Presenz launched bringing volumetric VR to V-Ray and 3DS Max
Parallaxter has announced the public launch of Presenz, a virtual reality tool that can be used to create pre-rendered, still or animated volumetric VR. This technology will allow artists to render spaces with the illusion of free movement and parallax, without the need for a game engine.
Presenz can be used for free with a watermark. To remove the watermark you purchase credits for €100 each with discounts for buying in bulk. One credit removes one watermark. For volumetric movies you must contact the company for pricing.
Presenz is available now for 3DS Max and V-Ray. Find out more and download samples and demo software from the Presenz website.
Finally! Have been waiting for this for a long time. Baking in high-resolution pathtraced lightmaps in Unreal/Unity just wasn’t enough and Otoys lightfields are still not available. I wonder if we can achieve high FPS with the higher resolution headsets like Pimax 8K for the best image clarity.
Check out Seurat and Rune Spaan’s script. Better than the limitations and the 100 Euro per image to remove watermark, Vray Next only support that this offers.
The viewer is for Win 10 only, the authoring tool only for V-Ray 4…
Windows 10 is not a big deal for a lot of people, Vray Next only is a bigger deal but the worst part is 100 euros to remove the watermark from ONE image? Wow. The technology can’t be that hard that someone won’t come out with better support.
The script Rune Spaans wrote for 3ds max to work with Seurat, haven’t tested it myself, seems like a better bet for now unless you’re a corporation involved in VR enterprise.
One image = one 360 VR environment, so 100 EUR isn’t terribly crazy IMO.
More importantly, I do not think this should be compared to Seurat, which is a pretty simplistic ‘project-render-on-Geo-and-bake’ process – this will only work well for non-specular surfaces. Presenz, on the other hand, does a pretty complete lightfield, i.e. rendering hundreds of slightly offset views with every effect your renderer can afford, including reflections, transparency, volumetrics, etc.
Does Seurat support animation?
I wonder how optimized they got it. I recall the files being enormous with the demo.
It was a cool effect, but the aliasing was a big downer, hopefully that was improved. Hair or thin objects really showcased this, since the voxels could only be on or off, nothing in-between. Unless they now have some trick to blur the edges of thin strands? I might have to go and downlaod the demos again and see if anything has changed.
Price is kind of crazy though. $115 per image? Unlisted price for movies.
Seems like a late Seurat Clone with a high price. Why is the promotional video using Oculus DK2???
Will test.