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Sculpt alembic animations with the new Mush3D application

Sculpt alembic animations with the new Mush3D application

by Paul Roberts
August 16, 2018
Reading Time: 1 min read
12

Updated Luiz Elias’ Mush3D (previously known as Shot Sculpt or sSculpt) that allows the user to sculpt alembic animations is now available to purchase. 

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Mush3D is a new program that offers several tools for manipulating animated alembic caches, including sculpt, mush, relax, jiggle and sculpt. It’s compatible with Windows with Linux planned in the near future. 

The software costs £450 and a free export disabled trial and sample dataset, as well as documentation and more information, are available from the product’s website. You can also see videos of Mush3D in action below. 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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HH-----
7 years ago

waow !

Reply
rs2minds
7 years ago

Looks like someone is taking Chronosculpt to new grounds…

Reply
Technomancer
7 years ago

finally. i need something like this but sure as hell wont pay for dead software that is chronosculpt.

Reply
John Butler
7 years ago

This looks amazing.

Reply
Samuel
7 years ago

Looks very useful for fast turnarounds.
one more thing to add would be some kind of object interaction with deformation…

Reply
Daniel Dias
7 years ago

WTF!! Amazing tool!

Reply
Mark
7 years ago

For the positive reactions, what’s the major advantage over using blendshapes/morph targets (depending on what software you are in)? Speed of workflow? I can understand that, but it seems you’re giving up a bit of power too.

Reply
Samuel
Reply to  Mark
7 years ago

Well, for one: Can you get real time cloth wrinkles with blendshapes/morphtargets? Or real time jiggle/muscle FX? Doing those things the “old fashioned” way is incredibly time consuming and the control you loose is in most cases not worth it.
Not sure how big studios would see that for hollywood productions, but for everyone else there is just nothing like it around.

And you are not loosing anything, you can always go back to your original rig/skinned mesh, change things to your liking, export again and than put anything on top you want with Mush3D.

Reply
Ani-sculptor
7 years ago

This should be inegrated into Maya, as finishing step for hand like animation feeling. Autodesk didnt accuire anything lastly did they 😉 ?

Reply
Samuel
Reply to  Ani-sculptor
7 years ago

I think it actualy started out as a Maya tool, but I´m glad its not now, because I´m a max user…;)

Reply
Rogerio Alves
6 years ago

This is an amazing tool, we should all look into it!
It is a life saver indeed.

Reply
Martin Krol
Reply to  Rogerio Alves
6 years ago

it is an amazing tool. however, it has issues. we use it at work and currently when exporting alembic animations from the software the results look like they are stepping and not cleanly transitioning into the blendshape. you cant view textures on objects ( not even grid) to preview stretching amount on geo. The xray view shows you a wireframe of sorts on your object but it is not the same as viewing wireframe on shaded view. you cant delete/remove caches once they are in a file. you cant preview which alembic is loaded, or the path to it, in case you want to find where you loaded from, or if the currently loaded alembic is the latest version. If the alembic files cant be found the file will crash upon load. the list goes on. Fortunately these are small things and for what it does, it is quite amazing, but currently, the alembic export is really hurting the software. ( As well as lack of support, because out of 2-3 people that have emailed the maker of this tool, none of us have received any emails back. )

I hope this can change for the better so I can update my thoughts on the software here..

Reply

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