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NVidia RTX – real-time ray tracing

NVidia RTX – real-time ray tracing

by Paul Roberts
March 20, 2018
Reading Time: 1 min read
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NVIDIA has previewed RTX, its latest technology that enables developers to render ray-traced ambient occlusion, area shadows and glossy reflections in real-time games and engines. Demos are being released during this week’s GDC conference that shows developers experimenting with the new technology, including work from Remedy Entertainment and EA. A collaboration with Microsoft means that RTX will be supported via its latest DirectX API on Volta architecture GPUs. You can read more about NVIDIA’s announcement on its blog and find out about the latest DirectX changes on Microsoft’s website.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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vandam
8 years ago

that’s cool but also this is the reason why I hate nvidia and will never buy their GPUs – is it really going to be working exclusively on volta? AMD is also working on RT ray tracing and I hope there won’t be similar restrictions

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Alberto
8 years ago

Exciting times !!!
We’re tired of waiting for renders to finish, and it’s going to help art directing a lot too.

I wonder if this is the reason Octane is more aggressive (free version).

Now this needs to come integrated in the DCC apps, like Eevee for Blender or Tachyon render for C4D.

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Peter
8 years ago

Kind of wondering where’s the yesterday’s Otoy Octane 4 announcement.

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blenderman
8 years ago

Tomorrow we get news about Unreal integration. That’s escalated quickly.

https://www.unrealengine.com/en-US/blog/unreal-engine-4-supports-microsoft-s-directx-raytracing-and-nvidia-rtx

@Alberto Octane new Version? I thought they lost important core developers? And Yes, Blender Eevee would be great with real-time raytracing.

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LLmm
8 years ago

Hardware improves big time, instead software continues to be something from year 2000. I count only Sketchup as the only software that is intuitive and logical.

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