Substance Designer Summer Release adds a new Python API and many new features
Allegorithmic has announced its Substance Designer Summer Release including a new API based on Python that’s the first step towards a promise to enable users to control every aspect of the tool using scripts. In the latest release, it is possible to access, save and export runtime data from the graph and create or modify plugins.
In addition, the interface has been revamped with the ability to organise and align nodes vertically, horizontally or snap them to the grid.
New nodes allow for the conversion of 2D shapes to 3D using the Shape Extrude ability, and a Shape Splatter node scatters a pattern throughout a map. There are new settings to control the intensity, scale, rotation and offset of a normal map; use Quad Transforms to manipulate four control points on the corner to deform an image; a new Trapezoid Transform tool; new Gradient Tools with control points; and an improved Flood that enables it to work with any shape, and can handle holes in patterns.
Along with the new features, this release enhances existing features with an experimental in-context edition of the subgraph, where “image and parameter inputs set on node instances are automatically injected into the subgraph when the user opens the reference”. Auto-levels, see a speed-boost, as do the bakers.
Substance Designer is available now for existing users on an existing rental plan. Rental costs $19.90/month for the indie plan and $99.90/month for the Pro plan. Substance Designer is also offered under a perpetual license that includes 12 months of maintenance. Find out more about this release on Allegorithmic’s blog.