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Natron 2.0 RC1 is out

Natron 2.0 released!

by CGP Staff
March 14, 2016
Reading Time: 4 mins read
5

Natron development keeps accelerating. The team headed by Alexandre Gauthier has released v2.0 of the cross-platform open source compositing software, which brings a major update, incorporating features such as Python scripting support, roto painting, dopesheet editor, extensible UI via Pyside, many new nodes, etc. Read on for the details.

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New features include:

  • Python 2.7 API
    • Parameters expressions
    • User-defined parameters
    • Script editor to control the application overall
    • User-defined python callbacks
    • Integration of Pyside to the GUI so that the interface is
      extensible
      with new menus and windows
    • Python API is available at http://natron.readthedocs.org
  • PyPlug: You can export a
    group as a Python plug-in and it be re-used in any other project as a
    single node as you would use any other plug-in
  • SeExpr integration within a
    node: http://www.disneyanimation.com/technology/seexpr.html
  • New SeNoise and SeGrain
    nodes based on SeExpr
  • RotoPaint node with Wacom
    tablets support
  • DopeSheet editor: This is
    where you can control easily keyframes and clips in time for motion
    graphics purposes
  • Render statistics: Available
    in the Render menu, use this to debug complex compositions
  • New Text plug-in with much
    more controls than the previous Text node
  • New TextPango node based on
    the Pango library to directly input Pango Markup Language (html-like),
    see https://github.com/olear/openfx-arena/wiki/Pango
  • Many new nodes, based on the
    ImageMagick library: ReadPSD, ReadSVG, Charcoal, Oilpaint, Sketch, Arc,
    Polar, Polaroid, Reflection, Roll, Swirl, Tile, Texture
  • More new nodes: STMap, IDistort, LensDistortion, TimeBlur, OCIODisplay node, GmicEXPR (to enter GMIC expressions)
  • Rewrote entirely the
    WriteFFMPEG and ReadFFMPEG nodes. Most widely used codecs are supported
  • New merge operators:
    grain-extract, grain-merge, color, hue, luminosity
  • New gamma and gain
    controllers on the viewer
  • Multiple viewers can now
    have their projection synchronised to enhance image comparison
  • Support for multi-layered
    workflows for cleaner graphs
  • Better support for
    multi-view workflows
  • The Read node can now read multi-view EXR files. Decoding
    speed of EXR has been greatly improved.
  • The Write node can now write multi-view and multi-layered
    EXR files. Encoding speed of EXR has been greatly improved.
  • Viewer: The channel selected in the “Alpha channel”
    drop-down can now be overlayed on the image when using the “Matte”
    display channels
  • The RotoPaint/Roto Transform and Clone tabs now have a
    viewer handle overlay to help manipulating the parameters
  • DopeSheet and CureEditor: The scaling interactions with the
    bounding box of selected keyframes are now correct but may lead to
    keyframes being located at floating point times.
  • A “P” indicator at the bottom right of a node will indicate
    that a node is a pass-through. Hovering the mouse over the “P” will
    indicate from which input this node is a pass-through of.
    The pass-through input will also be indicated with a plain arrow
    whereas all other inputs will have their arrow dashed.
  • Python API: it is now possible to retrieve the layers
    available on a node with the getAvailableLayers() function, see Python Reference
  • Ability to write multiple channels into the EXR.
  • Python: PyPlugs can now be used to create toolsets, such as
    Split And Join in the views menu
  • New Glow PyPlug
  • New bloom node
  • EXR format reading/writing speed has been greatly improved
  • The HSVTool node now has an analysis button to set the src
    color
  • File dialog performances have been greatly improved
  • It is now possible to list all available drives in the file
    dialog on Windows
  • New progress panel to manage renders to cancel, queue,
    pause or restart them
  • ReadFFMPEG/WriteFFMPEG performances have been improved
  • WriteFFMPEG has now a better interface to display possible
    format/codec combination
  • The viewer now has the ability to pause updates so that no
    render is triggered upon any change that would modify the displayed
    image
  • User interface for parameters has been improved and
    requires less mouse clicks
  • Undo/Redo shortcuts (CTRL-Z or CMD-Z on Mac) now follow the
    mouse over focus indicated on the interface tabs
  • The curve editor has received major speed enhancements when
    manipulating thousands of keyframes
  • The dope sheet zoom is now always appropriate, even for
    still images
  • Value parameters can now have Python expressions written
    directly in their spinbox and can be used as calculators
  • New Despill node
  • New Reformat node that replaces the old Resize node
  • More responsive playback
  • NodeGraph: optimize for speed when the scene contains a lot
    of nodes and add auto-scrolling when reaching the border of the view

Plus bug fixes and minor enhancements. A new demo project by François Grassard is available. It contains a fully-featured project demonstrating the use of a complex node-graph including usage of PyPlugs. Also of note, the number of tutorials for Natron keeps expanding.

More on Natron’s website.

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CGP Staff

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5 Comments
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Leonard
9 years ago

Simply wow!!! Long awaited but worth it. Immediately they integrate 3d, I’m dropping fusion and jumping in.

Reply
Yuri
9 years ago

this is simply AMAZING! I used nuke for a long time, as indie I use Fusion Free. I was extremely skeptical, especially after trying first versions of Natron. V2 however has really dropped my jaw! I cannot believe the performance and features. They have done an astonishing job and deserve your attention, to at least try!

Reply
StefanH
9 years ago

This is so great news! We’re closer than ever to getting “up there” with the big guys, without focusing on ridiculous prices for the average hobbyist or freelancers.
… Awesome! Thanks!

Reply
Juang3d
Reply to  StefanH
9 years ago

The pricing is ridiculous for pros too hehe

Reply
g2m.agent
9 years ago

now i figure out why Foundry want to sell Nuke.

Reply

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