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Phoenix FD 3.0 for 3DS Max released

by Joel LeLievre
September 15, 2016
Reading Time: 1 min read
22
Phoenix FD 3.0 for 3DS Max released

Chaos Group has released Phoenix FD 3.0 for 3DS Max. This latest version of their fluid dynamics plugin brings a list of new features including presets, FLIP solver, improved fire and smoke solver, and much more. You can find out more about Phoenix FD on the Chaos Group website. 

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Stephen Green
9 years ago

Tries not to swear.

Damn.

Reply
Christian
Reply to  Stephen Green
9 years ago

…because you have abandonded Max?

Reply
Stephen Green
Reply to  Christian
9 years ago

Nope, just because it’s more impressive than I was expecting and it’s a free upgrade to existing users apparently.

Reply
Christian
Reply to  Stephen Green
9 years ago

Yes, it is free for existing users.

Reply
mortas
9 years ago

Quik question: is it possible to float objects e.g speed boat onto of the flip solver??

Reply
Stephen Green
Reply to  mortas
9 years ago

As far as I know, the fluid sims won’t affect any rigid bodies.

Reply
salvo triolo
Reply to  mortas
9 years ago

so, in terms of water, it is a step down the realflow plugin for c4d, is right?…wath a pity! at this point, I hope the next step will be a rigid body solver. Ragarding fire/smoke simulation, is it better comparable to FumeFX?

Reply
Martin Naydenski
9 years ago

Awesome! Can’t wait to try it.

Reply
bob
9 years ago

Looks like a big improvement and the flips look great. Explosions don’t look good though.

Reply
Adam Trowers
Reply to  bob
9 years ago

Bare in mind that it is an explosion preset, to get you started. Been using it in the nightlies for a year and its a world apart from 2.2 😀

Reply
Tobbe Olsson
Reply to  bob
9 years ago

I think it comes down to the user. I don’t have a link on hand, but I swear I’ve seen some great explosions done with PhoenixFD.

I do really love all the new features they added, the viewport preview looks great and of course the FLIP fluids.

I’m really hoping for a GPU solver to make it into either FumeFX or PhoenixFD now that GPUs are getting so much more ram, latest Quadro has 24GB which is enough to make some good sims. More importantly, it makes it quicker to iterate at lower resolutions.

I don’t know if technically an “out-of-core” approach would be possible as well to speed up simulation times?

Reply
eloi
9 years ago

Well.. we have a FLIP solver finally in max, and looks pretty good! Smoke viewport preview looks quite impressive also.

Reply
LL
9 years ago

Very nice. Chaos Group is getting much competition in render arena but also giving competition to simulators.

Reply
JK
9 years ago

Pretty cool 😀

Does anyone know if this new version able to export VDB and render deep? Last time I checked (phx v2.x nightly) it was still unable to do that.

Thanks!

Reply
Vladimir Koylazov
Reply to  JK
9 years ago

No, we didn’t have time to finish the OpenVDB export in time for the release. It will be added in a service pack.

Reply
JK
Reply to  Vladimir Koylazov
9 years ago

Wonderful, thanks Vlado.

Reply
JB
9 years ago

It’s looks interesting. The most thing I’m interested is that what data access it has? Can I have like in FFX effector level of control.

Reply
Don Nash
9 years ago

Really impressive job on this release. Two small requests at this point…optional GPU solver and please port this plugin to Modo.

Reply
Freeze
9 years ago

Great fluid solver.
However I am a little disappointed that this long awaited release didn’t really feature any new features, but more or less only improvements to existing ones.

Personally I would be interested in a granular solver and physical interaction with other scene objects, like floating rigid bodies, cloth and so on.

But as a in-program 3DSMax fluid solver it works really well.

Reply
CHarkins
Reply to  Freeze
9 years ago

I, too, was hoping there was some kind of support for interacting with objects. I’ve seen a video where someone passed Phoenix FD data through krakatoa and then through pflow to push objects around, so it is somewhat possible (even if a pain).

But overall, a really nice release, especially being free to previous users. And its in-program use makes it preferable over Realflow to me, even if it isn’t as powerful. I still find it difficult using Realflow after years of using it, and their last release (paid upgrade) has new features that aren’t production-ready IMO.

Reply
Stefan Bredereck
9 years ago

Hi, I was very excited about the release but I am sad to confirm that after over a year of reporting the file size problem even in this new release you cannot write .aur cache files bigger then 2Gb. When it tries to do that it writes an enormous file and crashes max. This is a known issue and was reported and acknowledged by Chaosgroup many many month ago in the beta forum but never fixed. 2Gb files for saving all that data and particles is not much when doing large scale water or pyro effects. I really hope this will be finally fixed or maybe they could switch to OpenVDB as a file cache. Neither Houdini nor FumeFX have that file size issue. PLEASE FIX THIS! Otherwise it’s just too risky to use it in production.

Reply
Stefan Bredereck
Reply to  Stefan Bredereck
8 years ago

Chaos group confirmed the problem with a test scene I submitted to them and could finally recreate the issue and is working on a fix. Should be submitted with the next update / service pack. Just keep an eye on your cache files till then!

Reply

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