CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data.
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
The technical storage or access that is used exclusively for statistical purposes.
The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
waow !
Looks like someone is taking Chronosculpt to new grounds…
finally. i need something like this but sure as hell wont pay for dead software that is chronosculpt.
This looks amazing.
Looks very useful for fast turnarounds.
one more thing to add would be some kind of object interaction with deformation…
WTF!! Amazing tool!
For the positive reactions, what’s the major advantage over using blendshapes/morph targets (depending on what software you are in)? Speed of workflow? I can understand that, but it seems you’re giving up a bit of power too.
Well, for one: Can you get real time cloth wrinkles with blendshapes/morphtargets? Or real time jiggle/muscle FX? Doing those things the “old fashioned” way is incredibly time consuming and the control you loose is in most cases not worth it.
Not sure how big studios would see that for hollywood productions, but for everyone else there is just nothing like it around.
And you are not loosing anything, you can always go back to your original rig/skinned mesh, change things to your liking, export again and than put anything on top you want with Mush3D.
This should be inegrated into Maya, as finishing step for hand like animation feeling. Autodesk didnt accuire anything lastly did they 😉 ?
I think it actualy started out as a Maya tool, but I´m glad its not now, because I´m a max user…;)
This is an amazing tool, we should all look into it!
It is a life saver indeed.
it is an amazing tool. however, it has issues. we use it at work and currently when exporting alembic animations from the software the results look like they are stepping and not cleanly transitioning into the blendshape. you cant view textures on objects ( not even grid) to preview stretching amount on geo. The xray view shows you a wireframe of sorts on your object but it is not the same as viewing wireframe on shaded view. you cant delete/remove caches once they are in a file. you cant preview which alembic is loaded, or the path to it, in case you want to find where you loaded from, or if the currently loaded alembic is the latest version. If the alembic files cant be found the file will crash upon load. the list goes on. Fortunately these are small things and for what it does, it is quite amazing, but currently, the alembic export is really hurting the software. ( As well as lack of support, because out of 2-3 people that have emailed the maker of this tool, none of us have received any emails back. )
I hope this can change for the better so I can update my thoughts on the software here..