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Software > Blender | Software

New sculpt tools coming soon to Blender

Feb 21, 2022 by CGPress Staff
13 |
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The Blender Foundation has announced several new sculpt tools that will soon be integrated into Blender over the next few releases. Features improvements to sculpt mode painting and colour attributes, the ability to retain edge boundaries when using dynotopo and the smooth and relax brushes, improvements to topology rake, bug fixes to enhance details effect, and the ability to sculpt while previewing in EEVEE. Read more on the Blender developers blog. 

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13 Comments
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Kondio
3 years ago

Use 3ds Max.

Tom Schülke
Reply to  Kondio
3 years ago

thats so out of context…

So you just fell you have to write something? Go make poetry or write a book..

But if you comment here..

stay on the topic.. or at least explain what you want to say..

RoH
Reply to  Tom Schülke
3 years ago

He use 3ds max for sculpting. He is hopelessly lost.There is nothing to explain.;-)

Tom Schülke
Reply to  RoH
3 years ago

I Still also use Max in some cases… (i once was professionaly in Architectural visualisation where Max and Vray ore Corona Render still are better than Blender) Never the less i am impressed of the fast developement and the idea behind Blender..

I ve i had enough time i would learn it.. and talking about modelling , here max in pure polymodelling still is ahead of Blender, but when it comes to organic sculpting, Blender is far superior..

RoH
Reply to  Tom Schülke
3 years ago

I have used 3ds max for over 15 years and would like to still do so. Unfortunately my company has switched to another software and privately I can’t afford 3ds max. But I also get along with Blender quite well. But my comment only referred to the Sculptin tools.

sigmund
Reply to  Tom Schülke
3 years ago

Dear Tom, I also switched some time ago. Which Poly-modelling features do you have in MAX that you miss in Blender (no fanboy rant, just a “real question”)? I must admit that I just worked a bit superfically with poly-modelling in Blender, but this also seemed better than that what I could do in MAX (but I used a totally outdated version I bought when you where still able to purchase MAX – so maybe my impression was due to the outdated MAX).

Tom Schülke
Reply to  sigmund
3 years ago

Hi Sigmund..

Well i am out of realj work in Max also for 5 Years now. My last real highly professional use was in max 2016, but max polymodelling tools i think in the newer versions are still a bit ahead of Blender.. I Saw a vid from… Eloi Andaluz Fullà, a comparison of these tools, and here max was still ahead..

This said, i would love to dive deeper in Blender… But.. My 17 Year old son now allready uses Blender. so i think i will rather let him test it..

Blender just is about to get better and better. but in professional work .. thinking of architectural visualisation, Max has so powerful plugins, that it still will take a while to compete on a high professional level.

but Blender.. as a free tool is realy phenomenal..

sigmund
Reply to  Tom Schülke
3 years ago

Dear Tom, I found a video from Eloi Andaluz Fullà that covers MAX´s smart extrude, which looks really nice. And true, this tool can do stuff that you can´t reproduce in Blender (Version 3.0). (And of course the non destructive workflow using the modifier stack is the one thing I really miss!) Than you.

smbell
Reply to  Tom Schülke
3 years ago

I think they were attempting to poke fun at how almost all the threads on this site are filled with blender shills constantly saying to “Just use Blender” or something similar.

mdko
Reply to  smbell
3 years ago

yup

Waqas Zia Chaudhry
Reply to  Kondio
3 years ago

Use MS paint

Max Underground Spirit
Reply to  Kondio
3 years ago

Kondio for sure is a blender user who just wanted to start a new rage here…
People, please ignore this ordinary trolls…

Tiles
3 years ago

Exciting. I’m really looking forward to the speed improvements 🙂

Last edited 3 years ago by Tiles

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