NVIDIA asteroids demo
NVIDIA has released a video and blog post based on a scene of a ship flying through asteroids to demo new optimisation techniques in the Turing GPU architecture. According to NVIDIA “Turing introduces a new programmable geometric shading pipeline built on task and mesh shaders. These new shader types bring the advantages of the compute programming model to the graphics pipeline. Instead of processing a vertex or patch in each thread in the middle of fixed function pipeline, the new pipeline uses cooperative thread groups to generate compact meshes (meshlets) on the chip using application-defined rules. This approach greatly improves the programmability of the geometry processing pipeline, enabling the implementation of advanced culling techniques, level-of-detail, or even completely procedural topology generation.”
You can read the full blog and watch the Demo on NVIDIA’s blog.