Quixel Bridge 2019 released
Quixel has released a new update to Bridge, its content management tool that allows users to browse, preview, download, and export Megascans assets. New features focus on UX, including the ability to preview assets in 3D as well as a map view and more in-depth information about each asset. The right-pane has been overhauled and is now the home for information about the asset, the download settings and export properties.
The importers have also been improved; an open source Blender 2.8 live link automates the creation of PBR materials for EEVEE and Cycles. For Cinema 4D users, the new Quixel integration supports Physical Render, Redshift, Octane, and Arnold. You can now export Megascans assets to Quixel Mixer with a single click.
Existing integrations have also been updated including Unreal Engine 4, Unity, Maya (Arnold, Redshift, V-Ray), 3DS Max (Arnold, Redshift, V-Ray, Octane, Corona, FStorm), Houdini (Mantra, Redshift, Octane, Arnold) and Marmoset Toolbag. It’s now possible to export to new formats too, for example you can save 3D objects to USDZ on a Mac for AR projects and export any material to NVIDIA MDL format for use in V-Ray, Iray, or other supporting maps.
Several improvements are added for larger studios. The ability to customise the naming conventions of exported files will please pipelines that require particular filenames for batch operations. Another issue faced by any online repository is studios that have limited internet access for security reasons. This update adds a Bridge Sync feature that makes the entire Megascans library instantly available over your local network through Bridge. The library is dynamically updated with the latest assets through a background syncing operation. This feature can also be used to push out updates of Bridge and its plugins.
Find out more about this release on the Quixel blog.
> an open source Blender 2.8 live link automates the creation of PBR materials for EEVEE and Cycles
That’s HUGE. Blender PBR is great, but does weird things. It’s great to see commercial companies putting effort into FOSS compatibility.
This is awesome, still not an option because the access to their library is too expensive yet, I will stay with Substance for the time being, I hope they improve that side of the deal 🙂
OMG… Juang3d staying with Adobe subscription models… what has happened? (Are you the real Juang3d?) The world is all up-side down LOL