release.

modo 11.0 now
modo 11.1 in 4 months
modo 11.2 in 8 months

Reply
Nick
Reply to  joe
8 years ago

I believe the same. They have split every version into three updates. So we get the new features sooner and we understand them better. Now they have integrated the most critical updates like better auto-retopology (the previous version was useless), Meshfusion updates, better procedural modeling (still behind in this area comparing to the competition), OpenSubdiv 3 and workflow enhancements.

Reply
Don
8 years ago

I still don’t know how they justify $1800 for what amounts to a specialty modeling app with a decent CPU render. It’s not even close to being a full-pipeline app, but that near $2k pricetag says it is.

Reply
Francis Pimenta
Reply to  Don
8 years ago

i don’t know how the calculation is but when you are working daily with the software it’s a fair price.
when you have the 599$ per year and you cut it down to the working day cost it will be in the 2.50$ range per day i find thats fair.
calc: 600$ / 240 days => ~2.50 $ per day

Reply
pablo
Reply to  Don
8 years ago

so you think 3ds max is more capable out of the box?

Reply
John
Reply to  pablo
8 years ago

who uses software “out of the box”. 3Ds Max has a far greater community of script and plugin developers.

Reply
pablo
Reply to  John
8 years ago

we are talking about price. max is more expensive and dont have a good scatter system. nor a renderer that can be use for animation. have overcomplex uv tool and ui. very slow interface. dont have anything like mesh fusion, cant do water nor fire. have outdated dynamics system. max is a good plug-in hub if you have TON of cash to use.

nobody use an out of the box soft.
but anybody cant afford a suite of thousand bucks ugin suite.

you must be a hire by a company and dont understand the price of software.

Reply
superrune
Reply to  pablo
8 years ago

Let me answer that: “yes”

There’s a lot of good things in Modo. Good they are starting to think more non-destructive in terms of workflow with a procedural stack, although 3ds Max got a pretty good head start on that! But it’s nowhere as comprehensive as Max, and I don’t see why any generalists should bother with it. Modelers perhaps, but I still think 3ds Max is more mature and has more modeling tools.

Did they just double the price? Didn’t it use to cost half as much?

Reply
MauricioPC
Reply to  superrune
8 years ago

What I’m considering is a Modo and Houdini combo. Two good renders, great modeling and UVS and some animations that are bound to be improved in Houdini.

Modo rental + Houdini Indie is super cheap compared with Max.

Reply
Ludvík Koutny
8 years ago

Their rental offering is actually quite reasonable. If you sum up price of initial perpetual licence + yearly maintenance, you will arrive to price of $5400 after whopping 9 years. And you will arrive to the exact same price after 9 years with the rental pricing.

So it only pays off to go perpetual if you are 100% sure Modo will be useful to you 10 years from now, and by the 10th year, you will only have saved $200 compared to a guy who would be renting Modo for 10 years.

So it’s more than reasonable. Of course it’s naive to think the price will stay the same, but if something is going to rise, I would bet on perpetual price, rather than the rental one 🙂

Reply
Ludvík Koutny
Reply to  Ludvík Koutny
8 years ago

Also a little sheet I’ve made: http://i.imgur.com/rGdz7Ef.png

If you want to save at the very least $1000 by going perpetual, you’d have to be loyal to Modo for 14 years. In 14 years, the year will be 2031, and I will be probably retiring already. It’s funny to think that Modo, 3ds Max, or anything else currently mainstream will still be mainstream then.

One pro-perpetual reason is that if you happen to be dry on money, you can stop paying and still get to keep the package. But on the other hand, if you go rental, you can stop paying of you do not need to use the package anymore, and if some old project requires re-visiting, you can go $60/month rental to quickly open in, and render the stuff out or export it elsewhere.

I am not interested in Modo at the moment, but there’s constant anti-rental vibe from the visitors of this site, so I am trying to provide an alternative point of view. Of course that only applies to cases of rental being done right, not in a disasterous way, like Autodesk did. 😉

Reply
juang3d
Reply to  Ludvík Koutny
8 years ago

It´s not antirental vibe… it´s anti-rental-only vibe.

This is more or less fair, and you have the option to acquire a permanent licenseit´s not cheaper, that is logical, I don´t find it a problem, but there are some reasons why you would want to go permanent instead of rental, any ways, in this case if you go rental it´s not an super absurd price, a bit high I think for just one package like Modo, BUT in any case it´s not the most expensive one.

The problem with rental is that if you use all rental software as your basis software you will end up having a very high rental cost each month, so some packages can be rental, but others you don´t want to keep paying, and if one or two months you find yourself in a struggle, you can keep working.

So it´s a matter of business planning, not the cheaper thing it´s always cheaper in bussiness.

Rental is not bad at all, but giving only rental options to your users, that is what it´s bad.

Think you want to stop using a package, but you still want to access your data created with that package, if you can´t own a license you will have to pay that company forever if you want to keep accessing that data.
There are many situations where rental is a no-go.

Cheers!

Reply
Igor Posavec
Reply to  Ludvík Koutny
8 years ago

Ludwig – i wish your prophecy will reflect on all other aspects of our life: no Inflation of food, water, gasoline and other “things” over next 15 Years! No progressive price increases.

Here, my vision and my prophesy:

Autodesk will in 3 years change the prices. Or/And the license model.

As much as i hated Blender in the past, i must say it, i have a Feeling next time we see us here in 3 Years, half of us will work with it.

Reply
CGP
Reply to  Igor Posavec
8 years ago

Sounds like a good prediction. Blender is unstoppable, its adoption being significantly fueled by the rental-only licensing “innovation”.

Reply
Xerges
8 years ago

so after seeing this,
I guess that 3DS Max 2018 launch is pretty great then

Reply
Eric
Reply to  Xerges
8 years ago

This made me giggle. 😉

Reply

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