Substance Painter Summer Release add SSS and more
Allegorithmic has released its latest version of Substance Painter. Perhaps the most significant new addition is new built-in shaders that support subsurface scattering. Also included are new projections and fill tools, further enhancements to the user experience and support for new meshes.
To use Substance Painter’s new SSS mode, users will need to add a Scattering map to a texture set and then activate the SSS as a post-effect.
The release also includes the ability to perform -square projection so that images can now be used for the projection and stencil tools without any need to change the ratio or resolution. It’s also possible to adjust and disable tiling separately for both axes. Fill layers can now be manipulated directly in the viewport using new manipulator controls: standard UV projections feature a 2D manipulator in the UV viewport. Triplanar Projection received a full 3D manipulator in the 3D viewport, and both can be translated, scaled and rotated directly in the scene.
Other improvements include support for Alembic files, the ability import multiple cameras with a mesh, full support for the gITF standard, ID map drag and drop allows the user to drag a material from the shelf directly onto ID colours to generate a mask and improved substance format support.
Substance Painter is available for perpetual license purchase, which includes 12 months of maintenance, or for rent at $19.90/month for the Indie license and $99.90/month for the Pro license. If you’re in education you should be aware that students and teachers can request a license at no cost.
Find out more about this release on Allegorithmic’s website.
Nice one, I hope those scatter maps play well with the offline renderers. Also, still waiting for proper UDIM workflow!