A few new videos have surfaced showing examples of modifiers created with the new Max Creation Graph, courtesy of Martin Coven. Watch them on YouTube: MCG Spherify (in collaboration with Martin Ashton), FunWithMatrices, InvertSelection Modifier.
A few new videos have surfaced showing examples of modifiers created with the new Max Creation Graph, courtesy of Martin Coven. Watch them on YouTube: MCG Spherify (in collaboration with Martin Ashton), FunWithMatrices, InvertSelection Modifier.
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Can’t wait to try it out. One of the things that will be a problem for me though, is that my modifier list is going to be massive. Especially if the community is creating and sharing. I’ll have to spend some time organizing modifiers sets. First world problems. 🙂
Yep. #ModifierStackSwellingSyndrome 🙂
Maybe it’s finally time to do an overhaul of the stack? maybe introduce some sort of collapsible modifier groups in the modifiers list? also it could be helpful being able to color code the modifiers in the list(and the stack), all in all though I think some new methods of organization will become necessary…
I didn’t see this on any videos.
How do you use MCG tools on the render farm?
What a pain it would be if we have to install these packages on each render NODE.
Can someone talk about that.
You can do same thing what you do with no-install-need plugins.
Put on a shared network drive and point path there.
I think you can include graph when you submit to BB.
But, I don’t know if Deadline supports it.
Wait so where do you point to a network path?
I’ve only seen something about how you use the “Install” menu to install other MCG packages. How would we be able to roll out say “100” MCG files to a studio?