OpenSubdiv 3.0 released
Jun 24, 2015 by CGP Staff
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Pixar and DreamWorks have announced the availability of v3.0 of the set of open source libraries that implement high-performance subdivision surface evaluation on CPU and GPU architectures. New features and improvements include:
- Faster subdivision using less memory (performance improvements of up to 4x on GPUs, 10x on CPUs)
- Support for non-manifold topology
- Face-Varying data specified topologically
- Elimination of fixed valence tables
- Single-crease patch for semi-sharp edges
- Additional irregular patch approximations
- Introduction of Stencil Tables
- Faster, simpler GPU kernels
- Unified adaptive shaders
- Updated coding style with namespaces
- More documentation and tutorials
Would be really nice if this would get implemented in the next update to Max(or any other package for that matter) without any fuss, I hope we don’t have to make another request for what would be simply a logical course of action.
Blender 2.76 will contain the new OpenSubdiv 3.0.