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Oculus releases Medium 2.0

by CGPress Staff
July 3, 2018
Reading Time: 2 mins read
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Oculus releases Medium 2.0

Oculus has released a new version of Medium, it’s VR sculpting app. New features include:

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  • A new Asset Browser and Scene Graph. Users now have faster context switching, customizable scene hierarchy, and easier setup for integration into project and asset pipelines.
  • Reduced memory usage and improved performance with a new, Vulkan-based graphics engine.
  • A new Move Tool with an elastic move option for more physically realistic deformations, letting you pull and stretch the sculpt in a more natural way.
  • Grid snap and angle snap – good for hard surface and precise angles.
  • Plane constraint for the Clay tool makes sculpting flat areas much easier.
  • The ability to add up to 8 lights, choosing between Spotlight or Pointlight types, with one shadow map on one spotlight.
  • Layer limit has been increased from 20 to 100 on most configurations.
  • Resolution visualization: hover over a resolution operation to view your layer’s current density level before changing.
  • Import mesh updates including the ability to import directly as sculptable clay, bring in multiple layers, choose the starting sculpt resolution and more. 
  • Use coloured stamps! When you make a stamp from a layer or import a stamp with textures/ vertex colours, it will retain its colours. Tint with overall clay tool colour section if desired.
  • Updated colour picker offers more control and precision.
  • Reduced memory usage across the app, so detailed sculpts to be created on a broader range of machines.
  • Performance improvements– higher framerates with less hitching, due to the new graphics engine.
  • New streamlined Share to Facebook flow is easier to use and shares are much faster.

Medium is free with a purchase of Oculus Touch or  $29.99 on its own. Read more about the new features and watch demo videos on the Oculus blog.

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