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SIGGRAPH 2019 recap – including a peek at BiFrost Board in 3DS Max

Aug 02, 2019 by CGPress Staff
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Eloi Andaluz Fullà has published a recap of SIGGRAPH 2019 including a glimpse of Bifrost board running in 3DS Max, seemingly to create instanced arrays of animated geometry. Eloi also identifies several trends at this year’s show including the the rise of RTX, USD adoption including SideFX’s Solaris preview and Autodesk’s announcement that they are working on USD for 3DS Max. Watch the video on YouTube. 

Related News

  • Bifcmd, Bifrost Engine and Bifrost Compute Jobs explained
  • Unreal Engine SIGGRAPH 2019 presentations now online
  • Eloi Andaluz Fullà on the future of 3DS Max
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Joe
5 years ago

Good stuff – thanks for the info, Eloi!

TOCHUKWU
5 years ago

according to nicholas fontas, bifrost implementation in 3ds max would be different from what we seen in maya 2019.2…we arent basically getting the fx stuffs, or may be some of it. ours would be more of procedural modelling and instancing.

Meli
Reply to  TOCHUKWU
5 years ago

Why would they do such a thing? That wouldn`t make any sense.

Stephen Green
Reply to  Meli
5 years ago

It’s Autodesk…

They want to keep that division between Max and Maya if they can, so Max for models, Maya for FX.

Meli
Reply to  Stephen Green
5 years ago

Now that i think about it, everything else would have been an surprise anyway.So again they are actively blocking 3dsmax from getting specific features because of company politics.
Thought we were past this. Guess not.Whatever…

Nope
Reply to  Stephen Green
5 years ago

Really smart of them to push even more ppl into learning Houdini

eloi
Reply to  TOCHUKWU
5 years ago

No, you didnt get it right. You can see the official presentations when they are online.
Maya has already the FX part of bifrost (or what its out right now).
Bifrost port in 3dsmax already started. We have on the 3dsmax beta right now ALL Bifrost graph, this is ALL nodes as maya has. Now this needs to be hooked up (connected) with max, its not something that happens automatically or by magic. The most easy part has been connecting mesh manipulations and instancing system, so thats where max port of biforst graph has started.
Max team will create tools with UI, or modifier based that will use bifrost under the hood, to make it accessible to a bigger range of users. BUT at all times users will be able to access the graph if needed. They start by different arrays systems to instance at rendertime using Bifrost with huge performance.
All the FX connection is coming, as showed at Siggraph by the same Nicolas Fonta. But there is some work to be done in 3dsmax to expose Simulation parameters, or Volumetric representation on the viewport.

Meli
Reply to  eloi
5 years ago

Guess i should have looked at the official roadmap first.
Anyway, thanks for clearing this up, Eloi. Guess it`s better to wait until the whole thing becomes official for 3dsmax, so we can see ourself.

TOBE
Reply to  Meli
5 years ago

Same statement every year from users who can’t accept the reality of max. Why hasn’t our bifrost fluids been developed to where bifrost in Maya has?. For obvious reasons, it was celebrate.

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