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Rendered with the great FStorm
Fstorm in Houdini?
modeling, animation and texturing with the great fstorm and rendered in houdini i guess
Alembic to Max and rendered in that according to comments on the video.
Alembic is a great renderer too. too bad it’s subscription only.
Not sure about that.. (in case you’re being serious, there are ways to get alembic working in older versions of max. Anyway thanks to all this alembic talk I now had the idea to get hold of some Belgian lambic beers for my next beer night. Cheers!
No fstorm is for 3dsmax only so Anination done in Houdini exporter to max and rendered.
but fstorm is great for wind animation why would he do it with something different?
It’s animated in Houdini, exported via alembic to Max and rendered in fStorm.
no, it’s animated with fstorm in max exported via alembic and rendered in houdini
Well, where is this thread going to?
Do not mix up things…fstorm is a renderer for 3ds max – nothing more. This scene was animated in Houdini. You have to read all the comments under the videos on vimeo.
andrey kozlov (fstorm dev) is my friend since childhood. and we animated many trees together in fstorm. i always read all the comments especially on vimeo.
I know that Andrey Kozlov is the developer of FStormRender. As his website tells…
How do you animate trees with FStorm when it is just a renderer?
this is from an old changelog:
FStormRender v0.8.2g
Changes since v0.8.0b:
• Wind Modifier added
easy, you can add it in maxscript by typing:
modPanel.addModToSelection (FSWind ()) ui:on
Vray is just a renderer too but it has many modifiers. same with FStorm.
I’m pretty sure the wind effect was set up and simulated in Houdini. After all, the point of this is to show Houdini’s toolset and its simulation abilities.
Pretty sure you can’t get that in Max straight out of a modifier without any rigging and physics sim.
did you try?
if fstorm was an illusionist he would be called the great houdini
Some innocent people still thinking that TROLLS only exists in Nordic mythology and Scandinavian folklore.
yes, the norwegian movie TROLLhunter used an early alpha version of fstorm to animate and render those evil nordic TROLL creatures. great work.
Well someone here tries to be an illusionist but it’s not a piece of software.
Or rather, modeled in substance painter, animated in mari, textured in uv layout and rendered with nCloth in Houdini
Nick is a funny guy! LOL
So creative…