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Interviews

Ton Roosendaal on the future of Blender

Mar 02, 2018 by CGPress Staff
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Blender Guru has published a lengthy interview with Ton Roosendaal, the original creator of Blender and chairman of the Blender Foundation.  During the nearly two hour interview, Ton discusses how Blender got started and how it almost didn’t happen, why making Blender open source was the best decision, Ton’s disinterest in money, differences between Blender from other open source projects, why Blender’s game engine is falling behind, the fallout from Blender UI proposals and the UI debate, Ton’s thoughts on Autodesk and Disney’s  purchase of Pixar, what’s holding Blender back, and more. Watch it on YouTube.

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steve+gilbert
7 years ago

cool video good to hear how blender came about and it’s future direction too

Chris J.
7 years ago

Hearing him talk about FBX. All I can ask is isn’t there an open source alternative now?
I mean there was like one developer working on FBX last I knew. If the industry can’t come up with an open source alternative by this time, we deserve what we get….

Juang3d
Reply to  Chris J.
7 years ago

Yes there is, and it is slowly being adopted in the industry, it is named glTF, it has been created by the Krhonos group (OpenGL), it’s open and it even support full materials, it’s awesome 🙂

EmB
Reply to  Chris J.
7 years ago

Well, there certainly were/are many formats, but https://xkcd.com/927/
Collada, VRML 2.0 come to my mind, for example.

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