NVidia RTX – real-time ray tracing
Mar 20, 2018 by CGPress Staff
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NVIDIA has previewed RTX, its latest technology that enables developers to render ray-traced ambient occlusion, area shadows and glossy reflections in real-time games and engines. Demos are being released during this week’s GDC conference that shows developers experimenting with the new technology, including work from Remedy Entertainment and EA. A collaboration with Microsoft means that RTX will be supported via its latest DirectX API on Volta architecture GPUs. You can read more about NVIDIA’s announcement on its blog and find out about the latest DirectX changes on Microsoft’s website.
Source: Oliver NüRnberger
that’s cool but also this is the reason why I hate nvidia and will never buy their GPUs – is it really going to be working exclusively on volta? AMD is also working on RT ray tracing and I hope there won’t be similar restrictions
Exciting times !!!
We’re tired of waiting for renders to finish, and it’s going to help art directing a lot too.
I wonder if this is the reason Octane is more aggressive (free version).
Now this needs to come integrated in the DCC apps, like Eevee for Blender or Tachyon render for C4D.
Kind of wondering where’s the yesterday’s Otoy Octane 4 announcement.
Tomorrow we get news about Unreal integration. That’s escalated quickly.
https://www.unrealengine.com/en-US/blog/unreal-engine-4-supports-microsoft-s-directx-raytracing-and-nvidia-rtx
@Alberto Octane new Version? I thought they lost important core developers? And Yes, Blender Eevee would be great with real-time raytracing.
Hardware improves big time, instead software continues to be something from year 2000. I count only Sketchup as the only software that is intuitive and logical.