• News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
News Channels:
  • CG News
  • 3DS Max
  • Blender
  • After Effects
  • Modo

Software > 3DS Max > Plugin News

Stoke MX 2.0 open beta

Mar 11, 2014 by CGP Staff
20 |
Tweet
Thinkbox Software is looking for beta testers for the latest version of its particle reflow and field manipulation toolkit. New features include: advanced field I/O, editing and manipulation capabilities designed to enhance particle simulations within the application, various native 3DS Max sub-systems, and other compatible third party plug-ins. Those who purchase Stoke before the end of beta will lock in current pricing and receive the Stoke MX 2.0 upgrade for free. More information on Thinkbox’s website.

Related News

  • Thinkbox’s Stoke 2.0 review
  • Stoke MX 2 webinar videos
  • Thinkbox releases Stoke MX
20 Comments
Oldest
Newest
Inline Feedbacks
View all comments
pieforme
11 years ago

Stoke is amazing, I have been using it for a while. The speed at which it simulates just enables you to do so much experimentation.

Bobo
11 years ago

We have another surprise that even our Beta testers are unaware of!

A few days ago we decided to expand Stoke MX 2.0 even further by merging it with another piece of technology which was previously available as a separate product and was even more expensive than Stoke 1.0… Existing users of both products will get the Stoke MX 2.0 update for free!

See if you can figure it out, it is an easy puzzle to solve! ;o)

Mokiki
11 years ago

@Bobo
Microsoft Office? 😀

Maziar
11 years ago

I know… I know… Deadline!… finally the ability to manipulate render queue’s with pflow’s velocity channels… xp

pieforme
11 years ago

Genome? But if its Krakatoa that would be killer.

Vance Miller
11 years ago

If i guess right can I be on the beta? Ember

Mokiki
11 years ago

As far as I’m aware one of the main features in Stoke 2.0 is the incluson of ember. At least thats what I think I heard Bobo say at one point.

So in terms of what makes sense I’d pick Krakatoa. But that would be too good to be true.

Bobo
11 years ago

We have a winner: pieforme
But it is not Krakatoa, and Ember is in Stoke 2 anyway, and then some.

pieforme
11 years ago

Thats pretty wicked, are there going to be some extra features to link the two?

Bobo
11 years ago

Naturally!
Genome gets the Stoke InputField node, so you can affect geometry with Stoke 2 fields (including Stoke’s own, FumeFX files and simulations, 3dsMax Space Warps, 3rd party external Field 3D and OpenVDB data etc.) quite directly. We also included everything that was planned for Genome 1.1 anyway (specifically the various Loop nodes). So it is an update Genome which also integrates tightly with Stoke’s fields.

For example, you could jiggle vertices as a FumeFX velocity field passes close by, color meshes by various FumeFX channels like Color, Temperature etc, transfer the UV deformations shown in this tutorial
http://www.thinkboxsoftware.com/stoke-mx-field-deforming-uvs/
directly without an intermediate Stoke Field Texmap, and a lot more.

JohnnyRand
11 years ago

@Bobo you have got to be freaking kidding me, really?! This is pretty intense 🙂

pieforme
11 years ago

Wow this is great! so many options.

MauricioPC
11 years ago

Man … talk about innovating stuff. Thinkbox is really amazing. Congrats.

rs
11 years ago

Just to clarify – if we buy Stoke in Beta for 495$ we get Stoke MX2 + Genome included? Sounds good…

Christian
11 years ago

@rs
I think so…prices will go up when Stoke MX2 is released.

“Users that opt to purchase Stoke before the end of beta will lock in current pricing and receive the Stoke MX 2.0 upgrade for free.”

Bobo
11 years ago

If you buy Stoke 1.0 now, you get Stoke 2.0 when it is released as part of the first year of support and maintenance which is included in the $495 price. The price includes one workstation license for Stoke 2.0 and Genome (which will be sharing the same license), and two network simulation licenses (which can be run on two machines with Deadline in free evaluation mode to simulate particles and/or field simulations).
After the first year, the renewal of the support and maintenance contract for all Thinkbox products is optional.

Existing Stoke 1.0 customers (we started selling Stoke 1.0 on May 1st 2013, so everyone is still within the first year of support) will get Stoke 2.0 and Genome for free.

Existing Genome 1.0 customers will also get Stoke 2.0 for free regardless of their support contract expiration date (so even if you bought in April 2012 you will still get a free update).

Customers with both Genome 1.0 and Stoke 1.0 licenses will basically double both their Stoke and Genome licenses count as we convert their existing Genome 1.0 to Stoke 2.0. Genome will cease to be a separate product, but we intend to continue using the name and will keep the documentation separate for now.

Genome will be sharing the same DLL and Magma UI scripts with Stoke 2.0, allowing us to reduce code redundancy and maintenance cost. Genome does not require a license for network rendering as scenes can be loaded, but not edited, on machines without a valid license.

One drawback of this is that due to some incompatibilities between the OpenVDB and 3ds Max versions of the TBB threading library, Stoke 2.0 + Genome will not be able to support 3ds Max 2012 and earlier. Stoke 2.0 supports 64 bit 3ds Max 2013, 3ds Max 2014 and will support 3ds Max 2015 when it is released.

Please note that this is preliminary information and subject to change.

rs
11 years ago

Thanks Bobo, then the last question would be – how long is the beta phase 🙂

Bobo
11 years ago

The Beta for Stoke 2.0 has been running for a while, so it is more or less feature complete. But the decision to merge Genome with it is very fresh, so the Beta testers have not even seen the new build yet.
We have some more work to do to merge the two code streams into one, and thus we will need to test a bit longer to ensure everything works as expected in both Stoke and Genome. I would guess about a month…

nickolay411
11 years ago

Freaking amazing news. Getting Genome into more hands is the right move!

tajik
11 years ago

Give facerobot ice and transfer system, Max’s population, making the program

ADVERTISEMENT

Latest Comments

  • Artur Mandas on V-Ray now officially available for Blender
  • Jumanji on V-Ray now officially available for Blender
  • slebed on V-Ray now officially available for Blender
  • Dan on V-Ray now officially available for Blender
  • CGPress Staff on V-Ray now officially available for Blender
  • JokerMartini on V-Ray now officially available for Blender
  • Nossgrr on Autodesk releases 3ds Max 2026.1 with a new Attribute Transfer modifier
  • mohinder on V-Ray now officially available for Blender

Latest Features

1

Review of the Huion Kamvas 13 Pen Display for 3D artists

6

Archvis artists – what the hell do they do?

See All CGPress Features

Follow CGPress

Terms and Conditions | Privacy Policy | Cookie Policy
Copyright ©2000-2025 CGPress. All rights reserved.

About Us | Contact Us | Contribute News | Advertise
facebook
twitter
rss
Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}
wpDiscuz