Ozone and Ozone studio – export characters and rigged assets in MODO to other apps
Kitestring has announced Ozone Engine and Ozone Studio, a new rigging paradigm for MODO that allows users to export characters and rigged assets directly into other apps, including real-time apps like Unreal.
The two tools work side by side. Ozone Engine is a standalone engine that powers the deformations, whereas Ozone Studio is the set of tools for MODO that allows the user to author Ozone assets.
According to the developers, the goal was “to take full advantage of MODO’s strengths (which are numerous), add a bit of our own magic to create a best in class rig authoring environment. This means all the MODO goodness… Weight Maps, Weight Containers, Gradient based weighting, Order of Operations… compiled into a compact file format, running naively inside of other apps (as well as back into MODO as a single flattened file).”
The Ozone plugin is currently available for Unreal, with Modo, Maya, Houdini, Omniverse and Cinema4D planned for the future.
Early alpha access to Ozone Studio is available for users with an active Kitestring subscription which starts from $19.95 per month.
Find out more on the Kitestring website.