• News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
News Channels:
  • CG News
  • 3DS Max
  • Blender
  • After Effects
  • Modo

Software > Modo | Software

Ozone and Ozone studio – export characters and rigged assets in MODO to other apps

Jul 06, 2020 by CGPress Staff
1 |
Tweet

Kitestring has announced Ozone Engine and Ozone Studio, a new rigging paradigm for MODO that allows users to export characters and rigged assets directly into other apps, including real-time apps like Unreal. 

The two tools work side by side. Ozone Engine is a standalone engine that powers the deformations, whereas Ozone Studio is the set of tools for MODO that allows the user to author Ozone assets.

According to the developers, the goal was “to take full advantage of MODO’s strengths (which are numerous), add a bit of our own magic to create a best in class rig authoring environment. This means all the MODO goodness… Weight Maps, Weight Containers, Gradient based weighting, Order of Operations… compiled into a compact file format, running naively inside of other apps (as well as back into MODO as a single flattened file).”

The Ozone plugin is currently available for Unreal, with Modo, Maya, Houdini, Omniverse and Cinema4D planned for the future.

Early alpha access to Ozone Studio is available for users with an active Kitestring subscription which starts from $19.95 per month. 

Find out more on the Kitestring website. 


 


 

Source: Mauriciopc

Related News

  • E-on announces Ozone 5
  • Ozone 4 open beta
  • E-on Software ships Ozone 3.0
1 Comment
Oldest
Newest
Inline Feedbacks
View all comments
MauricioPC
4 years ago

Actually the assets will be able to get rigger in Ozone Studio as well. The advantage of Modo is that it already has the Order of Operations workflow (OOO), making it easier for Modo users to pick up Ozone.

According to Rich, you’ll be able to animated in Modo, Maya or Unreal feature animation quality characters at around 60fps and be able to make changes to the characters while not breaking the rig.

My understanding as well is that since the concept came from Modo, you’ll be able to also use Modo as a rigging tool for animation in other pipelines.

Looking forward to seeing more things on the tool.

ADVERTISEMENT

Latest Comments

  • Guest (the original) on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • MauricioPC on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026
  • Guest (the original) on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026

Latest Features

1

Review of the Huion Kamvas 13 Pen Display for 3D artists

6

Archvis artists – what the hell do they do?

See All CGPress Features

Follow CGPress

Terms and Conditions | Privacy Policy | Cookie Policy
Copyright ©2000-2025 CGPress. All rights reserved.

About Us | Contact Us | Contribute News | Advertise
facebook
twitter
rss
wpDiscuz
Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}