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News

OpenSubdiv 3.0 released

Jun 24, 2015 by CGP Staff
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Pixar and DreamWorks have announced the availability of v3.0 of the set of open source libraries that implement high-performance subdivision surface evaluation on CPU and GPU architectures. New features and improvements include:
  • Faster subdivision using less memory (performance improvements of up to 4x on GPUs, 10x on CPUs)
  • Support for non-manifold topology
  • Face-Varying data specified topologically
  • Elimination of fixed valence tables
  • Single-crease patch for semi-sharp edges
  • Additional irregular patch approximations
  • Introduction of Stencil Tables
  • Faster, simpler GPU kernels
  • Unified adaptive shaders
  • Updated coding style with namespaces
  • More documentation and tutorials
More on the OpenSubdiv project’s page.

Related News

  • Dreamworks’ MoonRay render engine to go open source
  • OpenSubdiv 3.0 beta
  • OpenSubDiv Project
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Maziar
9 years ago

Would be really nice if this would get implemented in the next update to Max(or any other package for that matter) without any fuss, I hope we don’t have to make another request for what would be simply a logical course of action.

Damian
9 years ago

Blender 2.76 will contain the new OpenSubdiv 3.0.

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