CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Software Renderers
OTOY and Epic Games announce Octane 2019 integration with Unreal Engine 4.

OTOY and Epic Games announce Octane 2019 integration with Unreal Engine 4.

by Paul Roberts
August 22, 2018
Reading Time: 1 min read
5

At SIGGRAPH 2018 OTOY and Epic Games demonstrated a preview of Octane 2019 integrated with Unreal Engine 4. Features shown in the preview included:

RELATED POSTS

V-Ray now officially available for Blender

Chaos updates Corona 12 with new materials, virtual tour tools, and performance improvements

Chaos updates Vantage 2 with improved scattering, lens effects, and DLSS 4 support

  • The automatic conversion of Unreal Engine scenes and materials into OctaneRender and full integration of OctaneRender feature that will be included in Octane 2019.1.
  • Use of the Brigade Engine scene graph for real-time path-traced games and interactive content powered by Unreal Engine.
  • AI Light, AI Scene, AI Spectral and Volumetric Denoising, and Out-of-Core Geometry, UDIM Support and Light Linking for final rendering.
  • Octane Vectron and Spectron – Octanes recently announced procedural node-based Volumetric Geometry and Lighting technology that promises “infinite detail” and granular lighting control (features were added in OctaneRender 2018)
  • The ability to use OTOY’s ORBX scene format,  enabling users to drag and drop scenes created in many leading authoring tools and mix and match them with Unreal Engine content in a responsive Live Viewport.
  • Optimized support for NVIDIA RTX Ray Tracing, Vulkan, DXR, CUDA and Metal iOS/Mac OS backends built on OTOY’s cross-platform RNDR framework. AI Viewport: mixed reality media, including upscaling, AI style filters, light field and holographic output for next-generation volumetric displays and HMDs.

Integration is planned for release in the first half of 2019. It will be included in OctaneRender’s new rental scheme with a baseline offer for up to 20 GPUs, network rendering and more than 20 DCC integrations for $20 a month. A private beta will be available in August with a public beta available later this year. You can read the full press release on OTOY’s website.

 

ShareTweet

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

Related Posts

V-Ray now officially available for Blender
Renderers

V-Ray now officially available for Blender

July 2, 2025
Chaos updates Corona 12 with new materials, virtual tour tools, and performance improvements
Renderers

Chaos updates Corona 12 with new materials, virtual tour tools, and performance improvements

April 24, 2025
Chaos updates Vantage 2 with improved scattering, lens effects, and DLSS 4 support
3DS Max

Chaos updates Vantage 2 with improved scattering, lens effects, and DLSS 4 support

February 13, 2025
D5 Render 2.9 released with terrain sculpting, phasing animations, AI tools and more
Renderers

D5 Render 2.9 released with terrain sculpting, phasing animations, AI tools and more

October 31, 2024
V-Ray 7 coming soon to Blender
Renderers

V-Ray 7 coming soon to Blender

October 31, 2024
Black Friday / Cyber Monday 2023 CG sales
3DS Max

Chaos releases the first beta of V-Ray 7

October 2, 2024
Next Post
Cinesite’s Avengers Infinity War VFX breakdown reel

Cinesite's Avengers Infinity War VFX breakdown reel

Silo 2.5.5 released

Silo 2.5.5 released

Please read our community guidelines
Please read our community guidelines
5 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Jama
7 years ago

AI, AI, AI… looks more marketing talk than real AI. Those are just machine optimized algorithms i guess? Or does those AI denoising algorithms really learn from mistakes and improve? Can user teach them or are those already optimized by developer -Otoy have done all teaching?

Reply
Arthur Fishal Intel
Reply to  Jama
7 years ago

Actually, it’s quite a reasonable use of the term AI based on modern standards. Yes, it’s mostly supervised learning stuff, which is very much part of modern AI. You might want to check out the recent SIGGRAPH primer on deep learning – https://cgpress.org/archives/cgtutorials/deep-learning-a-crash-course

Reply
Otoy
Reply to  Jama
7 years ago

Yes it works – as octane 4 users can confirm!

Reply
Eric Smith
7 years ago

What are some good use cases for Octane in UE4?

Reply
info@otoy.com
Reply to  Eric Smith
7 years ago

Real time visualization through baking or real time path tracing with denoising

Reply

Recent Comments

  • paul on Miauu releases Layer Colorizer for 3ds Max
  • Jumanji on RenderMan 27 beta released
  • Animatect on Autodesk pitches AI future for media and entertainment at AU 2025
  • Jumanji on SceneLinter Pro: free scene validation script for 3ds Max
  • nomad on Anym introduces physics-based animation engine for sparse keyframing in Maya, Blender and C4D

Popular Stories

  • Adobe faces lawsuit over clarity of subscription and cancellation terms

    Adobe faces lawsuit over clarity of subscription and cancellation terms

    0 shares
    Share 0 Tweet 0
  • Autodesk pitches AI future for media and entertainment at AU 2025

    0 shares
    Share 0 Tweet 0
  • OpenHDRI launches free CC0 library

    0 shares
    Share 0 Tweet 0
  • Aviz Studio Tools introduces AI image generation tool AImagine for 3ds Max

    0 shares
    Share 0 Tweet 0
  • 3ds Max 2024 now available for download

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • Epic Games releases Twinmotion 2025.2 with Nanite support
  • Miauu releases Layer Colorizer for 3ds Max
  • Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
5
0
Join the conversationx
()
x
| Reply