Procedural Building Generator 2 for Blender
Isak Waltin has announced the release of Procedural Building Generator 2 for Blender. PBG 2 is a Geometry Nodes-based tool that generates buildings based on a base mesh, with the ability to edit them in real-time. The tool is designed to be user-friendly, allowing users to create custom buildings by simply dragging and dropping presets onto objects and then editing the building shape using the regular tools of Blender.
One of the unique features of PBG 2 is that the generated building adapts to a mesh in its entirety, not just a 2D “floor plan”. This means that users can take any complex 3D building shape, drop a preset on it, and PBG 2 will create a building out of it.
PBG 2 is a completely different product from the original Procedural Building Generator. It has been rebuilt from the ground up, with an improved structure. This has resulted in a tool that is easier to use, offers more functionality, and adapts better to meshes.
The tool is modular, with 9 different node groups that allow users to have different styles on the top and bottom floors of their buildings. It also has experimental support for deforming meshes, meaning users can add cloth simulations, armatures, and more to their buildings.
The base version of PBG 2 comes with a set of varied building styles, including Kowloon Walled City-inspired, half-timbered, wooden, Pueblo architecture, and Swedish cottage styles. Users can also get more packs or create their own styles. The styles are not 100% historically accurate, but rather inspired by various historic and contemporary architectural styles from around the world.