Substance at Double Negative
Apr 07, 2017 by Joel LeLievre
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Allegorithmic has published an interview with Double Negative’s Lead TD Generalist, Marc Austin, where he discussed how they used Allegorithmic’s Substance Designer on the recently released film, Assassin’s Creed. You can read the full interview on the Allegorithmic website. (Note: expect questions aimed at publicizing Allegorithmic’s software)
Double Negative said what we already know. The problem with substance designer is that there is still no UDIM and full python API support. So this is not the best tool for film production pipelines (like Mari or Substance Painter). It is a great tool but mainly for game development. However, it has all the potential to be like so, because of its procedural nature it could be very productive in the future for mass iterations in films. At least it can now export to 8k.
yeah, a year and a half ago I asked them when they were going to implement UDIM support. They said “in a few months”. Then they implemented this half-assed UDIM support that’s not really what you want to have. You cannot paint across different UV spaces on a same mesh, which is what you actually want UDIMS for!
Anyways, still a nice tool especially for the price, but the usability of the interface should be improved. They certainly need some UX designer there.
Hm, from what I know, Substance Designer has not UDIM support at all. Only Substance Painter has partly implemented UDIM, as you said.