Adobe has released its latest reel of film work created with help from Substance. Watch it on YouTube.
Adobe has released its latest reel of film work created with help from Substance. Watch it on YouTube.
Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.
CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”
© 2025 CGPress
CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data.
What is the best comparison of mari vs substance?
Mari is able to handle high-end, high resolution assets and textures. It requires a lot of work and is very hans on, mostly used in VFX industry for important hero assets. Substance(I assume you are talking about painter) is very procedural and fast to work with, it has some fancy generators and is very quick to experiment with. It has some limitations to what texture and geometry resolution it can handle. Mostly used in the game industry, and for background probs in the VFX industry.
Many use the two in combination, as they support each other very well. Just like zbrush and maya, substance for concepting and rough lookdev, and mari for finalizing and adding complex features.
Note, like zbrush, you can absolutely make highend finished assets with substance alone, most studios just dont do it, cause they have Mari to handle that part.