• News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
News Channels:
  • CG News
  • 3DS Max
  • Blender
  • After Effects
  • Modo

Software > 3DS Max > Max News

Sneak Peek – Nitrous viewport and MassFX

Mar 08, 2011 by CGP Staff
14 |
Tweet
(Updated) Another video courtesy of Josef Wienerroither: Nitrous vs legacy D3D viewport performance. Watch it on YouTube.
(Updated) Josef Wienerroither has done some experiments with Nitrous viewports and MassFX, showing how realistic viewport settings perform on not so new hardware. Watch it on YouTube.
Two new teaser videos have been posted on YouTube by Autodesk’s Shane Griffith: video 1–video 2.

Source: Josef Wienerroither

Related News

  • 3DS Max sneak peek video – animation retimer
  • 3DS Max sneak peek video – Nitrous
  • Sneak peek at XBR viewport improvements in action
14 Comments
Oldest
Newest
Inline Feedbacks
View all comments
HH
14 years ago

time to switch to another app… ? 🙁

spacefrog
14 years ago

I did some experiments with Nitrous+MassFX and Shane posted the video on his youtube channel….
http://www.youtube.com/user/3dsMaxSneakPeek#p/c/902EBD1258830D3C/21/7-pN-nnPq0U

Joachim Perschbacher
14 years ago

And now imaging the new one in toon shading 😉 oder sketch look 😛

Ravihara Weerathunge
14 years ago

@ HH yes. Max community don’t need ones like you.

MU
14 years ago

@Ravihara: We actually do need people that express criticism and disagreement. It’s healthy for everyone. And please, no rude comments to other posters here. You’re free to express your criticism and disagreement regarding someone’s position but do it constructively and with respect for their point of view. Thanks.

Ravihara Weerathunge
14 years ago

ok im sorry.. but the commenter above is almost like spamming the community. for he don’t give a clear idea why he dislikes massFX. he must have reason it otherwise it gives a overall bad impression on max community. i accept my bad. thanks.

anusorn
14 years ago

this time we need better Reactor Softbody tool not Rigid
(we have Rayfire/Pulldown it /physx apex plug in )

Ravihara Weerathunge
14 years ago

@ anusorn, mate, i think they are to put up a new set of simulation tool set like nucleus in maya to max under name massFX. so there must be a step by step way.. mrigids.. then one after other.. this is what i think.

MU
14 years ago

@Ravihara: No problem at all. Thanks for understanding.

Igor Posavec
14 years ago

well, i looked here all time over the shoulders of our developers at the new max, i must say i don’t understand why people are upset. You all wanted AD to make a stop, clean the bugs and fix the viewport. This was the TOP1 Wish by the worldwide voting, thousands*thousands of artists has voted. What i see here is very very very robust software, with a very fast viewport. Nitro is realy few times faster on our test machines then 2011.

For me it is a pure progress – all cumulated days of vasted time while waiting the viewport to refresh are herewith terminated.

Somehow i have a feeling AD will bundle this time “something” from their dead softwares lying around into this release of max too… some Beast, Smoke, Sketch, you-know App… 🙂

MU
14 years ago

I agree, Igor. But one can now see people that are happy with the new versions as well as people who are upset. This was not the case some years ago, when complaining was more of a general trend (as the CGenie industry reports showed at the time). The latest releases have changed the perception of many users for the better.

But even if the latest update resolves the concerns of what a majority of users voted for, Max has a huge userbase, so it’s understandable that many people with different needs will still feel their interests are not being addressed with a certain update.

jumanji
14 years ago

Truth be told, I was also a little bit dissapointed with the new release. That is until I saw the last video (Max 2011 vs. 2012 with the Ironman model being imported). Then I was like “whoaaa, I want it NOW!”. I guess some more things have been changed under the hood, and those are quite difficult to see without playing with the software itself, so I’d recommend everyone to have a little bit of patience. Maybe it fulfills our needs once we have it!

Steve Green
14 years ago

Hi Igor,

I think with Grant Warwick’s comparisons, people are at a lot happier.

I don’t think Autodesk are particularly great at showing videos that explain what’s been done.

The XBR webcast showed poor frame rates on the city model because of the streaming, too much emphasis was put on the toon shaders in the viewport IMHO, and there was little information on how much 2012 sped up modeling performance, subdivs etc, which Grant’s does – at the expense of making 2010/11 look pretty bad in comparison.

MU
14 years ago

@Jumanji and Steve: I think we all agree at this point that Autodesk should hire Grant Warwick to help record its next batch of new features videos.

And Josef Wienerroither too… 🙂

ADVERTISEMENT

Latest Comments

  • Squarei 3D on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • Tubesmokeguy on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • Guest (the original) on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • MauricioPC on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026
  • Guest (the original) on Autodesk releases 3ds Max 2026

Latest Features

1

Review of the Huion Kamvas 13 Pen Display for 3D artists

6

Archvis artists – what the hell do they do?

See All CGPress Features

Follow CGPress

Terms and Conditions | Privacy Policy | Cookie Policy
Copyright ©2000-2025 CGPress. All rights reserved.

About Us | Contact Us | Contribute News | Advertise
facebook
twitter
rss
wpDiscuz
Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}