Cg Compiler Version 1.0 Now Available
SANTA CLARA, CA—DECEMBER 1920, 2002—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced the availability of the NVIDIA Cg Compiler version 1.0. The NVIDIA® Cg Compiler is designed to generate real-time shaders from the high level shading language syntax jointly developed by NVIDIA and Microsoft®. The Cg Compiler version 1.0 is compatible with the Microsoft High Level Shading Language (HLSL) compiler released today by Microsoft with DirectX® 9.0, released earlier today; shaders written for the HLSL compiler will compile and run without change on NVIDIA’s Cg Compiler version 1.0. NVIDIA’s Cg Compiler generates code for both DirectX and OpenGL® platforms and is compatible with any graphics processing unit (GPU) that is OpenGL 1.4 (or higher) or DirectX 8.0 (or higher) compliant.