CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Software 3DS Max Max News

Tom Hudson contracting with Autodesk!

by CGP Staff
April 15, 2014
Reading Time: 1 min read
17

(Updated) Excellent news! Tom Hudson has provided a bit more information on the subject, saying that he is “excited to be back working with the Max development team” and that he can say with certainty that “Autodesk is listening to the users and is serious about moving Max forward with new features. I’m writing code for some right now.” More on MUForums.

RELATED POSTS

Autodesk releases USD plugin for 3ds Max 2022

3ds Max Indie is now available in Latin America

3DS Max 2020 new features revealed

ShareTweet

CGP Staff

Related Posts

Autodesk releases USD plugin for 3ds Max 2022
3DS Max

Autodesk releases USD plugin for 3ds Max 2022

May 12, 2021
3ds Max Indie is now available in Latin America
3DS Max

3ds Max Indie is now available in Latin America

April 30, 2021
3DS Max 2020 new features revealed
3DS Max

3DS Max 2020 new features revealed

March 27, 2019
OSL for artists
3DS Max

OSL for artists

March 22, 2018
Autodesk discloses more information on Stingray Engine
3DS Max

Stingray end of sale announced

December 14, 2017
3DS Max 2018.4 released bringing improvements to fluids and Max Interactive
3DS Max

3DS Max 2018.4 released bringing improvements to fluids and Max Interactive

December 8, 2017
Next Post

Myst developers launch Obduction Kickstarter campaign

Bet She'an short film

Please read our community guidelines
Please read our community guidelines
17 Comments
Oldest
Newest
Inline Feedbacks
View all comments
gonebadfx
12 years ago

That’s really cool. Just hope he can help Autodesk see that Max is a powerhouse and should continue development.

Reply
Ron Martin
12 years ago

I know the first new feature of the upcoming 3ds Max build!

Reply
gonebadfx
12 years ago

Do tell us! 😛

Reply
DAngel
12 years ago

That is great news, for me honestly the best part is that Tom Hudson is actually in there again.

About the “Autodesk is listening to the users and is serious about moving Max forward”, I keep asking myself, will it still sound like that if the next release comes out and they haven’t done anything, not a single thing about things like Bitfrost ,OSD ,Alembic, Ptex, … ?

I’ll believe that when I can see with my own eyes that Autodesk has stopped treating Max as a second-class citizen, that may make me sound ungrateful, but really if you step back a bit and look at the whole picture you’ll be able to see it.

Reply
Wolf_S
12 years ago

… http://max.klanky.com/plugins.htm 🙂

Reply
charkins
12 years ago

Really looking forward to what comes from this. Maybe a working, flexible referencing system?!

Reply
max
12 years ago

I really hope to see serious development and useful stuff not only for archviz
I wish to see this software trusted in biggest studios

Reply
Patrick 85
12 years ago

I hope in in new release we will see really useful tools. Like a new skin modifier and improvement animators tools. Human IK, updated Unwrap, cloth and chamfer.

Reply
Jim Todd
12 years ago

So Tom is writing code?

Fabulous….but wouldn’t it be quicker – easier – better to take all those nice tools they bought for Maya and put them in Max now?

Sounds like we now have a plan that gets us new features in five years or so….

Being 100% blunt/honest here: Max DOESN’T HAVE five years with me if this is the plan.

Reply
Igor Posavec
12 years ago

@ Patric85
It would be indeed fantastic to have a new skin in Max: If they don’t have it already 85% complete, i don’t see any chance to have in till 2015. When i think how much resources and how many time (10-20 Years) were spent on BonesPro, for example, to get something that works and does not crash each few minutes, i can’t imagine to have a new fully functional, robust and production-ready skin modifer in the next few months.

Skin Modifier is not a hobby Max-Script freeware download tool which took 3 months development time – it hooks into the core of max and demand highest level of expertise. One need few experienced Max C++ Developers with excellent math knowledge, and then there will be still those in forum who will shout: “Where is the wobble and physics!!??!X§$!”. So you need again few more Developers to start developing this part. Very long, very expensive.
I don’t know how long Keean needed for SkinFX (as far as i know this is not skinning, it is effect modifier – you need Max Skin Modifier ANYWAY to bind the Mesh to Bones with SkinFX), but i am sure he did not made it on a weekend.
Also, watching everyday what kind of “unusual” and degenerated geometries people build or import into max, and put Skin/BonesPro on it and hope it works… well, even 5 years polishing are not enough :).

The only chance i see is to port Maya Skin to Max – and then test it X-Months in order to see if it works proper. Concerning the fact Max SDK internal structure does not allow such freedom like Maya, i can not even guess how many work and compromising will be needed – and how will this Chimera look at the end.
This is also funny, I swarm about Maya Skin and yet maya users ask us when we will port BonesPro to Maya (?). There are times i do not understand world at all, no one is happy enough. 🙁

In any case – 2 years minimum production time for such crucial component.

Reply
dave
12 years ago

It’s really exciting to hear about Tom’s and i wish him good luck!

Regarding max, it would be nice if they finally address:

a) graph/curve editor and dope sheet
– so there are no glitches ( like auto zoomin on keyframes ): http://forums.cgsociety.org/archive/index.php/t-840235.html
– SPEED so it can actually be held open as you animate as in every other 3D program. and maybe update with a few features ( mute/isolate channels would be nice )

b) When will we get a working Xref/ containers? Think cinematic animation – 20 scenes 1 central character that can be edited at any time and will update in these 20 scenes(like maya). Instead we have xref/containers that hang if you attempt something as such.

These issues are essentially and work in every other application except max. Quite frankly this is embarrassing.

It would also be extremely welcome to create a way for users to extend max or its functionality without plugins. Think of smart-modifiers, perhaps python based. – after all this part of why maya’s so great to work with as it can be molded to studios specific needs. In 3dsmax case there’s either a plugin or dead end. Help users to help themselves.

Reply
Meli
12 years ago

We don`t need a port of Maya skin anyway.
The developer behind Skin,Skin-Morph, Skinwrap and uvw-unwrap was Peter Watje, i guess?
Afaik, he`s still working for Autodesk so why not give him some time and resources to improve on the existing code base?

Reply
Airflow
12 years ago

Cause he is probably too busy working on Maya to do that…

Reply
Christopher Diggins
12 years ago

Airflow, Peter Watje is currently working very hard with me on the 3ds Max team.

Unfortunately I can’t tell anyone what Tom, Peter, or others are doing for legal reasons but I can let you know that the 3ds Max user voice continues to be a major influencing factor in feature development: http://3dsmaxfeedback.autodesk.com/forums/80695-general-feature-requests/filters/top.

Please keep in mind that as impressive as people like Peter and Tom are they still can only do one thing at a time. 🙂

Reply
dave
12 years ago

Thank you Christopher!

Reply
DAngel
12 years ago

@Christopher Diggins,

Thanks for letting us know that, it is nice to know that, it really is even though we have no way to know for sure because you guys keep playing the ‘legal reasons’ card, so here’s what I propose to you, remember the XBR Webinar a couple years ago?.. It didn’t give any specifics but still it managed to some degree to let us know about the general road-map( which I’m only hoping isn’t being switched as often as the product managers do ), it was also a very sensible way of showing that ‘we care’ and ‘we want to let you guys know as much as possible’, so why not make that a regular thing?.. something like a quarterly or a semiannual event which can be both informative and comforting for everyone..

Reply
DAngel
12 years ago

Correction to the last post, ‘semiannual or annual’ instead of ‘quarterly or semiannual’ ,would probably be more reasonable.

Reply

Recent Comments

  • John on Autodesk releases 3ds Max 2026.3
  • Cantankerous on Canva reimagines Affinity Studio and releases it free to all users
  • LaserXeye on Autodesk releases 3ds Max 2026.3
  • James Jr. on Autodesk releases 3ds Max 2026.3
  • Justin Wachin on Canva reimagines Affinity Studio and releases it free to all users

Popular Stories

  • 3ds Max 2024 now available for download

    3ds Max 2024 now available for download

    0 shares
    Share 0 Tweet 0
  • Canva reimagines Affinity Studio and releases it free to all users

    0 shares
    Share 0 Tweet 0
  • Autodesk releases 3ds Max 2026.3

    0 shares
    Share 0 Tweet 0
  • Unreal Engine 5.7 Preview released with new procedural and material tools

    0 shares
    Share 0 Tweet 0
  • SuperSplat, a free open source browser-based Gaussian Splat editor

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • Unreal Engine 5.7 released
  • Renderman 27 released
  • Autodesk releases 3ds Max 2026.3
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
17
0
Join the conversationx
()
x
| Reply