Pixologic ends free ZBrush upgrades for perpetual license holders
Pixologic has updated its licensing pages to reflect changes to perpetual licensing offers. According to its upgrade policy, perpetual licenses purchased after December 29 2021 will no longer get free upgrades except for critical bug fixes. Feature upgrades would require the purchase of an upgrade license pricing and frequency of which has yet to be announced. The same page mentions that perpetual licenses purchased before December 29, 2021, are only entitled to free updates for one year following their purchase, although the license types page doesn’t mention this limitation.
Up until now, ZBrush users had enjoyed free upgrades irrespective of when they bought their license, an arrangement that was unprecedented in our industry. It was anticipated that some changes would be made following the acquisition of Pixologic by Maxon
Read the updated upgrade policy and license types pages on the Pixologic website
it was pretty much obvious
wow – that’s a surprise!
Inevitable this was going to happen.
I’m curious to see where this goes going forward.
When the shit hits the fan.
“before December 29, 2021, are only entitled to free updates for one year following their purchase”. So in other words, I’m not getting an update since I bought it over ten years ago back when Cleverbridge was their payment system.
Wonder what the upgrade price will look like?
Sounds like its just a way to taper the old policy out, so people who bought in 2021 expecting free updates will get at least one ‘freebie’. Saying that, it almost reads like they’re rolling back previously free updates so you’re only entitled to use whatever was released up to one year after your license purchase. But that would be a nightmare for them to administer, so it can’t mean that..
Right, but as I read it, those who bought it after Dec 29th will only get critical bug fixes. Those who bought before Dec 29th get 1 year from date of purchase, which for most of us has expired. It’s giving those who purchase from Dec 28th 2020 thru Dec 28th 2021 a window for free upgrades, probably due to how Pixologic worded their licensing when someone purchased and they can’t break that.
I don’t think they could legally roll back free updates since they were given to us. But, I’m not a lawyer, who knows what’s possible in the fine print.
This article is wrong on the Pixologic page it clearly states “Purchases of perpetual licenses AFTER December 29, 2021 can only receive critical bug fix updates” it doesn’t explicitly state what happens to licences bought before this.
“ZBrush perpetual customers who purchased prior to December 29, 2021, are entitled to free updates for one year following their purchase. No free upgrades will be included for customers who purchased a perpetual license after December 29, 2021.”
This is from the their page.
It’s not “before” it’s AFTER DEC29 2021…. So only new perpetual licenses bought after Maxon sale are subject to this bug fix only plan it sounds like…. But who knows how long that will last.
I am oh so shocked.
This is why you start to migrate to blender folks
To do what then? Blender is useless for serious sculpting work. It quits working where sculpting usually starts. In the megapoly range. With dyntopo on i have a visible lag here with a 500k mesh already, while the same pc can handle a 50 million poly in Zbrush or 3D Coat just fine. That’s a factor 100.
Yea Zbrush sculpting is way ahead, but look how far blender has come in the last year, and HP Sculpt performance is a major problem that the devs are focusing on, so it’s only a matter of time.
I have found myself naturally using blender sculpt more and more, especially for smaller objects, and it definitely has cut down my time in ZBrush,every new blender update seems to chip away at my time in zbrush but no dought some things are just smoother and better in zbrush.
But I think the Pixologic guys realized they were in a losing battle, nothing can compete with ‘Free’ and especially combined with the pace+number of updates the blender foundation is pushing
Hopefully, by the time our Zbrush upgrades run out, we don’t need to upgrade anymore š
“But look how far Blender has come!” is the Mantra to the Blender Cultist. nobody cares what Blender “MIGHT” be able to do in 5 or 10 years. we need it to do it *TODAY JUNIOR!”
What? I can go for 10million with dynatopo and around 30million start to be laggy. After remeshing i can go for 110-120million with multires modf. On 3d coat i can go for 300-400millions easily.
Well. That’s still factor 10 for your high end power pc. As told, for me it is factor 100, with a also already high end Ryzen 3700x system.
Allowed is of course what works. But when you want to do sculpting then you better use a sculpting software. And not Blender just because it is Blender, and Blender must be better than anything else even if it isn’t. Even Sculptris beats still the devil out of Blender.
I find it odd already to compare Blender with Max. It is simply the weaker solution in all areas. But the comparison with ZBrush and to even think that it could be a replacement for ZBrush is really plain crazy, sorry š
The culprit is that the Blender code base does not allow to optimize it for scuplting that much anymore. It is already at the limit with the current architecture. There is not this much more to expect because the engine can’t deliver. And i doubt that the Blender developers wants to rewrite Eevee from scratch to optimize it for sculpting.
Sad that blender’s worklfow isn’t for you – to me it works perfectly. Zbrush workflow was always pretty mezzy but it is just my logic that didn’t understood it. I wish you all good with sculptris and zbrush even when i have feeling that you have not tested sculpt branch or read from blender’s development forums or from what was it called; asset creation design proposal or something where they did mention sculpt performance and hybrid engine and eevee and many other things and even eevee is getting version 2 that will be rewritten and it has already started but i wish everything good for you with your current tools and old workflows maybe it really fits better for you and i understood it but to me blender and 3dcoat works much better.
Ah the good old “you are not my opinion so you must be clueless” argument š
I follow the Blender development very closely. Closer than most of you. And even i wish it to succeed. But not by propaganda. The features should speak for it.
Anyways, allowed is what works. And maybe you found your niche where you can live with this bad sculpting performance. So when you are happy with Blender for sculpting i am happy too. It’s a good combination with 3D Coat. But when you own Coat then i would do the whole sculpting job there. It’s made for it.
“you are not my opinion so you must be clueless” i don’t remember i said that or anything like that – i just thought and wondered that are you aware that there is eevee rewrite happening and redesign of sculpt tools with hybrid engine based on very similar approach that zbrush has like tesselation and displacement based rendering with eevee?. But good to know that you are aware of these things then better than anyone else. Sorry if i sounded rude{?}
I just dont understand or see no reason complain from tools if you are happy like zbrush – why bother to talk about how bad blender is for your workflow and for you hardware if you are happy with zbrush and especially when only sculpting things is the thing for you? Blender isn’t done for sculpting only; its made for all kind of taks so its hard to compare 1:1 and it has different workflow approach for sure when we talk about just sculping; however the performance is pretty desent at least here in most cases and especially when i need to most things inside one solution to be fast and when i know blender’s pros and cons and which is developed rapidly better each year; just two last years has been wow to me and new founders are still joining and the development roads are very promising and they are answering to most questions and needs that are asked. There is no perfect tool, use the one that get job done same thing with hardware but also workflow is important when we talk about performance.
And “But not by propaganda. The features should speak for it.” i agree 100% in this one.
Zbrush: It is true that it is done for sculpting and if that is only thing you do then use it? Just like 3d coat is just for sculpting tasks but I do so much more than sculpt; photogrammetry, sculpt, retopo, animation, simulations, texturing, etc and blender can do most of these jobs but some times it isn’t enough [yet but the development plans looks good and there is so much 3rd party coming;underdevelopment and corporations are also adding features like new sss from facebook aka ‘meta’ or was it some other company? but there are nvidia, intel, facebook even apple developers working on blender and there is hope even for poor hardware optimizations like eevee rewrite for 3.2 and sculpt assets or what is was that is still under development with hybrid engine etc.] but when its not enough powerful i use houdinifx; well i use it moslty for simulations but also for retopo from reality capture; it has replaced r3ds pretty nicely, 3d-coat and other tools where these tools are needed; tools that fit in my workflow and gives me flexibility do it fast and efficiently and in my cases i can sculpt about that 100-130 million tris in blender before it start to be laggy with multires and dyntopo can go 30million easily- and most cases does not need even over 80million tris which is piece of cake but when it does then 3dcoat is the way to go and optimize the model before other production; after all scultping is just making assets in my workflow.
But I am happy that you are happy. And sorry I am still reading/feeling some kind of “attitude” that sounds more like troll(?) or something but maybe it is just me who feels this way(?) and you might have same feelings about me? based on first line what you told or maybe i misunderstood your point; well we are just humans and we make mistakes/misunderstood each other. Sorry for that; sorry for all misunderstood i made; my bad. Have a nice day and happy 3d modelling and sorry; ā„ It was nice to talk but now its time to get rest; next week is almost starting ā„ Oh. and Happy new year to everyone ā„
>āyou are not my opinion so you must be cluelessā i donāt remember i said that or anything like that
This is from you:
>even when i have feeling that you have not tested sculpt branch or read from blenderās development forums or from what was it called;
I just named it proper then. Disagree, which is fine. But don’t tell me i am clueless or don’t know what i talk about. I know Blender in and out. And not just above the hood. I do graphics since 20 years. I do programming since 20 years.
It does not matter that Eevee is currently under a rewrite. Since we don’t know the outcome yet. The asset browser was under a rewrite for ten years. Now look how limited and plain useless in big parts it still is. For example, you break hierarachical assets by drag n drop because there is no way to center it at drag. And why does it waste so unbelievable much space that you even with two monitors you are in trouble? But despite the facts it gets cheered like somebody would have finally invented the wheel.
I need the tools now. Not in ten years. And not with a fat maybe in front and after the feature. Also not half arsed or ass forward implemented since the people with the common sense are already scared away by the community trolls.
>I just dont understand or see no reason complain from tools if you are happy >like zbrush ā why bother to talk about how bad blender is for your workflow >and for you hardware if you are happy with zbrush and especially when only >sculpting things is the thing for you?
Because you give bad advice. And i am also allowed to give my opinion. Not just you.
And because your statements are propaganda. This obvious that everybody immediately knows it when he has just a tad bit of a clue about Blender. This has also nothing to do with me being a ZBrush only user or all the other assumptions that you make here to make me look wrong. I am not. I use Blender at a daily base too. But i use it for the tasks where it fits. Like modeling a base mesh for sculpting. Or hard ops modeling, etc.
As a programmer i am a friend of facts. I simply have to disagree when the facts doesn’t fit. That’s my very nature.
Propaganda is the worst weapon to make software known. Didn’t work with Linux. Didn’t work with Blender. People are not this stupid. And such propaganda has usually the exact opposite effect. Agressive marketing, the attitudes that you show here, where you again hiddenly accuse me for trolling and whatnot, and propaganda lies scares users away. It doesn’t attract them.
Blender became finally useful for the industry in the moment when it changed the awkward UI and usability for example, with 2.80. When they introduced left click select and common sense. And with Eevee, the new viewport engine. Not by propaganda.
Back to ZBrush and Blender. You compare the soapbox Blender with the race car ZBrush here. It’s like everybody else uses a Zbrush hammer to nail in a nail, and you insist that your Blender stone is much better.
We already agreed that performancewise Blender is the weaker solution for sculpting.
For me by factor 100, which makes sculpting simply impossible at my system. And this is reproduceable. And not everybody has the newest and most expensive equipment. The average Blender user still uses felt a laptop with an i3. Which makes dyntopo already lag with the standard cube.
For you by factor 10 in this thread, and in the other thread it was factor 30. Which makes me think if you even have tested it. Or if you simply throw in some values to make Blender don’t look this bad. Imho, even with just factor 2 it would be a no brainer to use a dedicated sculpting software. Because performance is just one point at the agenda. And tools the other. Which we didn’t even touch yet.
And yet you still insist that Blender is so much better than ZBrush. And a fine and superior replacement for it.
Maybe you mean it as a compagnion tool, to do all the other tasks. Like baking the textures. Or do a retopo. Or do the animation. But you speak explicitely from sculpting. And Blender is by no means any replacement for sculpting in ZBrush or 3D Coat.
The compagnion tasks is a different story then. But even here, 3D Coat does not only do the sculpting job much better, but also the texture painting and the baking job this much better than Blender. Also the retopo. This is really fine in 3D Coat. So there is not this much left to do in Blender really. What’s left is animation and to do the rendering. And you even own 3D Coat already. Which makes me wonder why you insist to use the weaker tool for the job. And if you even know all the possibilities of 3D Coat yet.
Ah, but what do i know after 20 years. Use whatever fits your needs best. And as told, i am not angry, a Blender hater, or whatever you want to put into my mouth here. I simply disagree š
I am not accusing you being a troll i just told very openly how i feel about this “conversation” but if you feel like i am accusing you being a troll again; i am sorry. And i also hate propaganda and this why i wanted to tell my point of view – and i haven’t said blender is perfect but sculpting isn’t it weakest point at least in my experience its working very smoothly. Physics is blender’s weakest part. There are pros and cons in every software and every api; cuda, metal, opencl, hip or highlevel languages vs. lowlevel which can be better optimized to utilize hardware processing power [yup i used to code when i was young]. And sorry if i get you feel like i am trying to make you.. how you said it.. ” Agressive marketing, the attitudes that you show here, where you again hiddenly accuse me for trolling and whatnot, and propaganda lies scares users away. It doesnāt attract them.”? i am not marketing anything i am just telling from experience just like you are telling from yours right?
“Because you give bad advice. And i am also allowed to give my opinion. Not just you”
sure you can give your opinnion your welcome.
“You compare the soapbox Blender with the race car ZBrush here. Itās like everybody else uses a Zbrush hammer to nail in a nail, and you insist that your Blender stone is much better.” ?
Ok if thats how you feel i don’t know how you get that feeling – maybe you should keep break from internet? i don’t know.. however This kind of conversation doesn’t make me want to continue because i feel more and [yes it is just my feeling] that you are ‘trolling’ so this will be my last post/answer and last try to apology you that i make you feel this way; sorry… i agree with that blender isn’t perfect in sculping but its far a way better than you told in all my machines i have used – even my crappy laptop can handle 1million dynatopo with some visible lag when i am using sculpt branch alpha. But what comes to pyhysics there is many things blender need to catch up and thats where houdini shines and like houdini even houdini can’t do everyhting like camera tracking or sculpting or basic streamlined modelling but there is reason; its procedural and even houdini’s simulations aren’t fastest but they can mix all kind of simulations into one interaction scene.
And like you i don’t like from propaganda and you don’t like it either?
Then please don’t put this kind of words to my mouth btw. which is the reason why i feel… feel that you are trolling. I am not saying you are troll but i say openly that i feel like you are trolling me and i can not know are you or are you not but this is just my feeling so my bad but don’t put words, you write: ” And yet you still insist that Blender is so much better than ZBrush. And a fine and superior replacement for it.” ? I don’t remember saying its being superior or anything that would give anyone understand that it is superior choice or all way better but i told that the logic how zbrush works is not for me and performance isn’t same but it is better than 500k dynatopo; to my experience even i5 8th laptops can handle million polys with reasonable lag but only for two-three millions max. While mac m1 max can handle millions easily and threadrippers can handle it like smooth butter with rtx gpu’s especially when using eevee. But blender has most of basic sculpt needs for high quality job tasks in most cases but it need different approach like any tool. Just like 3d-coat vs. zbrush they are so different form ui perspective and yes 3d-coat has wodnerful texturing tools but most cases i can do all inside blender without leaving that program and that is one pros when it is possible; even when most people complain from blender’s texturing tools i see it has all basic tools for basic needs; maybe the shorcuts is the thing that make people ‘hate’/avoid blender’s texturing tools i don’t know; its like blender 2.79 vs. 2.8 UI; most people think 2.8 is so much better UI but I can’t see that big difference but it is good if people enjoy from new UI because thats why user base has grown and more people and companies are joining to development fund. Superior? i don’t know how you got that either? but sure it might depend how user watch this thing – just like 2.8 UI vs. 2.79UI – it was almost same to me but to some one it was superior update maybe? Some times small things matter more to be superior and that can be anything like to you zbrush performance is the thing right? or am i wrong? Maybe i am…
But what i should people do; test it on your own machines, if you are not happy dont use it, its free but if we want to see it improved i would recommend to donate for blender foundation. If zbrush and max and maya is better then use them; even softimage is good in these days with lagoa physics. Or use Houdini or lightwave which is also amazing tool even when it is discontinued :/ . I was here just trying to told from my experience and because there is many kind of hardwares and workflows for example dynatopo can be used for base mesh sketching like it was designed originally and then multires or remesher can be used for more detailed modelling purpose and then retopo for sure if you are doing animation or simulations.
I don’t know how 20years matter – i have done about 25years 3d and animation but i guess you truncate/round down your years so we might be allmost same i have no idea but i don’t see how this is relative to this conversation anyway but because you mentioned it i told it too.
“Which makes me wonder why you insist to use the weaker tool for the job. And if you even know all the possibilities of 3D Coat yet.”
weaker tool? It depends so much what you are doing; if i can do all inside one app without difficulties/slowdown i will do it because of saving time; not all tasks need 3d-coat performance or houdini for basic simulations not in my case [i rather use tools that can handle job most streamlined and efficient] and like i said there is cons and pros in every software just like in every api or hardware like mac vs. pc or linux vs. windows etc.
“And as told, i am not angry, a Blender hater, or whatever you want to put into my mouth here. I simply disagree” I am not trying to put anything into your mouth – again; sorry if i make you feel like that then it is my bad and this ‘language barrier’ or something i guess.
However; Thank you for sharing your point of view and this was good conversation because now there is at least two point of views. Have a nice week ā„
>Ok if thats how you feel i donāt know how you get that feeling
Feelings? It is no feeling, it is simply a fact. What makes it so hard to understand for you that i simply cannot sculpt in Blender because the lag already starts when i turn on dyntopo at a 500k mesh. While i can sculpt in high megapoly range in 3D Coat or ZBrush at the same PC just fine?
And you still try to sell me that this is a matter of personal taste and workflow? A performance factor of 100 and simply failing to work a matter of feelings? How much weaker can it be?
And then you have a strong sculpting tool already at hand. Superiour in all areas that 3D Coat has to offer. From sculpting, UV mapping, texture painting up to retopo. Better quality, less work. A no brainer once you have 3D coat to do these tasks in 3D Coat instead of Blender. But you still insists that Blender is the superior tool. And then you talk about experience …
Sorry, but i cannot take you serious anymore. It was nevertheless an interesting conversation š
You are right, it’s a fact, your behaviour is a troll behaviour…
Use whatever you want, and leave others to use whatever they want, don’t judge them, isn’t that what you told me just a few days ago? LOL
ZBrush is superior in every sculpting area except UI, but UI is not so important when you are used to it.
Now that does not mean that you MUST use Zbrush, Yan Sculpts demonstrate it, Sebbas Cavazzolli demonstrates it, and a wide range of sculpt artists demonstrates it, do they use ZBrush when they need/want to? for sure (Sebbas, Yan does not as far as I can remember), do they ONLY use ZBrush? not at all, do they think Blender is a pretty good sculpting tool? yes they do, as many other sculpting artists.
The fact that you keep mentioning Dyntopo, which is such an old tool with a bad way of working internally, because it refers to edit mode constantly, demonstrate that you probably don’t sculpt too much, and if you do and rely on DynTopo… bad luck, go to Zbrush XD, in fact there you have Dynamesh, which is way better, but WAY better than Dyntopo, and some artists NEVER use it because they don’t like dynamic topology, others do, but Dyntopo is just one way of working in Blender with sculpt.
To recapitulate:
ļ»æ
(of course you will do what you always do, go back and tell me I’m the troll, and let me even go ahead and say that you will probably caption this exact phrase for that)
No matter how much time you’ve been maintaining BfoA, no matter how many years have you been working with Blender, you clearly have a big problem with it, you hate it with all your heart and you roast it every time someone mentions it.
I’m fine with that to be honest, go ahead, but I feel pity for you, working with something you hate so much has to be horrible.
Why do you keep working with Blender?
Send it to the trash and live a better life using another piece of software that according to you is far superior, use Maya, Max, Zbrush, C4D, Modo, 3D Coat, whatever you want, you are free to do so, and be a bit happier, a bit less hater and a bit less violent and troll.
BTW don’t bother answering me, I won’t answer you back, I won’t engage in any conversation with you, so if you answer me your message will be the last one, go ahead and roast me, Blender, other user or whatever you want, if that makes you feel a bit better, go ahead š
So much hate and accusations. Must be a Blender troll that failed his mission to spread the word of Blender …
Also you still dodge the fact that i simply cannot sculpt proper in Blender even if i would want to. Fact.
So the question is, does itsme spread the fake news because he has no idea how to use 3D Coat and no idea about CG in general. Or is he spreading fake news because he is one of the usual Blender trolls that has no idea about the rest of the CG world.
No question is why Juang3D jumps ship here though. Blender Evangelist and Blender Troll number one here at CGPress. You will see him in every thread here, defending Blender to death. It’s really sad to see what Blender makes out of some people …
Correct.
And wrong. I can’t even sculpt in Blender. Mission impossible. That’s a proveable wrong.
Wrong. The only one who is exploding again full of hate is two Blender trolls here. Going completely crazy because again they are not able to defend their Blender god against the oh so hard reality.
What i hate is liars, fanboys and trolls. And Blender seems to attract them by dozens.
And how you act here, how you lie your world to your needs shows what you really are. Blender fanatics, far away from common sense.
I think i have told it before. It is no matter of love or hate. I am first and foremost a CG artist, programmer and software developer. Software agnostic. Bound to facts and real life. From my arsenal i pick the tool that does the job best. And not Blender because some clueless morons tells me to. This is a matter of knowledge and experience.
And when an artist tells me that he uses Blender over 3D Coat for sculpting, then it’s more than time to question this skills and knowledge.
Friends, it is not too late to learn how to do it proper. Believe me. And when you already have 3D Coat then LEARN 3D coat. You will be surprised how much easier and faster and more efficient you can work.
And regarding Bforartists, friends, Bforartists is 100% blender troll and hate free. And we would never tell our users nonsense. Our community is really nice. So if you want the power of Blender but hate the toxic Blender community, this is the place.
And we even help Blender users. I do this since many years. It’s about art, not the tool.
[quote]The fact that you keep mentioning Dyntopo, which is such an old tool with a bad way of working internally, because it refers to edit mode constantly, demonstrate that you probably donāt sculpt too much, and if you do and rely on DynTopoā¦ bad luck, go to Zbrush XD, in fact there you have Dynamesh, which is way better, but WAY better than Dyntopo, and some artists NEVER use it because they donāt like dynamic topology, others do, but Dyntopo is just one way of working in Blender with sculpt.[/quote]
Yes, i rarely sculpt anymore these days. I have better things to do nowadays as you know.
But i cannot let this part unanswered because it is right but oh so wrong at the same time.
For mesh division while sculpting you only have dyntopo in Blender available. So i HAVE to refer to it when somebody tries to convince me that Blender is oh so superior to ZBrush. And that is for me what makes sculpting. Divide the mesh while you are sculpting.
And disliking Dyntopo is like disliking the gravity. Sometimes you need to divide the mesh, and to add geometry where it is needed. This is what sculpting is good for.
I do not question that you can do some afterwork in Blender. The tools are good enough for that. I do heavily question that Blender sculpting is good for every needs, and even superior to Zbrush though. It is simply not.
And this was the whole discussion here with itsmee before my biggest fan jumped in to attack me again. While itsmee became more and more passive agressive since he couldn’ dodge the facts.
This is the biggest problem with you folks. For you it’s about hurt feelings. And you get immediately agressive when somebody confronts you with the reality. For me it’s about workflow, facts, and the best way to achieve a goal.
There is enough fake news in the world already. And this permanent thread hijacking to spread the word of the Blender god, even in threads where it simply doesn’t belong to, is simply annoying. And to even think to replace ZBrush with Blender is plain crazy.
@ItsMee don’t try to reason with that guy… it’s simply not possible, no matter what you say, even if you try to be polite, he will turn around with hatred š
Ok. Good to know.
Yes, good to know that i am the one with the facts. Which cannot be convinced by propaganda lies š
Wow, so much hate. Is this your polite side? š
And the Blender troll Juang3D is spreading the word of the bad Tiles again. How unexpected. It is unbelievable sad how toxic some of the Blender trolls are. “This Guy” is you. Highly toxic. And not to convince by facts. You would even deny gravity when you would think that this would let Blender shine in a better light.
The end of an era….hello Blender.
omg …blender isn
t zbrush... takes some time to get the same level , won
t happenif i
m wrong the quality would not be the same, i
m shure!Quality depends so much from project because these are different tools and they have different workflows just like 3dcoat has it own workflow and it shines in different tasks same thing with blender – its pretty hard to make 1:1 comparison especially when workflow is so much different and you need to use different methods. But quality depends from artist skills for sure.
This is simply false. Tools matters pretty much in CG. And you cannot deliver quality with the wrong tool. Nothing to do with artist skills.
And while your at it: hops/box cutter/kitops…š
So why I should pay for upgrades?
I bought ZBrush in 2013 and Pixologic promises life time free upgrades, now Maxon pull it back?!!
Is it legal?
Should I move to Blender already?
To be honest, Pixologic did not promise lifetime upgrades. They didn’t promise anything, and later they only guaranteed one year upgrades.
Why you should pay for an upgrade? Because it has a value. That’s why. Even Zbrush developers wants to live from what they do.
And when you want to move to Blender, just go ahead. But don’t expect to be able to compete then. It does simply not work. Blender is a factor 100 slower in sculpting than ZBrush. And we didn’t even talk about the toolchain and the brushes then …
I don’t remember Pixologic saying lifetime upgrades for free, in fact I think they should have posted paid upgrades long a go, and probably they would not need to be acquired to survive like they had now.
I think every single artist out there would have been very happy to pay 100/200/300ā¬ for a Zbrush upgrade every year while maintaining perpetual licensing and being able to upgrade along the year whenever they wanted to.
The move to Blender… when it depends on your work load and type of work, I would recommend learning it, but not fully moving to it, just add it to your toolset, we’ll see where things go in the future regarding sculpt, there are interesting plans in the hoven, but the target is not to replace / compete with Zbrush.
Yup. They never made the promise. They only wrote on their homepage that technically you’re entitled to free upgrades for 1 year after purchase. With the added mention that they technically haven’t charged for upgrades for over a decade.
So yeah there wasn’t a promise of free upgrades for life and I am no legal expert but isn’t there a difference anyways when a company gets bought out?
Like lets’ say Pixologic had written in their license agreement that every person who purchases a perpetual license gets free upgrades for life but then they get bought by Maxon.
Now you’re technically not in a contract agreement with Pixologic anymore but with Maxon which I think are very well in the rights of changing the terms.
But just to reiterate Pixologic NEVER promised free upgrades for life.
I agree with Juang3d though. Many people would have been fine with giving Pixologic some additional money for upgrades every now and then if it meant for them to stay independent.
At least I’d have been perfectly content with that.
Now the though of giving that money to maxon is much less appealing. They’d need to add something mind blowing for me to consider it But seeing how Maxon treated Redshift…. yeah I highly doubt there will be any innovation going forward.
Another Blender troll spreading the word that Blender is superior to ZBrush in sculpting. Geez, do you really lack of every common sense?
The one is a sculpting software, the other a 3D package with some limited sculpting capabilities. And a fan product. Alone this drives professionals away. Nobody wants to live in a permanent war zone where some trolls tells you how you have to see the world.
Like here. You give proveable bad advice here. You deny the fact that some people simply cannot sculpt in Blender because of the bad performance. I told it at another place already. With dyntopo a 500k mesh is already lagging as hell here at my PC, while i can sculpt just fine in 3D Coat and ZBrush at a 50 Megapoly mesh, lagfree.
And you talk about migration from Zbrush to Blender here …
I don’t know what your issue is but the only advice that was given by Juang3d was that it depends on the type of work and workload someone does.
Meaning people have to test it out for themselves if Blender suits their needs or not.
Either they can perfectly achieve their tasks with a free software or they have to pay 1k for license.
And like you said in your own post “SOME” people cannot sculpt in Blender.
Personally I can sculpt in blender just fine on a 25mil poly mesh (without dyntopo) nonetheless I do all my sculpting in Zbrush because it’s what I am used to.
But just because I feel weird sculpting in Blender doesn’t mean everybody has to.
There are enough examples of artists doing amazing work in Blender and enough examples of professional Zbrush artists being content with Blenders sculpting capabilities after an adjustment period.
As has been said so many times it all comes down to what is the perfect tool for your needs.
If somebodies needs are completely fulfilled by Blender then great! They should use it! If they need more then looking into Zbrush/3d Coat or heck even Mudbox might be the way to go.
Mokiki, do you know what the crazy part is? I fully agree with you. The golden rule is, allowed is what works.
But what if the given advice does not even work? Is the advice then still good? And should i be quiet then? As told, dyntopo does not work for me here. And i don’t have a weak PC really. And the main sculpting task is imho the one where you divide the mesh as needed. And this cannot be done without Dyntopo in Blender.
And what if you have both? Zbrush and Blender? And you still insists to do the job in Blender instead of the better tool for the job? Which CAN still be Blender, and is just fine then. But can also be ZBrush? Should i also be quiet then? This is my issue with it.
To use Blender as a compagnion with ZBrush is imho just fine. As fine as to use ZBrush with Max or Maya. But have you read anything about Max or Maya here? Nope. So guess what the mission is here. This is my issue with it.
It is even fine to use ZBrush in compagnion with 3D Coat since the one can do some things better than the other. That’s what i did in my active time.
And 3D Coat is the direct competition. Have you read anything about 3D Coat here? Nope, you have not. What you hear here again and again is how oh so fine Blender is. This is my issue with it.
This is a ZBrush topic. ZBrush is not even dead, it just changes the business model. But yet, look at this discusison.
The direct advice was given to migrate from ZBrush to Blender. Because Blender is superior to ZBrush, and ZBrush must be dead now. And this is yet another issue with it. Since this is apples and oranges. Blender is no sculpting software, and ZBrush is no general 3D package. And ZBrush is pretty alive. No reason to migrate to anywhere yet. This is my issue with it.
Juang3D and me is a special chapter. He jumps at me since a pretty while. My first contact with him here was that he attacked me for agreeing with him. Which ended in a quote battle, since i did not accept his bad behaviour. And since then he hates me and attacks me where possible. Always stating that he is the good guy and will not answer my trolling blah blah. His problem, not mine.
Usually i stay friendly, and just slap back when i get slapped. I am not really active here anyways. Once in a year. I stay usually away where Blender Trolls are active. But here i gave back some of the love. I promise improvement. War makes just two things anyways. Enemies and losers. I am none of it.
LOL You really have a reading comprehension problem, re-read what I wrote,
Yes, I have you in all my dreams, and I wait the day you write something to come here and interact with you LOL
As I already said before, I don’t hate you, go ahead and ditch Blender, according to you is such a crappy software that it cannot even sculpt at all.
[SARCASM]
Once more I don’t understand how people like Yan Sculpt or Sebbas Cavazzolli can use Blender at all, it’s useless for sculpting according to you, they must be lying and using Zbrush secretly, then do some “after effects mambo jambo” to record their videos and make it look like blender… such a bad people there…
[/SARCASM]
BTW you say I jump into you, yes I jumped into you when you once more abused a user here that was trying to be polite, he even told you:
And then you came back for him, and in this thread I was not even answering to you, I was answering AndrewS LOL.
You feel hate for anyone that is not you, period. It is amazing, even when people try to be polite you destile hate and violence, and as I said, you have a big reading comprehension problem, I’ll repeat my advice to you:
1.- Stop using Blender, you hate it, but for some reason you maintain BforA, it must hurt you bad.
2.- Start using other software, like Max, Maya, C4D, Modo, Houdini, 3DCoat, Zbrush, etc… you will be happier.
3.- Leave alone your hate and start solving your reading comprehension problems, you will also be happier.
Man you depict your self every single time you answer me.
Good evening!
You are pretty vocal for somebody who states repeatedly that he will never answer me again. This was how dozen times now?
May i ask for a dollar every time you break your promise? I would be rich immediately š
Don’t put words into my mouth. And please finally have a look at the facts.
Fact is, i cannot sculpt with Blender Dyntopo. Fact is, sculpting works just fine with ZBrush at the same PC in megapoly range. And fact is that this is easily repeatable by everybody else that has a pc and some common sense.
Fact is Blender is by no means a replacement for Zbrush. And this was the discussion that i had with the other guy. It is a good complement, i always agreed, but no replacement. By no means. And this stays my opinion. No matter how hard a Blender troll flames me for that.
But despite this fact i read several times the advice to migrate from ZBrush to Blender for sculpting here, including from you. And you should know it better, being not just a skilled artist, but also a Blender developer.
This just proves that some artists are extraordinary talented, and make use of even the weakest solution. I can’t even imagine what happens if they would use the good solution. Well. It’s not my business. And their decision. As an artist i nevertheless applaude to the result.
Regarding
>if you feel like i am accusing you being a troll again; i am sorry.
We both know how it was meant. You are as long in the troll business than any other Blender troll. Means you know the techniques as good as me. When somebody starts with the words “i don’t think that you are a troll” then he means exactly this.
The discussion was nevertheless pretty civil, and really interesting for me, and even finished. And then you started to jump at me again.
>And then you came back for him, and in this thread I was not even answering to you, I was answering AndrewS LOL.
Believe it or not, this is a public thread where everybody is allowed to answer to everything. Not just haters, liars and fanatic Blender fanboys. So stop dodging behind semantics.
This is simply wrong, no matter how often you repeat it. And you are the last person in the world that is allowed to give me advices. It is not your business what i do.
I don’t hate Blender. And i would not fork crap.
Well what made me and still makes me sad to some degree is that Blender attracts the wrong people for some jobs. So i started to fix what is broken by myself. Simply since i can. And this is the whole story of Bforartists. I still wait for the day at which the fork becomes obsolete. It just never came.
Blender 2.80 was then unfortunately the best thing that could happen for the further Bforartists development. Again so much beginner mistakes in UI design to fix. But i won’t comment the Blender development any further in the public. Our business is to fix these mistakes then.
I have. My arsenal was quite big in my active times. As an artist you become software agnostic. It’s the first thing that you learn. Tools changes. So pick the ones from the arsenal that does the job best. What transfers is the skills.
Fact is, i had and have a high respect for the Blender developers and the project. Well, to most of them. Not for you, obviously. You are for me one of those false attracted people. But it’s not my problem. And not my business.
I also still report bugs when i stumble across them, which is for me a question of honor and respect. I am active in serveral CG communities, and also help Blender users. I am an active admin of a general CG community, which also has a Blender section. And now guess who gives the tips and advices there.
But this all does not mean that i am not allowed to have my own opinion.
I am not you. I don’t live the hate. I see the world positive. To repeat it again and again, it is not about love or hate. It is that you lie here to the people, with open eyes. And i hate liars.
Whatever you say. Hate me as much as you want. It’s your wasted live.
Also a good evening to you. And take some anti acid. You sound a bit sour at the moment.
See, you clearly have reading comprehension difficulties.
When I say I would not answer you, I acknowledge it, I say to avoid going into a conversation with you, but that does not apply to EVERY message you write, that would be dumb, but it’s what you understand…
For example, right now I won’t be answering to any other part of your message except your missunderstanding of when I said that I won’t answer you to clarify it to you, I won’t engage a conversation with you.
Farewell my friend!
Nope, this is what you said. To assume that everybody else has to read it as you think it would be dumb then …
But whatever you say my friend to make you look right and me wrong.
May i ask for my dollar? š
Amazing year for Maxon. First obliterated redshift’s permanent licenses, now Zbrush licenses. Good job, Nemetschek
*years
It will be interesting to see where this leads. I think there are quite a few ZBrush artists who only need 5 brushes anyway and have never made an update for the software. For me as a hobbyist, the updates were always nice, but I can live without.
Exactly! Unfortunately for Maxon Zbrush is already a complete app so they will have to invent something really epic in order to force ppl buying their shit licences.
I doubt that we will see a big change really. The only thing that really changes is that you don’t get a free upgrade anymore, which was a very uncommon business model anyways. For other software you always paid for upgrades. Bottom line is that Pixologic has now a more normal business model.
Grow or die. That’s one of the golden rules in business. And Pixologic decided to grow instead of dying. Which is imho a good thing for both, Pixologic and Maxon.
Yeah, I have a licence of it, but not a heavy user – could never really get on with the UI the way some people could.
It was surprising how they kept going as long as they did on that model – I would have been happy with paid upgrades every year or so.
If it goes rental only, it will be a shame.
If we watch redshfit – development get slower and they stopped perpetual license even when they told something else from maxon. Pretty sure it will be subscription only and development team will break/split and get slower like c4d’s dev team when this new ceo from adobe started in maxon lead *it was time when c4d sculpt dev. stop at maxon and thats why they got forger but now they got zbrush*
Most likely c4d will be subscription only in near future (most likely r30 will be last perpetual license offer but it might happen after r28 version or even after r26 because now they can integrate it into c4d and make it subscription only aftet that c4d will get insydium; x-particles and then adobe will get maxon and maxon’s ceo will start as CEO in adobe’s lead. Something what happened to Nokia when this Elop(?) from microsoft(?) make ‘trojan horse’ to Nokia mobile department.
Just use your current version of Zbrush until your OS no longer supports it.. Extend itās use by NOT upgrading your OS. Keep your current computer as your legacy zbrush computer. When you finally do upgrade your computer, you must leave zbrush on the old one. Milk it for as long as you canā¦. Says the guy who still runs photoshop CS 5.
Imagine being zbrush hater and watching this news day by day, kind of dopamine
it was a good run.
The run is not over. Pixologic continues.
but maxon will say what and how they will do it or how much money they must make with it. Like Arnold developers when autodesk get them; first they said nothing will change but everything changed and development get slower; something similar happened with redshift which is now subscription only even when maxon said very different in past also development has get slower and it has got more buggy :/ But that is business.
It is pretty obvious they will integrate this into c4d to improve their sculpt features which was discontinued when their sculpt developer leave company when their current ex-adobe worker started in ceo and who is going to most likely get insydium; x-particles and then adobe will buy maxon.
You all forget that Adobe is coming to the sculpting world, they are in beta, the testers are loving the sculpting software.
Lots of comments on twitter.
And after all they have a good team with the substance guys.
But licensing is still and issue with Adobe…
Great news! Soon we will be able to choose between Adobe Substance Subscription and Zbrush Subscription; it’ like choosing between Colonoscopy and Spinal tap.
Well, if its a fight over Adobe vs Maxon, im Rooting for Adobe. Maxon’s prices are Absolutely Dog Sh1t insane.
You can still get a subscription to Mudbox, only $90 a year. š
Maybe this is the kick in the butt Autodesk needs to return to developing it? I’m assuming they couldn’t compete with ZBrush’s previous free upgrade policy so just left it be. If them returning keeps the price of ZBrush’s upgrades down, I’m for it. Not holding my breath though.
No one has forgotten how awful Adobe is.
You mean adobe medium?
Isn’t that more like foundry’s kanova, masterpiecepro or was it called studio?,kodon, or gravity sketch(?)
For VR/AR sculpt purpose basicly. When compared to other vr sculpting tools it is good but compared to desktop tools?
Maybe they will fix the spotlight crashes now?
It time to switch to Blender?
To be honest I’m only here for the comments XD
I stopped using ZBrush at around 4.0 it turned into a convoluted mess, too many useless features thrown in without much useful functionality. The problem with ZBrush was it tried to be this swiss army knife for everything, it did many things good but not one thing right. So hearing that it was bought out by an equally shitty software company, I would say good riddance.