Nevercenter updated Unreal-powered real-time renderer and VR viewer Milo.
Nevercenter has announced a new update to Milo, its real-time renderer and VR viewer powered by Epic Games’ Unreal Engine. This version adds real-time raytracing support as well as a night option to the Sky background, improved colour choosers, and more.
Milo, which is available free with a purchase of Silo 2021, is a new tool released earlier this year designed to view, explore, light, render, and generally show off 3D models and designs, including in VR. Epic Games awarded Nevercenter a Mega Grant to aid in Milo’s development, due to its use of the industry-leading Unreal Engine for hyper-realistic lighting, materials, shadows, and effects. Currently in Early Access and rapidly developing, it’s the ideal tool for product shots, game asset visualization, ArchViz/architectural walkthroughs, portfolio renders, VR previews, turntable gifs for social media, and more.
Silo has long been considered a useful lightweight and fast 3D sub-D polygonal modeller and UV mapper but until recently development had slowed. The recent release marked the largest update for Silo in several years with the addition of blend shapes, variable SubD edge creasing, PBR materials setup, and much more.
Silo and Milo feature are closely integrated so that files saved in Silo are automatically updated in Milo. For example, an architect could update a 3D building design using Silo’s precise desktop interface while a client views the changes seamlessly inside a VR headset. Together, Silo and Milo make it possible to model, texture map, and render complete scenes and images, and fit in seamlessly in a larger workflow providing modelling and rendering upgrades to all-in-one apps like Maya and Blender.
Silo 2021 (with Milo) is available now as a cross-platform MacOS and Windows perpetual license for USD $149. Each purchase includes free updates to both programs for a year. Find out more on the Nevercenter website.
Cool update. Nice to see life back at Silo. A cheap alternative.