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Radeon ProRender updates including Unreal plugins

Radeon ProRender updates including Unreal plugins

by Paul Roberts
May 20, 2020
Reading Time: 1 min read
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AMD has made several recent announcements about its Radeon ProRender suite of plugins and developer tools. First of all, licensing for the ProRender SDK that allows developers to add a physically-based renderer to applications has changed. The SDKs are now available under a more permissive Apache License 2.0. Open-source versions of all the Radeon ProRender plug-ins are also now available. 

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In addition to licenses changes, a beta of Radeon ProRender 2.0 SDK is now available. New features include a new flexible shader node system, out-of-core support for heavy geometry, better convergence with the same samples per pixel, up to 47% faster render times and more. 

For end-users, a new plugin for Unreal has been announced. This will allow artists to create offline renders from Unreal scenes. It is fully integrated into Unreal Engine, and compatible with its native lights, materials, and textures. Plugins for other DCCs have also been updated to work with the latest versions as well as adding compatibility with several popular plugins and technologies. 

To learn more about these announcements, visit the AMD blog.

 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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