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Oculus releases Medium 2.0

Oculus releases Medium 2.0

by Paul Roberts
July 3, 2018
Reading Time: 2 mins read
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Oculus has released a new version of Medium, it’s VR sculpting app. New features include:

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  • A new Asset Browser and Scene Graph. Users now have faster context switching, customizable scene hierarchy, and easier setup for integration into project and asset pipelines.
  • Reduced memory usage and improved performance with a new, Vulkan-based graphics engine.
  • A new Move Tool with an elastic move option for more physically realistic deformations, letting you pull and stretch the sculpt in a more natural way.
  • Grid snap and angle snap – good for hard surface and precise angles.
  • Plane constraint for the Clay tool makes sculpting flat areas much easier.
  • The ability to add up to 8 lights, choosing between Spotlight or Pointlight types, with one shadow map on one spotlight.
  • Layer limit has been increased from 20 to 100 on most configurations.
  • Resolution visualization: hover over a resolution operation to view your layer’s current density level before changing.
  • Import mesh updates including the ability to import directly as sculptable clay, bring in multiple layers, choose the starting sculpt resolution and more. 
  • Use coloured stamps! When you make a stamp from a layer or import a stamp with textures/ vertex colours, it will retain its colours. Tint with overall clay tool colour section if desired.
  • Updated colour picker offers more control and precision.
  • Reduced memory usage across the app, so detailed sculpts to be created on a broader range of machines.
  • Performance improvements– higher framerates with less hitching, due to the new graphics engine.
  • New streamlined Share to Facebook flow is easier to use and shares are much faster.

Medium is free with a purchase of Oculus Touch or  $29.99 on its own. Read more about the new features and watch demo videos on the Oculus blog.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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