CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Events
Total Chaos day-by-day summary from Chaos Group

Total Chaos day-by-day summary from Chaos Group

by Paul Roberts
May 20, 2019
Reading Time: 2 mins read
2

This weekend saw Chaos Group’s Total Chaos conference take place in Sofia, Bulgaria. For those that weren’t able to attend Chaos group has published a number of short posts summarising each days events including some details from the keynote during which they revealed a new initiative called Chaos Research which aims to experiment and collaborate with the academic community to explore “new ideas and create the rendering technology of the future”.

RELATED POSTS

SIGGRAPH 2024 CG research trailer

Autodesk University 2023 free digital passes

24 Hours of Chaos – free virtual event

Corona’s developer Ondřej Karlík previewed what he described as one of the areas ignored by most renderers – physically based caustic effects – and demoed a new algorithm to be included in the next release. He also showed progress on their new Scattering tool announced last year. For V-Ray users, Vlado revealed some of the performance improvements coming soon to V-Ray including improved performance in scenes with lots of lights, updates to the light cache algorithm to reduce flickering, a new toon shader for Maya, and a new memory tracking system that lets users see resource usage and analyse large scenes. Also announced with a (sort of) appetising meatball animation was the official release of V-Ray for Houdini.

Finally, Phil Miller joined Vlado to introduce a new demo of Project Lavina, the experimental real-time version of the V-Ray engine.

Last year several recordings of the presentation were released throughout the year. We will share them as they become available. Until then, you can read the recaps on Chaos Group’s blog: Master Classes | Key Note | Day 1 | Day 2.

ShareTweet

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

Related Posts

SIGGRAPH 2024 CG research trailer
Events

SIGGRAPH 2024 CG research trailer

June 27, 2024
Autodesk University 2023 free digital passes
Events

Autodesk University 2023 free digital passes

November 2, 2023
24 Hours of Chaos – free virtual event
Events

24 Hours of Chaos – free virtual event

September 8, 2022
The Animation Workshop 2022 graduation projects live stream
Events

The Animation Workshop 2022 graduation projects live stream

February 3, 2022
Build: Architecture 2021 recording
Events

Build: Architecture 2021 recording

November 10, 2021
24 Hours of Chaos – free online event
Events

24 Hours of Chaos – free online event

September 3, 2021
Next Post
Scene Notes Pro

Scene Notes Pro

CGPress launches free job listings

Advertise jobs free on CGPress!

Please read our community guidelines
Please read our community guidelines
2 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Badbullet
6 years ago

Is there much performance improvements, for normal little scenes that don’t use more than 5-10 lights, from 3.7 to NEXT? Seems like all of the real speed improvements have been mostly for scenes that use a lot of lights for awhile now. We still have a CPU based farm, so GPU doesn’t do much for us at the moment.

I guess without trying it I really can’t make any concrete judgements; but just from what I’m seeing, there isn’t anything that would make me want to spend what they want for nodes on upgrading right now. Feels like a huge increase in cost that we had from 2.x to 3.x. Maybe if Project Lavina will be part of NEXT when done? Or am I completely wrong and NEXT is worth the upgrade?

Reply
Mr.Max
Reply to  Badbullet
6 years ago

It’s really depends on your kind of work. But for me it was great step forward upgrading from 3.6 to Next.
Ipr super cool speed improvements, environment fog speed, Gpu rendering being more rebust, adaptive dome light for much faster interior rendering, faster and more user friendly lens effects… Those that I use almost in every project..there are other little features like drag and drop proxies/vdb.. Etc in viewport, save and weight for LUT and others.. I would recommend downloading the trial and test it to see of it will be good for you… Also chech the full changelog here (make sure to check all the updates)
https://docs.chaosgroup.com/display/VRAY4MAX/V-Ray+Next

Reply

Recent Comments

  • paul on Miauu releases Layer Colorizer for 3ds Max
  • Jumanji on RenderMan 27 beta released
  • Animatect on Autodesk pitches AI future for media and entertainment at AU 2025
  • Jumanji on SceneLinter Pro: free scene validation script for 3ds Max
  • nomad on Anym introduces physics-based animation engine for sparse keyframing in Maya, Blender and C4D

Popular Stories

  • Adobe faces lawsuit over clarity of subscription and cancellation terms

    Adobe faces lawsuit over clarity of subscription and cancellation terms

    0 shares
    Share 0 Tweet 0
  • Autodesk pitches AI future for media and entertainment at AU 2025

    0 shares
    Share 0 Tweet 0
  • OpenHDRI launches free CC0 library

    0 shares
    Share 0 Tweet 0
  • Aviz Studio Tools introduces AI image generation tool AImagine for 3ds Max

    0 shares
    Share 0 Tweet 0
  • 3ds Max 2024 now available for download

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • Epic Games releases Twinmotion 2025.2 with Nanite support
  • Miauu releases Layer Colorizer for 3ds Max
  • Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
2
0
Join the conversationx
()
x
| Reply