Prepare 3DS Max scenes for Seurat with the 3dsmaxSeuratExport script
Rune Spaans has released a new script for 3DS Max that sets up the camera data required for generating VR images using Google’s VR Seurat system. According to Rune, the script “lets you setup rendered input data (a bunch of animated camera frames) from any 3ds Max renderer, with an accompanying JSON data file, which are then ready to be processed using the Seurat Pipeline binary to a real-time 6DoF VR file.”
If you’re not familiar with Seurat, it’s a scene simplification tool for converting complex 3D scenes for VR display on mobile. Best of all, it is now free and open-source. Seurat works based on the assumption that VR is viewed from within a limited region. It takes RGBD images (images with depth information) from within that region and then reconstructs a textured 3D version of the scene with options for the poly-count, texture size, and fill rate.