Sneak Peek – Nitrous viewport and MassFX
Mar 08, 2011 by CGP Staff
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(Updated) Another video courtesy of Josef Wienerroither: Nitrous vs legacy D3D viewport performance. Watch it on YouTube.
(Updated) Josef Wienerroither has done some experiments with Nitrous viewports and MassFX, showing how realistic viewport settings perform on not so new hardware. Watch it on YouTube.
Two new teaser videos have been posted on YouTube by Autodesk’s Shane Griffith: video 1–video 2.
(Updated) Josef Wienerroither has done some experiments with Nitrous viewports and MassFX, showing how realistic viewport settings perform on not so new hardware. Watch it on YouTube.
Two new teaser videos have been posted on YouTube by Autodesk’s Shane Griffith: video 1–video 2.
Source: Josef Wienerroither
time to switch to another app… ? ๐
I did some experiments with Nitrous+MassFX and Shane posted the video on his youtube channel….
http://www.youtube.com/user/3dsMaxSneakPeek#p/c/902EBD1258830D3C/21/7-pN-nnPq0U
And now imaging the new one in toon shading ๐ oder sketch look ๐
@ HH yes. Max community don’t need ones like you.
@Ravihara: We actually do need people that express criticism and disagreement. It’s healthy for everyone. And please, no rude comments to other posters here. You’re free to express your criticism and disagreement regarding someone’s position but do it constructively and with respect for their point of view. Thanks.
ok im sorry.. but the commenter above is almost like spamming the community. for he don’t give a clear idea why he dislikes massFX. he must have reason it otherwise it gives a overall bad impression on max community. i accept my bad. thanks.
this time we need better Reactor Softbody tool not Rigid
(we have Rayfire/Pulldown it /physx apex plug in )
@ anusorn, mate, i think they are to put up a new set of simulation tool set like nucleus in maya to max under name massFX. so there must be a step by step way.. mrigids.. then one after other.. this is what i think.
@Ravihara: No problem at all. Thanks for understanding.
well, i looked here all time over the shoulders of our developers at the new max, i must say i don’t understand why people are upset. You all wanted AD to make a stop, clean the bugs and fix the viewport. This was the TOP1 Wish by the worldwide voting, thousands*thousands of artists has voted. What i see here is very very very robust software, with a very fast viewport. Nitro is realy few times faster on our test machines then 2011.
For me it is a pure progress – all cumulated days of vasted time while waiting the viewport to refresh are herewith terminated.
Somehow i have a feeling AD will bundle this time “something” from their dead softwares lying around into this release of max too… some Beast, Smoke, Sketch, you-know App… ๐
I agree, Igor. But one can now see people that are happy with the new versions as well as people who are upset. This was not the case some years ago, when complaining was more of a general trend (as the CGenie industry reports showed at the time). The latest releases have changed the perception of many users for the better.
But even if the latest update resolves the concerns of what a majority of users voted for, Max has a huge userbase, so it’s understandable that many people with different needs will still feel their interests are not being addressed with a certain update.
Truth be told, I was also a little bit dissapointed with the new release. That is until I saw the last video (Max 2011 vs. 2012 with the Ironman model being imported). Then I was like “whoaaa, I want it NOW!”. I guess some more things have been changed under the hood, and those are quite difficult to see without playing with the software itself, so I’d recommend everyone to have a little bit of patience. Maybe it fulfills our needs once we have it!
Hi Igor,
I think with Grant Warwick’s comparisons, people are at a lot happier.
I don’t think Autodesk are particularly great at showing videos that explain what’s been done.
The XBR webcast showed poor frame rates on the city model because of the streaming, too much emphasis was put on the toon shaders in the viewport IMHO, and there was little information on how much 2012 sped up modeling performance, subdivs etc, which Grant’s does – at the expense of making 2010/11 look pretty bad in comparison.
@Jumanji and Steve: I think we all agree at this point that Autodesk should hire Grant Warwick to help record its next batch of new features videos.
And Josef Wienerroither too… ๐