Mari is able to handle high-end, high resolution assets and textures. It requires a lot of work and is very hans on, mostly used in VFX industry for important hero assets. Substance(I assume you are talking about painter) is very procedural and fast to work with, it has some fancy generators and is very quick to experiment with. It has some limitations to what texture and geometry resolution it can handle. Mostly used in the game industry, and for background probs in the VFX industry.
Many use the two in combination, as they support each other very well. Just like zbrush and maya, substance for concepting and rough lookdev, and mari for finalizing and adding complex features.
Note, like zbrush, you can absolutely make highend finished assets with substance alone, most studios just dont do it, cause they have Mari to handle that part.
What is the best comparison of mari vs substance?
Mari is able to handle high-end, high resolution assets and textures. It requires a lot of work and is very hans on, mostly used in VFX industry for important hero assets. Substance(I assume you are talking about painter) is very procedural and fast to work with, it has some fancy generators and is very quick to experiment with. It has some limitations to what texture and geometry resolution it can handle. Mostly used in the game industry, and for background probs in the VFX industry.
Many use the two in combination, as they support each other very well. Just like zbrush and maya, substance for concepting and rough lookdev, and mari for finalizing and adding complex features.
Note, like zbrush, you can absolutely make highend finished assets with substance alone, most studios just dont do it, cause they have Mari to handle that part.