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TyFlow Car Crash Demo
Tyson Ibele has released another sneak peek at tyFlow, this time though it’s a more substantial look at the setup used for his recent car crash demo in which we can see some of the tools and interface in action. If you’ve yet to hear about tyFLow, take a look at our original article outlining some of what we can expect, but in a nutshell, according to Tyson it’s a replacement for PFlow currently under development with the aim to “bring Max back to the 21st century and create what PFlow could have been if development didn’t stop 10 years ago”.
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The video shows how the deformation setup was achieved. According to Tyson’s description for the video “The key difference you’ll notice between this video and a typical PhysX setup in Particle Flow, is that here we’re constructing a rig consisting of skinned meshes and other props outside of our main tyFlow, and then importing the entire thing into tyFlow as a spawnable prefab. The car is not a static shape assigned to a single particle – it is a 1:1 translation of scene objects into particles, and a 1:1 conversion of skin modifiers into equivalent deformations within tyFlow. Once they’re in the flow, the particles are treated normally by any additional operators. This flexibility gives you full control over the rig, while tyFlow seamlessly handles the PhysX calculations, skinning, etc. “
Last time we posted about TyFlow the lack screen grabs and detailed information caused speculation amongst the commenters across the web that it may be a hoax. I think you’d agree after watching the video (shared on Facebook), it would have to be a very elaborate hoax indeed! No date or pricing details have yet to be announced, we’ll keep you posted as soon as we find out more.
Excitement overload!
Simply awesome!
Sorry for thinking it could be hoax!
Some of you getting pissed off really fast after the Comments, it was like that somebody touching your holy grail.
But some years ago there was a “COMPLETE-MAX-CORE-REWRITE” announcement i believed in and that never happend. I also thought that Zookeeper with its Node based System could change the Game.
Tyflow looks like a really great plugin and i hope Max can handle all the stuff you could do with that. I wish Tyson all the best!
I really hope this is for real and not just making up this stuff in Houdini and posing as a Max plugin, just to get Instagram hits. It’s been a while now that this was announced and no actual screen capture video demos from it in action; only rendered results and no other information whatsoever…
Take a look at the latest video 🙂
Yeap, spoke too soon!
I’m so glad i was wrong!
Release this thing already!
Welp, looks like I’m having my hat for lunch.
While this is definitely one of the greatest max plugins ever, it is also sad that this will push max once again without Autodesk doing doing s***.
They should have hired people like Tyson years ago…
No They shouldn’t! Every person Autodesk hires ends up in their dark chambers working on useless sh*t. Remember SkinFX? Yea that dev was ordered to cancel all work on muscle system in Max and put on to work on StinkRay and look where he and his product are now.
Also true and very sad. :/
Makes you wonder what really goes on Autodesk – the way they add features and just ignore them so they become obsolete. By now, Viewport canvas should be a close alternative to Mari and Populate should useable for crowd simulation ( I don’t think I’ve seen it used even for the arch Viz projects it was intended for). Then there’s 3ds max interactive, why not make that a part of the viewport. People often make Autodesk out to be some greedy and evil company that cares more about making money that pleasing its customers (not sure how one makes money by repeatedly antagonizing its customers), but I truly believe they are mostly clueless.
They have a big amount of users inside the Beta programs telling them what the real needs are… they are not clueless at all, but now more than ever… they don’t need to care about it.
No matter if TyFlow is awesome, you won’t be able to use it unless you keep paying Autodesk, no matter if it’s free or not, you will have to keep paying Autodesk forever if you like the tool, no matter if they invest in max or the lock it up as it is with very few and small improvements form time to time, you will have to keep paying them, not Tyson Ibelle, which is doing a magnificient job, but Autodesk.
Cheers!
True but the mystery to me is that Autodesk is not like one person who feels lazy and doesn’t need to work. Autodesk has already a significant amount of employees who are paid full time to work on max. All they need is a simple go ahead to work on X feature. It is a signature on a paper. Why not just give the order, it is the easiest thing to do and they can afford to do it especially when they are being lazy.
Is not being lazy, some features don’t enter inside their tactics, for example, what would happen to Maya if Max turns out to be a better animation tool than Maya? and what happens to their new big features in Maya, that many named here and in other places, something related to bifrost, if max has it too at the same time?
And what happens if max goes out with a better particle/pyshics tool than maya?
Also… they will wait up to the last minute to release things so they give you the illusion of evolution and development, of course they do development, but not as much as they should and not developments that can damage their target user expectation for max, why do you think bifrost was presented as a tool to make pretty fluid simulations for Arch&Viz instead of being presented as an astonishing
fluid simulator that can simulate spaceships going out of the ocean?
And for maya… do you know Maya is UNABLE to import DWG files?
It’s always the same story, Autodesk is Autodesk and will be Autodesk, users of Autodesk software should already know that the evolution of the software will be limited and controlled and that at some point you will be unable to install “your” (is not “yours” anymore) software in your pc and you will have to pay to access a remote system where you will be able to work with Autodesk software for a limited time, this is the “cloud” vision of Autodesk, and they said it many many times in the past.
It is what it is, take it or leave it.
Cheers!
Couldnt agree more. Poor Max user. Poor me :((
Max dev team cannot be smaller than Houdini dev team. So the reason is definitely that
I understand it, however it still doesn’t make much sense to me unless because maybe i’m sane and they are insane I don’t know or the world works in mysterious ways outside my limited knowledge even after half a lifetime. Here’s the thing if what you say is the case.
Maya users will always use Maya and not care whatever comes their way they still subscribe and use Maya even while b*tchin to Autodesk, which they are doing already.
And Max users also doing the same thing regardless of the limitations and countless times and years of asking. Then what difference does it make for that said company like Autodesk to make the extra effort of making one software as good or better than the other as their customers ask.
Archviz don’t care about Maya to start with hell they are even switching to Realtime engines to render straight out of Autocad.
The way I see it is that Maya customers will almost never switch to Max and Max wont switch to Maya, newcomers will likely head over to Blender or be forced to learn whatever software their employers deploy, those employers already would have years of investment in one particular workflow Max or Maya or Houdini or even blender and done deal they will hardly want to change anything as that would be very expensive and time consuming for them regardless if Max or Maya are better than each other. They will compromise find a way or a plugin and carry on instead of switching entirely to a different software just because.
Each have their user bases even if both software are equally powerful.
While I would like to be convinced that what you say is as simple as that and is the reason, it still makes no sense to me form either a business or practical or even ethical sense to do what they are doing knwoing what we know about the user base and the nature of this industry.
Tomorrow Blender will beat them all at their game and most Max and Maya users will still probably remain with the software for the sole reason that learning a new 3d software without at least numerous tested years of dedicated investment and switch is a recipe to failure, and in an ever growing fast industry, any misstep is affordable to us. It’s one thing learning substance or Zbrush and painting in a few minutes or days and another learning a whole new 3d app.
Max has a better particle systems than maya. more if you take in to account available plugins.
Bifrost board will come in to max and maya.
Bifrost 1 was focused to bring some of the features in an easy way in maya and in max. Bifrost 2, what its knows as Bifrost board will bring astonishing fluid simulator and more to simulate spaceships going out of the ocean.
To me make sense than Houdini has a bigger team of devs than max or maya, it cost significally more.
You are right, Houdini cost more, and they have a bigger development team, but max and maya have a much much bigger user base… it should be more than enough to provide a much bigger development team, it’s just they don’t need to.
Cheers!
Everybody already knows your reasons and motivations, Juang 😉
I’m afraid you think that I want everyone to use Blender, and that is not the case, I would be VERY happy if I could recommend 3dsmax and Maya again.
My main motivation is to warn people about the “rental only” licensing scheme, is bad for everyone except for them, and proof is rising more and more.
Now people say “markets self-regulate, if it’s bad, they will fail”, well, yes, that’s the case, but markets don’t self-regulate because of some kind of magic, it happens because people reacts, talks about what happens in the market and that makes client come and go, companies appear and disappear, and every single one that talks against this kind of licensing is giving a grain of salt that is creating a mountain.
My motivation is to show people that this kind of licensing makes research stop, milks out users without giving back what they deserve, that is the bigger effort possible to make the customer fall in love with the new release.
And no matter if you are a freelance or a full time employee, this will affect the money you receive in your pocket.
I’m not trying tpo convince a ton of studios to shift from Autodesk to other softwares, maybe one or two, but I’m not trying to convince them all!! (despite what some people thinks here hahaha) But no matter what, they are changing, they must have some reasons to make the change…
Addendum: While I could be very happy recommending Max or Maya again, I doubt I will look at them again, Blender is far superior than them FOR US, and please, allow me remark FOR US (so nobody gets angry because I’m saying is far superior than Maya or Max FOR THEM, I pass on trying to explain what are the things I think are better, It’s my opinion, everyone has one 🙂 ) LOL!
Cheers!
You’re borderline out of place, Juang. Markets don’t self regulate because people talk about it. It self regulates because people are free to vote with their wallets.
Every dollar is a vote in this regard. And no, please, no one is “hostage” of ADSK products (as some like to say) or this business model is made to “milk users while making research and development stop”. If you were in the Beta, for example, you’d know better instead of repeating this ready-made text.
How do people, for example, in a free market world, “vote” for Blender? You don’t pay for it. You can pay (or donate) if you want, and many do so, but the absolute majority do not give a dime for it. And that is hardly a vote, since Rosendaal himself said they don’t need money – so even if no one pays, Blender still exists.
That brings (to me) many questions. How does Blender Foundation pays for their developers? Don’t they need to eat? Don’t they pay mortgages? Rent? Is all work done “out of love”? Do they receive food and shelter out of love too? Again, Rosendaal said he does not need money… Sorry, if you’re rich already and do not need it, good for you, but the majority of us need to work (a lot) to earn enough to even survive.
It’s nice and fair to use blender, it’s an awesome tool, hands down, and put Max and Maya to shame in MANY areas. But I don’t believe Blender proposes a healthy development model for the industry, as a whole. Why doesn’t VRay launches a version for Blender, or Corona, or FStorm, or Arnold, or Thinking Particles, or DMM, or RayFire, or Ornatrix, etc, etc, etc. I mean a PROPER plugin, not a bridge…
Many people who develop for Blender are young coders, people still on the Uni, self taught people and freshmen. There are seniors, of course, but they are not the majority (AFAIK). If a developer wants to survive and build a career (also earn money) his best bet is NOT develop for Blender IMHO, and I think if Blender becomes the de facto software in the future, I fear we will see fewer and fewer workflow defining plugins like VRay or Corona.
I really do like Blender, and I use it, but I won’t, for a second, believe this talk that one company is “evil” and the other is “the savior”. This is too cartoonish to barely resemble reality, and diverges the conversation from a logical, rational standpoint to an emotional, moral one.
Totally true David. I think Blender faster peace development is the best can happen to max/maya. But at the same time, Im concerned about the damage Blender can do. For sure Blender recive money from private companies like AMD, poliigon and others, but Im more and more worried moving around blender users, where the general idea is that max/maya/other, is bad because you need to pay for it when blender is free. I dont think its really good having this general idea that developers doesnt need to be payed, and that the money comes from the sky. Funding of Blender is really low considering the huge user base. Blender succed as an open source 3d app, but dont forget than has been with some luck, Tom recived millions on private investing during the web bubble that made possible part of blender development. Because Blender is working as an open source free product doesnt mean all other programs will succed following the same tactic.
And again… talking about blender on a 3dsmax plugin news, and a great one!…
People freely vote with their wallet, that is obvious, but if the only information people have is the marketing com the company, what do you think they will “vote”?
Markets self regulate because of communication, and decisions are being made because of communication, but if you understood something different, I’m sorry, what I meant was specifically that.
In the past was easier for Autodesk marketing to convince everyone about the awesomeness of the Egg Spline, right now it is much much harder, so it’s easier to force customers to pay no matter what they do with the software, and right now customers cannot freely “vote” with their wallets because no matter what they have to continue paying, at least until they manage to shift their production to a different package, that is not “freely” voting, that is having customers as hostages, no matter if you like the next version, if it’s benefits you or not, you have to pay for it,is that ok for you?
I hope that “borderline out of place” is not an insult, I try to avoid insults, English is not my native language so in this case I’m not sure.
Who is saying Blender is great because it’s free?!
Eloi I don’t know with what people do you talk, but everyone in my live streaming’s, in the main blender forums and in Blender chat disagrees with the fact that the others are better or worse because you have to pay for them.
For some people in developing countries having Blender as something free is great, they can access a great tool that they could be unable without using piracy, and there are people out there that really cares about avoiding piracy, not because of business but because of honesty.
David, I pay for Blender, I’m on the Blender cloud, and I supported the code quest, and I’ll Support other initiatives, others pay for them by hiring developers, like AMD, others pay to the Development Fund, others simply pay with it’s collaboration, programming parts of Blender, testing and giving design documents for free, and others simply don’t pay because they can’t or because they don’t want to, they are not forced to pay.
The Blender Institute is a non-profit organization, the Blender Animation Studio is a profit company that produces open movies + handles the Blender Cloud, giving inside the cloud two services for the time being, a production tracking system, and a de-centralized renderfarm system.
The main question here is why the B.I. Is doing such a great piece of software (FOR ME, you can hate it if you want) with such a low amount of monthly money while Autodesk is doing what is doing with their amazing super subscription system that is giving them tons and tons of money.
Just a word about the developers, if you use Arnold, you know you are using features developed by a Blender developer, right?
Developers are paid, and no one thinks they don’t deserve to get paid, of course!
Blender is free, and will continue being free, people will pay IF they want, and studios using it will continue contributing to it in many ways, while Blender professional user base continue growing blender funds will continue growing, blender collaborators will continue growing, and you know what is the best thing? When you pay to the development fund you know that your money is going towards improving your tool, not towards giving you stingray, something you did not asked for.
And BTW in my previous post I said that people is going to different places, not to Blender, in the end I said that I love Blender, but others may prefers other packages, but you can see a growing movement of people jumping out of Adesk boat.
By the way I did a question about Adesk cloud, someone wants to answer it?
Cheers.
P.R.: Eloi I did not bring Blender to the table, just in my last comment, but it seems that I cannot say a thing in general without people thinking that I’m just talking about Blender, that was not the case, and that was why I did the last comment, to try to prevent people from thinking that I was talking about Blender specifically, but it’s not possible, I’m the Blender guy around here LOL
BTW David, precisely because I’ve been inside the Beta I’ve seen many many many initiatives die, do you remember 3dsmax XBR initiative, the one that was starte by the awesome Ken Pimentel in his days as PM of 3dsmax?
Specially becaue I’ve been inside I know how research is being killed, they don’t need to research a single thing, and yes, users are hostages of autodesk with the rental system, they are FORCED to pay to keep using the software, no matter if they like what Autodesk is doing or not, they are forced to pay, and I assume you know quite a bit about production, so you know all the investment done in a software for production, so you also know that is HARD to any studio to shift from onw software to another, what is easy is to keep using the latest version you are happy with and don’t pay to Autodesk if you don’t like what they are doing, that was easy and that was what many studios did, but now they are FORCED to keep paying, no matter what they think, no matter if they like it or not, and BTW if you don’t want to keep using 3dsmax 2016 because that is what you want… can you do it?
Rental Scheme = Research & Development Stop up to minimums = Client as hostage
And no, it’s not a ready-made text, it’s a reality, and also, it’s my opinion, you may disagree, go on, but please explain why do you think there is no halt in development when you can barely see any big evolution in Adobe software since CC, why do you see minimum evolution in max/maya with rental, and yes, Bifrost Board, it will come at some point, but what happens with the animation system inside max? what happens with all the bugs inside CAT, what happens with a sculpt system inside Max or Maya? what happens with many other things?
Bifrost board may be great, I bet it will be released in Maya and after one or two years in max, but I may be wrong, in any case development cannot tackle JUST particles, there are many many places to research and develop, and it’s just not happening.
And saying “Max have great plugins” each time we talk about Max license is just a proof that Max development is not evolving, you need plugins for every single thing, and some of them are rental too, what is Max? a plugin base? You pay such a big amount of money just for a plugin base?
Cheers!
Let me try to reply to you, on a point to point basis:
1 – About the “rental is hostage” (not gonna quote on you everything or the text will blow up through the roof)
A. Yes. That’s a ready-made sentence with a narrow mindset. Rental (or SaaS) is a trend the *whole* market is driving to. It’s just another way to pay for your product. You already do that with your phone bill, your electricity bill, your water bill, your internet bill and there are initiatives to do the same with transportation, with housing, etc.
The fact you now rent your software does not make you hostage of it. Unless you want to – and your specific case is a proof of it, isn’t it? If there is willing, or a need, or there is an opportunity, people will simply make changes to the way they operate, live and consume things. Many have shifted away from Adobe, from Max, from Maya, etc to other packages.
And this is the mindset of SaaS. It’s not “versions” anymore (just like windows 10), but a single version that gets updated continuously. There’s no “if you don’t like this version you pay for it anyway”. You continue to view this with the vision of the 80’s or 90’s, this is completely different. And here is where the customer “vote”. If they want to dive in and pay for this new model, it will succeed. If not, then ADSK will have to review their tactics. Adobe did already, and it seems it paid off pretty well (and it also seems it is paying of for ADSK too).
And why are they doing that? In your vision, because they want to make the customer hostage. But from their side is safeguarding somewhat minimum constant influx of resources so they can manage roadmaps and product development. Don’t we all remember the 2016 big layoffs? You really believe that was because “they are evil and want their profit”? I suggest you to open your own company and have to face your workers when you need to lay them off. No CEO, Director or PM likes to do it, or does that out of some sick pleasure. They do because it’s a simple matter of mathematics – you need to make your balance stay on the green side, or you and all your company can go bankrupt.
And laying off is one of the worst moves any of them can make, and are pretty aware of that. It destroys the company morale, makes the user base insecure, makes for terrible press releases and paints doom and gloom. But you either do that, or risk sink everything. As I said, open your company and look at the face of an employer when you’re telling them to go. No one likes doing that.
2 – “borderline out of place”
This is not an insult (well, I hope you didn’t feel offended). It only means you’re so out of touch with the reality that you’re, well, almost out of any place where we can find common ground.
3 – “Who is saying Blender is great because it’s free?!”
You talk about your personal experience. Well, that’s anecdotal. Eloi’s youtube channel (and many, many others) who put forth tutorials or showcase work done in Max/Maya/Houdini/C4D,etc almost ALWAYS receive “that” comment. This is a copy paste from Eloi’s channel. The text between [] are my additions for clarification:
“well …one is paid [max] in the thousands the other is free [blender].I mean….”
Blender has awesome tools, and is very capable. Both, Eloi, and I guess pretty much anyone who is serious on the industry knows that.
4 – “For some people in developing countries having Blender as something free is great, they can access a great tool that they could be unable without using piracy”
That’s HALF true. You CAN access Max (or any other ADSK package) for free if you qualify as student, for example. I surely love that Blender is free, but I did access Max for free as well, legally, while at the University. And I’m in a 3rd world country, and on one of the poorest regions of it (northeast of Brazil). So, your argument is not that sound.
5 – “I pay for Blender”
That is completely OUT of the point. It’s not a business you’re talking about here! You pay for your electricity, right? Well, what happens if you DON’T pay for it? Does the same happen if you stop paying Blender? There, you got your answer.
What Blender has is a “pay if you will” “””business””” model (under heavy quotation the business part). Rosendaal time and time again talked about how he dislikes a standard business practice, how he is almost delusional by saying “ADSK representatives tell that if you make work with Blender, it’s not your work, but it belongs to Blender Foundation” or when he said that “ADSK sabotages FBX so we can’t access it properly”. This looks way, way too tinfoil hat for me. FBX is proprietary, and the owner has all the right to protect its IP. The fact he is rich (made money on the internet bubble), is somewhat ironic to me.
6 – “The main question here is why the B.I. Is doing such a great piece of software (FOR ME, you can hate it if you want) with such a low amount of monthly money while Autodesk is doing what is doing with their amazing super subscription system that is giving them tons and tons of money.”
Because ADSK, unlike Blender, has a MUCH heavier overhead. They have re sellers all around the globe, support channels, legal and fiscal departments, customer service, stock holders, etc, etc that Blender can easily get around or avoid entirely. Those things are VERY expensive, consume a lot of money, time and resources. Your comparing completely different company models, and the hint is in the name – one is a “company” and the other is an “institute”. You even acknowledge this difference in company model when you say that “people will pay [for Blender] IF they want”.
Going specifically on Max, the development of this software is far, far from being a trivial thing. It’s around for quite a while already (has a ton of legacy baggage) and it’s used in almost all industries that deal with DCC you can name. Making changes to it, even the smallest and apparently inoffensive, can potentially alienate or break the workflows of hundreds of paying companies (your customers). Blender, on the other hand, can make changes and adapt much more swiftly, and give little to no reason to anyone (the vast, absolute majority is not paying, anyway). Yet, still, even Blender kept for YEARS its quirkiness and crazy stuff (hardcoded defaults? select with right-click? Confirmation warning box before delete? Don’t they know there’s a thing called “undo”?…).
7 – “Developers are paid, and no one thinks they don’t deserve to get paid, of course!”
No one said they are not paid, but not ALL Blender devs are paid! Many stuff that is merged on the branches come from students and graduates in the universities. Not even counting the devs that want to contribute out of passion or seeking to build a carrer/portfolio.
Developers under B.I. do get paid (AFAIK), but not all Blender devs are under B.I.
And what happens if people paying for Blender begin to stop paying (for any reason), will blender still survive? What if devs want a raise? What if the costs are not covered as they should. Rosendaal said several times he “does not need money”, but if his money starts to dwindle, what would happen to Blender development? Another point of contention is that Blender is Rosendaal’s baby. He actively kills and buries forks of Blender (something quite strange for an “open” mind) so there is only ONE blender, as much as he can help. So, you’re only considered a “blender dev” if you swear by Rosendaal’s vision of it.
8 – “but you can see a growing movement of people jumping out of Adesk boat.”
That is a hard call – you’d have to be inside ADSK and have access to their sales numbers. By their publicly available information (that they have to give since they are on the stock market) the number of seats of all their software is up, not down. People said the same about Adobe when it went full rental, and look where it is now.
9 – “do you remember 3dsmax XBR initiative”
ALL softwares have failed initiatives. Blender Game Engine? NaN? This is what happens when you make plans – you’ve also just defined the exact terms by what you can fail. And failing occurs, of course.
That was another time (when Ken was around) and I’m afraid MUCH of the problems Max development faced at that time was not the devs fault, or Ken’s fault, but some shady stuff that was happening in M&E. That is past now, and development is on another kind of mentality, completely. I guess I need (as Eloi did) to also thank Blender for that. One of the key factors to drive development is proper competition, and I’m more than happy that Blender is making the pressure to also make Max better for Max users.
Because you’ve been inside (as a Beta) does not mean you actually KNOW what is happening. Even betas only have a partial view of the whole. And even if you actually knew all that was happening, it also does not mean it’s the same now.
10 – “so you know all the investment done in a software for production, so you also know that is HARD to any studio to shift from onw software to another”
That is also HALF true. On ALL companies I had contact with, the cost with software is a blip on their radar. What REALLY cost them is personnel. The money a studio pays for animators, riggers, or TDs, directors, etc, is orders of magnitude higher than their total cost with software. This is even MORE true in construction companies.
Of course it’s hard to make changes. Any change. If it was easy, people would never avoid change. But from a company’s perspective, it’s much easier to shift software than pay/hire/fire people. In reality, no one is FORCED to pay, ADSK does NOT have the leverage or the power to make it, only governments (with the force of the law, and risk of jail time) can ever FORCE you to pay for something (read taxes). If you really want to, you can jump ship (as many have done according to you).
11 – “And no, it’s not a ready-made text”
Sorry, it is. You might think it’s *your* opinion, but it’s easy to see the same idea everywhere from people disgruntled by the new business practice. The idea took a hold of you, not you of the idea. I’m NOT defending saying it’s a *good* or *bad* practice, I surely would LOVE if they kept the possibility to still buy permanent licenses, but you go a step (or several) beyond saying it’s a “scheme”:
“Rental Scheme = Research & Development Stop up to minimums = Client as hostage”
This, again, is a business model. Will it survive and blossom? IDK. I surely would love to have it as an option, but I can at least understand why they are doing it this way without having to resort to emotion (calling things a “scheme” and telling people they are “hostages”).
IF you were on the Beta, even with our limited range of vision, you’d know that R&D has INCREASED, not stopped to a minimum. I can’t vouch for Adobe (they do have some pretty cool new tech in After Effects and Photoshop, some Neural AI scaler, AE new caches, etc) but in Max itself, I can say that what you claim is objectively false.
As a Bonus Point (12) I’d like to point a discrepancy on what you claim and what you say. You did say that:
“but everyone in my live streaming’s, in the main blender forums and in Blender chat disagrees with the fact that the others are better or worse because you have to pay for them.”
Yet, you, yourself, claims that being “free” is an advantage (or at the very least, a superior point) of Blender. You try to be very subtle here, but it’s just a matter to analyze the consequence of your claims to see that you’re involved in some kind of quest to “awaken the users” against “schemes” that want to just “milk” them.
The fact that you point the business model of a company as something inherently “bad”, or “shady”, that “FORCES” users to become hostages, while at the same time pointing at Blender, shows you’re making a moral argument where there’s none to be made. This is business, as I said on my very first comment. And on business you vote with your money. Trying to move the users or the industry based on moral claims does not bear objectivity.
You’re constantly bringing the “money problem” to the ADSK camp, pointing how this is “bad”, and at the same time says “but everyone in my live streaming’s, in the main blender forums and in Blender chat disagrees with the fact that the others are better or worse because you have to pay for them.” You are saying that yourself! 😊
You see? This is the problem with mixing this kind of stuff. Bringing together your moral compass to an economic decision from a company. There’s no “evil” or “good” company, only people running the companies, trying to survive on a competitive landscape.
If ADSK in the future realizes their new practice is not giving the intended results, they will either change, adapt, or even go bankrupt. Companies larger than ADSK have gone down the drain, and history is full of companies bodies to tell that (Kodak, Enron, GM, Nokia, Blockbuster, Yahoo, Lehman Brothers, etc).
What an elaborate response David!
Juang, I will like to clarify: Im not saying that all blender users says the main benefit of blender is being free. I am as much as I can on your blender direct shows (that are great and I enjoy), and people there are great 3d users knowing the benefits of each program and not just “its better because its free). But if you watch some maya/max youtube videos, and facebook videos, you will see are flooded by comments similar to ” People is dumb to use paid software, blender its free”.
Im totally sure this people only used blender on his life and are new “3d artist”, but its this mentality of, now everything has to be free because look blender its free and its great, that I dont think applies for everything and pretty sure can hurt devs and the 3d industry in general.
Eloi just summarized my gargantuan response 😁.
In a nutshell, your concerns are mine too, Eloi.
Yes, I see that, and I fith against it, it’s a missconception, and it damages Blender mor than it helps it.
And I’m not the only one fighting against it as I said, and if I read that I will answer them with a bit “you are wrong” hahaha
1.- Service means I receive something in exchange for what I pay, when I receive software I don’t actually receiving something, as for example the phone bill… I receive a continuous services of line that has to be fixed if somethign is broken, will you rent a hammer? well… maybe, but probably not everyone would want to rent a hammer, some may want to acquire it.
IMHO Rental Licensing has nothing wrong as long as one of those two points check:
A.- It is a continuous service from the side of the company, and I mean every day, every minute, wich is something software is not.
B.- An option to rent it or to acquire it depeding on the customer needs, because it’s not a service, it’s a tool. Rental only, in paper, means that you get continuous service and just one big version… in paper, the reality for Autodesk and Adobe is that you get updated (2018, 2019…) and intermediate updated (2018.1, 2019.1) with new features, and the reality is that investment in the software it self has ben cut down by a lot, because they don’t need too, a service and a tool are two different things, and max or maya are tools, not software, so forcing into rental is taking hostages because changing a studio pipeline is not an easy thing, it costs money, so even if you don’t like the path of the software you will have to continue upgrading, as I said, you cannot work with Max 2016 anymore even if you wanted to.
And the future will transform the Service part in true, how? removing your local software and giving you a username to access a remote VM where you will be able to use their software.
And yes, Autodesk has said “we won’t do that” but their CEO has said it many times, and how many times did Autodesk said “we don’t do that” and after that they did it?
2.- Thanks, as I said I was not sure, is good to know the actual meaning, it’s easy to get offended when something gets lost in translation 🙂
3.- He said ” but Im more and more worried moving around blender users, where the general idea is that max/maya/other, is bad because you need to pay for it when blender is free”
Eloi’s channel is not a “Blender Users” place, is more a “3ds max” users place, don’t you agree?
If you go over devtalk.blender.org, over to Blender.chat, over my channel, over other Blender channels, even over BelnderArtists, and specially if you hear pro people (like people from Theory Studios, from Tangent Animation, from MAD Animation and from many others), you will hear that being free or not, is not the best feature of it, and every single one of us will remark this in our live streamings, in our articles, and in every single place we go.
Of course, being free may be a leverage, and now I go there:
4.- Nope, that is not half true, that you are able to use max or maya to study means nothing, because you don’t own your work, you cannot use those versions legally to produce anything to gain money, to do freelance work, to do anything, also you have to fullfill their requirements, and it does not matter if you are a student form a private institution or an internet course, that place may not be able to provide you with a legal license for students because that place don’t fullfill the Autodesk rquirements, I’ve been there before.
You cannot even legally open your files created with the student version and use it in a non-student version, it’s piracy and illegal.
Now if you want to do something professional, or to get some money with some models in a store or whatever other thing that is not use it exclusively for the University and for 100% non profit, not just now, but in the future, you cannot use the student license, so it’s not free.
It’s the “drug” technique, I give you this free now, when you depend on it you will have to pay me for it, that is not free.
If you are in a developing country and want to do some work to live, you can do one of three things, pay a rental license that could be over-priced for your contry (and it’s over priced for spain), use a pirate version, or don’t use it at all and look for other solutions.
5.- I PAY for Blender, Blener Cloud and Blender Animation Studios are Businesses that exists to maintain part of the Blender development, they maintain the production pipeline related things, like Flamenco, the render farm manager, the Alembic implementation, the Attract implementation and service (the production tracking software)
So, I actually PAY for it.
Blender is partially maintained with a non-profit organization, created to manage Blender, the Blender Institute, but apart from that, the Blender Animation Studio and the Blender Cloud are for-profit businesses that created animation productions like any other animation studio, and that provides services for their users.
6.- Have you apoke with Autodesk resellers? DO you know how are reducing their part year after year? do you know how Autodesk is directly calling customers and removing resellers as soon as they can? Because they called me directly and told me that my account was going to be managed directly by Autodesk, and my reseller was astonished, they didn’t knew it, and “overhead”? Yes, like Stingray, or like using the money you pay for max to develop other strategic things for their business that won’t fullfill your needs, but, for example, Maya users needs, and of course a big amount of marketing to make you believe that they are making you a favour with the rental only licensing scheme.
Regarding the support part, what do you think devtalk.blender.org is for?
Regarding the legal departments… what??? everyone has a legal department or person… they are big, their department is bigger, but the Blender Institute, the Blender Animation Studio, the Blender Cloud, they all have legal and fiscal departments.
Regarding the company models, yes, they are different than Autodesk, that is for sure, they work for their customers/users (it depends if you talk about the cloud or about the institute), and yes, people will pay IF they want, and what is the problem with that?
Regarding the Max development… are you saying that Blender development is a trivial thing? I’m not saying that you are saying that, but from your words that can be guessed out. Max is a product, if it’s so hard to develop, then they can throw it to the garbage and start a new one, like the idea that was flying around when they acquired Maya, but THEY decided to keep max as it is, is not my problem as a customer, is their problem as a company if the development is more expensive than others.
Now what you refer to “quirkiness and crazy stuff” is stuff I found very useful, you say Right Click Select is bad, I say is good, but it’s an opinion, is Zbrush quirky and crazy? in my opinion YES, is it bad because of that? no
Hardcoded defaults? what do you mean?
Confirmation warning box… it has an option in preferences since ages, but just if you know it, if you use it for a day, you may not know it, now… we like those confirmation boxes, you may not like it, again, it’s an opinion.
7.- ALL official Blender devs ar paid, ALL commits are reviewed by paid developers, nothing is commited if it’s not reviewed by one official developer from the Blender Institute, other people is not paid, they decide to collaborate, and is that bad? I don’t think so, they work, they are not asked to do nothing, it’s a volunteer work, done from them for us, users, what is bad about that? and others are paid by private studios that maintain their own production branches, many of the changes are commited to master, and many others don’t pass the review and are rejected or asked for changes, and many others are not liberated by the studios, because they are developed just for an specific use case or because they don’t want to, again, what is the problem with that?
Regarding the students thing, as I said, NOTHING is commited and merged in master without review and overview done by the main developers, not a single part of the Blender code is amateur or entirely done by a student without supervision of a senior developer with commit rights, and they take the review process very seriously.
8.- You have access to their sales numbers! They have to publish them every year, they are a publicly traded company, so you can know their revenue, their results, by busines, by department, etc… they are apublicly traded company, all that information is public.
9.- that shady stuff… is what is happening rigth now, and what will happen in the future with all the cloud stuff.
I don’t say what is actually happening, I know what happened when somthing was asked by a lot of users and got ignored verision after version, again, do I have to remember you the current status of all the animation tools in max? the OLD bones system (from Max4) the barely usable CAT? the abandoned Biped? the actual Skin system based on dual quaternions, and that was around 2 years ago… when dual quaternions was something old at that time already.
In reality, if you were a customer with a studio, and all your pipeline is based on Autodesk, when the licensing change came, many were deceived into the rental system, and please, ask resellers about cutomer satisfaction about that, I don’t know in Brazil, but in Spain you can see how even resellers are pissed off becuse they did not understand that they were going to be forced to upgrade to a newer version every 3 years as much, saying that a company cannot FORCE you to do something when your business is based on a package done by that company, is a falacy, not because they cannot go to your door and force you, like the government can, but because they catch you with different things, so making the change is hard for the user, super hard, and after everything you have to do a big investment in doing the change at the same time you are forced to pay to autodesk to keep working with a tool, because they don’t allow you to purchase that tool, you may like this situation, I think it is fundamentally bad, because it’s not a service, they don’t give me something, it’s a tool.
When I see the cost of shifting, is not the software cost, is the piepline development, is the personal training, etc… it’s the reason why Autodesk gives students free licenses, the drug dealer technique.
11.- Maybe you see the same idea everywhere because many people thinks that way.
When you say it’s a business model, of course it is, what I defend is that is a BAD business model for the user, only good for Autodesk in the long run, and BAD for the industry and for the users.
A business model is a scheme, “esquema” in spanish, “Licensing Scheme” it’s “Esquema de licenciamiento” that is just a way to refer to an specific organization of licenses, Perpetual Licensing Scheme is also another licensing scheme, I don’t know why do you think I use the work “Scheme” as something bad, but It’s not my intention, and yes, I will keep saying that customers are hostages.
What happens if a small studio goes out of cash for three months? they have to pay workers, they have to pay many things, with an owned license, like we had before, a studio can still reduce their costs to a minimum and keep working with their tool, because it’s a tool, with a rental scheme, no money = no work = it’s better if you go out of business.
Are you questioning that I’ve been in beta? ask for me to other historic beta users, like Artur Leao for example.
I left beta at the very same minute I shifted from Max to Blender and abandoned Autodesk becasue I was not willing to donate not a single second of my life to Autodesk since they did not care about me as a customer, because that is what beta users do, donate their time for nothing, testing faulty software not ready for production, and if you read the EULA of Beta carefully you will discover that you are NOT allowed to use Beta software in production, not just that is dangerous, but that you are not LEGALLY allowed to do that, even when many users do.
Development has not increased, I’m sorry, ask about the amount of developers working on max as of today, you will be surprised, how much of those developers are in the max team, how much of those developers are part of the maya team? how many of them are part of Arnold tema? and how many of them are part of the Bifrost team.
Wait for a minute, I never said that being free is a superior point, that are your words, I say that it’s a leverage for many people, don’t you think so?
I think that they Autodesk and Adobe SaaS business model are fundamentally bad, why cannot the be bad? they are good for them, but bad for users, it’s my opinion, yes, and I explained why did I say that,
Again in this business model it’s not easy to “vote” with your money, and we go back to the “hostage” idea, a “hostage” has no vote because there are several situations planned to force them to stay where they are, they cannot stay with the software as is and say “I will live with the latest version I paid for and stop paying you”
Again, it’s a business model, yes, and it’s a fundamentally bad business model designed to force users to keep paying or stop working , and please, there is evil and good in a company, when something makes damage, for me is bad, when something helps people, for me is good. If you think other way, then you have a different comprehension of what good and bad is, and saying that “only people running the companies”, I’m sorry I don’t buy that, they knew that they were going to damage a lot of small customers, Anagnost said it himself, and he just said he did not care about that, for me that is being Bad to faithfull customers that have been paying you for more than 20 years.
Of course, they will adapt, they will do something, but that does not mean that meanwhile they made a lot of damage to small and medium studios, and BTW, it’s not Autodesk what will go down the toilet, just their M&E division, when you hear about CSR made by Autodesk, CSR begins with the business model, a business model that hurts small and medium customers in the society it is against CSR, and you can still have your opinion and think it’s good, I think it is fundamentally bad, we disagree, but that won’t make me shut up my self, or do I have to shut up because others think I’m wrong?
That don’t sound good to me.
Also, I don’t move the users based on moral claims, I say that they were rising prices while they were saying they were lowering them, that is, in my opinion, lying, and that is not a moral thing, it’s a marketing lie, agian, in my opinion, if you are happy with a company that lies to you as a customer, go with it, but go with it with all the information.
What do you think about forcing permanent licenses users to go to rental increasing the price of theis subs? and what will you think when they terminate the hability to update a permanent license?
Regarding Adobe, really? you know that they removed the multithread ability of AE, right? that it performs way worse than before, that new features come after many years and are half baked, that in general Adobe upddates are a minimum to say “hey… an update” and that’s it.
Regarding this:
“You try to be very subtle here, but it’s just a matter to analyze the consequence of your claims to see that you’re involved in some kind of quest to “awaken the users” against “schemes” that want to just “milk” them.”
NO! I’m not subtle at all! I say it loud and clear! Is what I think, I give my reasons, some will agree some not, but of course, I’m against that type of licensing (rental ONLY, let me stress ONLY) I think it’s bad for the customer in the long run, I really think it is, and I say it loud and clear, but that has nothing to do with Blender being free or not, I don’t think Houdini, wich is more expensive than Max, has a bad licensing scheme, for example, I would like to purchase a full version of it as soon as I need it, right now I don’t need it, and I may keep the same version for three years and renew after 3 or 4 versions, it will still be cheaper than maintaining it, but they giev options to the customers, so I can keep working for 5 years or more with the same version of Houdini if it fits my needs, I know companies that were still using Max 2010 last year, do you know some?
“You’re constantly bringing the “money problem” to the ADSK camp, pointing how this is “bad”, and at the same time says “but everyone in my live streaming’s, in the main blender forums and in Blender chat disagrees with the fact that the others are better or worse because you have to pay for them.” You are saying that yourself! 😊”
What??? I say that being free is a leverage for many users for many reasons, you disagree with me in this?
Now, that does not implies that the software itself is better of worse because of that, I disagree with that assumption, Max or Maya or whatever software you want, will be better or worse because of their features, and for some Max is useless, for example ask Catia or Solidworks users about their opinion of max, many will see max as a toy, and as something useless, but being free does not make a software better or worse.
Now, I think that being able to access the source code, adapt it to your needs, implement the features you need, and many other things is a leverage too for small/medium and big studios, for me as a super-small studio is a leverage, imagine for a studio like Tangent with their own developers team.
Don’t you agree with me on this?
On the other hand if you find a show stopper bug in max, as a small or medium studio, you will be told to wait until a service pack is released, if you are big, you can pay A LOT of money to Autodesk to fix it for you, but you won’t be able to see the actual source code of max or Maya in your life, no matter how much you pay (unless you purchase the entire Autodesk division), is this a leverage of Blender or not?
I don’t understand why do you think that saying that some inherent features to open source and blender are a leverage is the same as saying that “Blender is better because it’s free”, I don’t agree with that.
That does not mean that i DO think that Blender is better, but as I said MANY MANY times, it’s MY opinion, I will share it, I will defend it, yes, but it may not be your opinion, I won’t shut up because someone does not agree with me, I really think Blender is better, yes, do you want me to repeat it? Blender is better than max and maya, it is better, another time? It’s better, far far better, far far far superior, astonishing better, like light years better… hahaha It’s my opion, but of course we can speak about if it’s better in modeling, or animation, or VFX, or crappy particles, or plugin availabilty, or plugin necessity, I have my opinion on all this, and for me, it’s way better, for Eloi, or maybe for you, it’s not because you don’t have Thinking Particles, ok, then for you Max and Maya may be way way better, far superior, astonishingly incredible because you have a plugin that you have to pay for after you paid for the software, also in rental model, but… it is what you need, so it will be lightyears better because you need it/like it.
Others shifted to Houdini and their permanent license scheme and are happier with Houdini than with thinking particles, it’s a matter of opinion.
But no, I don’t say Blender is better because it’s free.
And that’s it for today, all this is my opinion, what I think, my conclussions and my reasoning, nothing is written in stone, and tomorrow I can change my mind, I don’t care, but as of today, this is what I think.
Cheers!
It could be awesome to be able to have an open debate about this, I tried to gather time to organize something, in fact I told you that before Eloi, but I can’t manage to do it, lack of time 😛
Specially because in a written form they are times when emotions are totally missunderstood, and in the end, like I like to do with Eloi, we end up with a disagreement, and I’m sure that we could be able to talk about this around a beer or a coffe as friends, like I discuss it with many friends in person.
So take my words in that tone please, it think it’s not always obvious, like with the understanding of the “scheme” word.
Cheers!
Just to go full circle and end this. Your first post:
“No matter if TyFlow is awesome, you won’t be able to use it unless you keep paying Autodesk, no matter if it’s free or not, you will have to keep paying Autodesk forever if you like the tool, no matter if they invest in max or the lock it up as it is with very few and small improvements form time to time, you will have to keep paying them, not Tyson Ibelle, which is doing a magnificient job, but Autodesk.”
What’s the inherent problem with that? I see zero. We’re on a thread talking about TyFlow, and you come with an argument to put it down, using ADSK as your fulcrum point. What’s the problem with paying ADSK, to use the software they develop in order to produce content and get paid because of it?
Can I assume your quote/price per hour should be lower than a Max/Maya artist hour? I mean, you got less overhead to account for, you don’t have to pay for you software, so you should charge less from the customers when compared to a Max or Maya artist with the same level of quality and experience as you since they need to account for the price of the software on their quotes. 🙂
Food for thought.
I have no problem with paying autodesk for the software ONCE and then decide if I want to use their new features or not, if they deserve my money again or not.
Right now you will be having to pay Autodesk forever as long as you want to use the software, is that ok for you? No matter your opinion about it, no matter if you like the evolution, no matter anything, you will be forced to pay Autodesk as long as you have to use Max for example, and you may be forced for many reasons, like old projects for example, if I have to revisit an old project for a client, I don’t have to pay Autodesk because I own my licenses (speaking about max here), but if you (assuming you are on rental) have to revisit an old project once you left Autodesk, you will be forced to pay to them, no matter if the project is yours or not, you have to pay them, no matter how much did you pay in the past, you own nothing.
I’m not ok with that.
Do you own your work? do you own your tool? Or Autodesk does?
That is the food for though IMHO.
And my prices? I don’t know where you live, but here in Spain we have a pretty big overhead in taxes, specially little companies, AND we have to fight piracy once and again because Autodesk fights piracy in medium/big studios, where they can put fines up to 100.000€ for having an old pirated copy of Autocad in a fogotten computer (or more) but they do nothing against all the freelancers that decide to use pirate software, because they won’t profit from them, and they will scare them and will stop using their software, because in the end they won’t pay a penny, so I have to fight with offers from people that is willing to do a job without having to pay for licenses, using illegal software.
What is the rate you think an artist should have?
Because the other day I had to argue a client that we cannot charge 15€/hour including taxes, is that reasonable to you for a small studio? what do you think? it’s a fair price? and first of all, think that just for work I, my self, have to pay 400€/month to my government, just to be able to work, no matter if I invoice a penny or not, plus many other things, is that fair to you?
I’m sorry but that reasoning is useless, you think I don’t pay for nothing, no, I charge for everything, and I pay for everything, of course, and I dedicate a part of my earnings to pay for Blender, but I also pay a license of Adobe CC because we HAVE to have it for older projects, and I pay for Substance, and I pay for many other things, but if others don´t pay for Blender, there is no problem with that, it’s legal, we are in the same spot, it’s my choice to pay part of my earnings to let Blender grow, but if at ANY time I don’t have money, I have a cash flow problem, I will be able to keep working, because I own my software (with the exception of Adobe), I don’t have to pay anyone to access my work.
Can you say the same thing?
Let me try to address fast (not comment beyond this, this thread is turning ridiculously long 😛 ).
1A and 1B – you’re not getting the concept of SaaS and is depicting it as something it is not. Continuous development means what Windows10 is doing. I also gave you several other examples (that you chose to ignore completely).
“It is a continuous service from the side of the company, and I mean every day, every minute” – yeaaah right… Talk about mis-characterization. Why stop there? We can go all the way to femtosecond.
“reality is that investment in the software it self has ben cut down by a lot” – you’re wrong, it has not. Are on on Beta? Are you in contact with a PM? Do you know how large is Max dev team? What are the initiatives? If you do not know those, you can’t make such a claim.
“And the future will transform the Service part in true, how? removing your local software and giving you a username to access a remote VM where you will be able to use their software.” – I’d love that indeed! Imagine running on a cheap machine I don’t need to give support to, even on mobile devices, in any place I want. That only sounds good to me, honestly. Sorry if you want to be stuck in an era pre-internet 🙂
Imagine that for a big company. Slash the cost of machine maintenance. Have several headless displays that are all connected to multi-core multi-gpu machines, all seamless and that you can scale up and down as the need arises? That is the future IMHO. Maybe it’s not for everyone, but for many, many people, it is.
3 – “like people from Theory Studios, from Tangent Animation, from MAD Animation and from many others), you will hear that being free or not, is not the best feature of it”
That is also HALF true. Tangent CEO simply HATES ADSK. That’s his PRIMARY reason for adopting Blender. He has a very emotional agenda for wanting to push Blender as much as possible. I tend to make decisions based on rationality, but if this fits him, I’m ok.
4 – That IS half true because your claim was:
“For some people in developing countries having Blender as something free is great, they can access a great tool that they could be unable without using piracy”
And now you’re just changing goals by citing ownership of produced art (which does not change if you’re a student or not, you just can’t make PROFIT out of it, does not mean it’s NOT yours). The point where you’re half true is – you CAN use Max without resorting to piracy. Point.
5 – All you said, that’s STILL not the same. You’re NOT paying for Blender – you’re paying to sister companies that help MAINTAIN Blender.
And again, you’re not involved in a exchange relationship (I give something in order to have access to something). You are in a donation relationship (you give something independently of having access or not to something). That is not sustainable from a business standpoint and companies in a large part know that.
6 – Do you have DATA for that? Or you’re making claims based on your personal account? I have a re-seller, and they are where they’ve ever been. You’re sounding more like “TinFoilHat”Rosendaal talking like that.
I can’t believe you just said “a big amount of marketing” is making my mind or perception about ADSK. What marketing, please? You mean all the TV ads showing people working with ADSK software? Or the trades shows that I never went to? Or T-Shirts? Or Demoreels? Oh please! I work with advertising, you are sounding really, really out of touch again.
Regarding support, yes. If you think support is a forum, sorry. Try again. Support involved people trained to visit a costumer or company. To organize training events. To have a proper phone number the client can call to. You’re giving me a semi dead forum? You have no idea what you’re talking about!
Yes, legal departments that deal with software licensing, does Blender has that, for example? Oh, sorry, forgot Blender is free, so no licensing is needed. What about a legal department to deal with technology licensing? Forgot again, in Blender it’s all Open Source. And what about a legal department to deal with cases of customer refunds, international re sellers, etc? Oppps. Forgot again! But Blender got this awesome support forum that was update the last time 3 hours ago.
Sorry. No. Not the same thing, not by a LONG shot.
“Regarding the company models, yes, they are different than Autodesk, that is for sure, they work for their customers/users” – again, moral high ground talk here. This is your emotion talking, not facts. ADSK so works for their customers/users, if they had NONE of them, or did not provide them with what they need to run their business, they are OUT of business. Blender Institute does not have the same overhead or responsibility – you can count with ONE hand big companies that are totally dependent on Blender. What happens if Blender underdevelops and start to just linger? Very few people would even care of feel. The same cannot be said about ADSK software – if they let their users down, they lose them, and if they lose them, they close doors.
“are you saying that Blender development is a trivial thing? I’m not saying that you are saying that, but[]” – Always a BUT, right? Way to put words on my mouth.
I’m pointing harder than Blender, hands down. I made the point VERY clear why, and it’s not because of code legacy problems or bugs only (even though they are serious problems). Let me paste again what I said, maybe reading again will make it more clear to you:
“Going specifically on Max, the development of this software is far, far from being a trivial thing. It’s around for quite a while already (has a ton of legacy baggage) and it’s used in almost all industries that deal with DCC you can name. Making changes to it, even the smallest and apparently inoffensive, can potentially alienate or break the workflows of hundreds of paying companies (your customers).”
When/if Blender get used on as many industries as Max (from medical to architectural, from movies VFX to saturday cartoons, from off-shore engineering companies to AAA game studios) then we can talk again how being tangled in so many industries makes development harder. ArchViz ALONE is larger as an industry than games AND movies COMBINED, so you get a perspective.
And yes. Quirkiness indeed because in no sane place on earth a right mouse click is used as a selection method. It is so in Blender just because of Rosendaal’s hard head and his loyal followers.
7 – See how you resort to something being “bad” or “good”? My point with developers integrating things in Blender without being paid (doing donation) ties with the overhead ADSK has that Blender does NOT. EVERY piece of code integrated in Max came from a PAID developer. The same cannot be said of Blender. This alone make cheaper to develop for Blender, and if you sum the other things I said before you might start to get a clue on why they are on a different league, and how their responsibilities as companies are different.
8 – I know that. And guess what? Their own numbers go against what you said:
“but you can see a growing movement of people jumping out of Adesk boat.”
And that is my point – there were many users who did drop (you being one of them), but the net result is still positive – they have more seats every year.
9 – Maybe you’re just out of the loop, but CAT is NOT “barely usable”. Check Miloš Černý channel on youtube. Many game companies use extensively CAT and Biped. The animation tools surely need some serious love (as in many places at Max).
You are indeed very very out of the loop. Max got not only DQ, but Voxel, HeatMap and Delta Mush skinning.
And then you go misrepresenting what SaaS is and how hard, difficult and horrible it is to change workflows. You did, didn’t you? Did it cost you much? Did you go out of business? Falacy is putting on the same level a free choice a user can make to a no option choice. The choice might be difficult, but it is still a choice. You can’t choose out of a tax. You might use the word FORCE as much as you want, but that does not make it real, or truth.
11 – It’s not a “bad” or “good” model. It’s just a model that might work or might not work. And will definitely NOT work for everyone. You like to put adjectives and emotion where there’s no place for those things. Strange…
You can keep saying customers are hostages, as people can say the earth is flat. Saying does not make it real, though. That’s your call.
If a studio goes out of cash for three months I say that’s a poorly managed studio. If you’re on a free market you gotta know how to run your business and be prepared to every possible situation as best you can. Like in all competitive environment, if you go out of business it’s better to think where you did wrong instead of putting blame on the others. It’s the closest thing to accelerated natural selection we have.
You say one thing that I’d like to pinch to attention:
“you are NOT allowed to use Beta software in production, not just that is dangerous, but that you are not LEGALLY allowed to do that”
And do you know why? Because ADSK does not want to be legally binded to loss of data, malfunction, or damages you or your company might suffer because of the use of Beta software. Again, this is the kind of legal burden ADSK has to bear that Blender don’t. They have a responsibility and can get sued by their customers, something I’m note sure Blender can ever get into since they provide the software “as is”.
“Development has not increased, I’m sorry” – Wrong. You’re just factually wrong hehehe 🙂 You can ask around, maybe you still have a contact with someone from the inside ?
And I’m gonna refrain from going further. I did already pointed where your arguments fail, but you are in the end resorting to your “opinion”. I’m trying as best as I can to point to facts, to data, to information, not to some empty claims that “this is bad, this is hostage, this is milk the user”.
Of course I pay ADSK. I earn MONEY with their software, it’s just fair I pay them. So far, we’ve been able to pay without any problems, the cost of the software itself is WAY lower than what I pay in hardware, in taxes, with lighting, water, internet, etc. That’s a blip on the radar, and we’re a VERY small company.
At first I was more on your side of the camp, but as soon as I finally opened our studio, my perception on how business work changed a lot.
And ok, that’s more than enough. You already stated, and re-stated that it is your “opinion”, so let it be your opinion.
Cheers.
““reality is that investment in the software it self has ben cut down by a lot” – you’re wrong, it has not. Are on on Beta? Are you in contact with a PM? Do you know how large is Max dev team? What are the initiatives? If you do not know those, you can’t make such a claim.”
Do you?
” I’d love that indeed! Imagine running on a cheap machine I don’t need to give support to, even on mobile devices, in any place I want. That only sounds good to me, honestly. Sorry if you want to be stuck in an era pre-internet 🙂”
Define cheap, and why don’t you do it right now?
Go to Nimble Collective, stop paying Autodesk and start paying them, do you think it’s ok for you to pay 700€ or 800€ per month for a limited work time? and extra money for each hour you over-use it?
Why do you assume is going to be cheap? Is Max cheap right now without a VM for you?
Big companies will be always happy with a rental only scheme, I care about small and medium ones, those are the ones that are taking the hit.
But in any case, why don’t you go yourself and stop paying Autodesk and start working with a cloud machine? What’s stopping you now that you can decide to do that, instead of being forced by Autodesk? What are your reasons to work locally for you?
BTW I hope you take into account all the NDA’s that don’t allow you to outsource any of the data of the project if you work for an engineering company, specifically forbidding you from having files in a connected machine, did you have that situation anytime? Because I did, specially if you work for the military industry, no matter the cloud security, there are files that you just cannot have in a connected computer, will you be able to work in that situation?
3.- Yeah… and the same for Theory? or for MAD? or for many others? You are always with “half” trues, but it’s just that you decide to find the “three legged cat”, if he fails, it does not matter if he hates Adesk or not, he fails, but look that! he succeded! what a surprise! without Autodesk!
Regarding rationality, do you think it’s rational to go from owning your own 3dsmax permanent license, and updating it for 700€/year to stop owning a penny and updating your license for 1984.40€/year + taxes? and accept it without trouble? is that rational and fair to you?
4.-Your art is not yours because you cannot access it, use it in whatever form you want, it’s simply not yours, you cannot profit? then it’s not yours because you MUST have the permission of a third party to make profit of it, and BTW, again, if you want to access your work or art after, let’s say, 3 years, you have to pay them, your work is not yours.
Answer me this with a TRUE or FALSE: I can access and modify my max files without paying Autodesk?
I know the answer before the Rental Only Scheme:TRUE, what is your answer as of today as a new license customer?
You are the one saying a half true “You CAN use Max without resorting to piracy. Point.” but again you forget to say “IF blah blah blah”, and if I take your “you” as if you were referring to me personally, your are totally wrong, I can’t, as many others that start learning 3d at home and not in a university or college, so the one saying half trues are you again, because you find the “three legged cat”, the specific exception, to try to deny the general situation.
BTW “you CAN stop paying taxes in the US. point.” except you can’t unless you are the president of the united states.
5.-Again, you try to find the “three legged cat”, I pay for developers that develop Blender, ok, that is not your definition, and I can accept that, I don’t pay for Blender because no one has to pay for it, I pay for the developers that develop it, are you happier now?
And BTW, again, I’m not in a donation relationship, I won’t stop telling you, If I were in the Blender Development Fund, then yes, it’s a donation, but NO, I have a service contract with the Blender Cloud, a for-profit company that develops Blender, not a donation at all, ask my IRS to see if it’s a donation or not, and you will see how it is NOT a donation.
6.- Yes, I have data, my reseller told me that, I even had a call from an Autodesk representative that tried to convince me to pass my permanent licenses to rental ones trying to sell it to me as a benefit, when I said her that I treat that with my reseller the answer was that from now on I would deal directly with Autodesk instead of my reseller, when I called my reseller they were pretty angry adn they did not knew it, I have Data because they did it to me personally.
Maybe you can think that I’m the only person that suffered that.
Marketing? Do you know The Area? or every single event Autodesk does? do you think Autodesk don’t have Marketing? or all the Online Ad’s? Or all the direct contacts I have from them once and again trying to convince me to give them my perpetual licenses in exchange for a small discount for the rental ones?
Marketing is not just TV-ads, or T-Shirts, it goes far beyond that, and precisely if you work for advertising, you should know it, what about market studies, what about direct client contact, what about many many things Autodesk does?
DO you know what marketing they use with Engineers? do you happen to be at every trade show of every industry Autodesk has interest in? Because M&E is a veeeeery small part of Autodesk.
So you receive support from Autodesk? Really? you get custom patches for your max installation when you have to comply with a deadline and you have a shostopper bug in front of you? Yeah, great support the one that tells you to wait until the next HotFix patch.
So you think Autodesk visits small and medium companies? OMG, do you work in a big player or in a medium to small player? because we all paid the same for each license, but that kind of support was paid as something different, not included in the license price BTW.
Organize training events? really? how many training events did Autodesk organized in Spain? do you know it? and how much does it cost a license in spain compared to a US license?
Yes, Blender has to fight agains GPGPL breaking, with missinformation, with missuse or steal of the brand, OMG you think that Autodesk is the only company here and Blender is being run from a garage by a pair of friends LOL
Again, Blender Cloud deals with all the other part you name, but you keep ignoring that Blender Cloud IS a for-profit company that sells services and has to give all that kind of support.
Regarding business model, my emotion? no, the facts are the numbers and the words said by anagnost, that you keep ignoring, make the numbers, before/after the rental only scheme, hear the words of anagnost saying that they basically don’t care about long-term customers if they were small, emotion? no, facts, but of course if you decide to be a psycopath and ignore what a company does to their customers… ok, I’m wrong.
“What happens if Blender underdevelops and start to just linger? Very few people would even care of feel”
Again, a lot of people pay for Blender development, they will just “vote” with their wallets as you said, and go somewhere else, then loose their customers from the Cloud, (that you keep ignoring as a business and pays a big part of the Blender bill) they will have to slow down development more, and in the end the project will die, they will suffer the same as you say Autodesk, with one exception, Autodesk will take longer to die because customers are FORCED to pay to them to access their old work, no matter if they still work with Autodesk software or not, and yes, they are bleeding users, but you can deny it, please bring your data to the table.
” Always a BUT, right? Way to put words on my mouth.” Nope, I specifically said that I’m not saying that you are saying that, but it’s easy to imply it from your words, so clarify it please.
““Going specifically on Max, the development of this software is far, far from being a trivial thing. It’s around for quite a while already (has a ton of legacy baggage) and it’s used in almost all industries that deal with DCC you can name. Making changes to it, even the smallest and apparently inoffensive, can potentially alienate or break the workflows of hundreds of paying companies (your customers).””
And that specifically is a non-sense:
“Making changes to it, even the smallest and apparently inoffensive, can potentially alienate or break the workflows of hundreds of paying companies (your customers).”
So improving CAT will damage customers? Improving Particle Flow will damage customers? or do you mean when they invented “Editable Poly and Edit Poly”, did it damaged users that used “Editable Mesh and Edit Mesh”, that’s a total non-sense.
If you do programming you would know that there are many ways to improve a software like max because it’s programmed based in modules, and one module don’t have to affect the other, that is the reason why you have a folder named “stdPlugins” because ALL MAX is based on plugins except a deep core.
If you change the API you can break those plugins, and that is dangerous, now… do you know how much does Autodesk cares about changin the API? do you know every how many time does Autodesk changes the Max API?
Please answer to this and you will understand that your reasoning is jsut a excuse, and apart from that, Autodesk is legally obbligated to FIX every single bug found in the programe, so it is THEIR problem, not the customer one, if they did not dedicate enough resources to make the software work correctly, in fact, I’m in my legal right to still receive HotFixes for my Max 2017, and I could sue them for not fixing the CAT bugs in Max2017 for example, other thing would be what may happen to me if I try to fight such a goliath.
Blender is widely used in MANY industries, from medical to engineering, architecture to prosthetics, and the key thing here, that you keep ignoring, is that a small company and a big company can FIX Blender themeselves, can hire developers if they want and create a completely new version of Blender tailored for them, and they are not forced to share it AT ALL if the don’t want to.
7.- So you think there is no Bad or Good? I specifically said for who is bad and for who is good, do you agree?
” EVERY piece of code integrated in Max came from a PAID developer”
That is plainly FALSE, did you check the part of the max license where it says “Open Source licenses”????
Do you think they paid a penny for OpenSubDiv? Or do you think they invented them? or for many many other features that are included from OpenSource Projects? what you said is simply false, please check EULA and Licenses.
Or maybe you think is enough to pay to the developer that does the UI but not the technology.
And what happens with the Beta people time? Do they deserve to be paid for their testing time? for their ideas? for the contributions they do? Or not… or maybe things changed in the last two years and now betas get paid a salary, right?
9.- really? You think CAT is in an stable form? it’s not buggy at all? that is being used is not that it is stable, talk to everyday CAT users and hear them crying, or if you are on beta, go to the forum and ask people if they think CAT is stable.
Biped is still being extensively used, it’s not further developed since ages, and it has it’s inestabilities, but since people knwow where it does break, they avoid to break it, is that because Biped is fully developed and bug free and stable? nope, it’s that people know what red button to avoid.
OMG! DQ, Voxel/heat map and Delta Mush are completely different things!!!!
DQ is the technology that performs the real time deformation on the mesh, that is responsible of maintaining the mesh volume in a coherent way, as realistically approximate as possible, Voxel/heat map is the technology responsible for the initial vertex weight distribution, Delta Mush Skinning is a post process modifier created to re-calculate deformed places to try to maintain that volume coherence by using a post processing of the mesh taking as “delta” the original mesh, resulting in a approximation, but DQ, Voxel/heat and Delta have nothing to do with what I said, DQ is OLD, and it’s not being improved, while many other techniques are present, year after year in Siggraph.
You say I’m out of the loop but you seem to not know the difference between those three.
YES, it cost A LOT to change workflows, to throw to the garbage years of scripts and a solid pipeline, and that is for a small studio, imagine for a medium or big one, it costs A LOT of money, but you seem to think it does not cost a penny.
“If a studio goes out of cash for three months I say that’s a poorly managed studio”
And that is amazing, how you evaluate a cash problem with such a simplistic view, can you think how many clients, like the government itself can fail to pay in time? and how there are moments when problem can grow without even noticing it? Again, I don’t know where you live, but here the government is theoretically forced to pay at 30 days, but they usually pay in two years depending on the department, so you come, see that a company has a cash problem and instantly you say “you poorly managed your company… you deserve to be there”
Also the point was not about learning about mistakes, was that with permanent licenses the studio has the tools to survive or revive, but now… no money… no tools… no survival.
“And do you know why? Because ADSK does not want to be legally binded to loss of data, malfunction, or damages you or your company might suffer because of the use of Beta software. Again, this is the kind of legal burden ADSK has to bear that Blender don’t. They have a responsibility and can get sued by their customers, something I’m note sure Blender can ever get into since they provide the software “as is”.”
Why do I have to care about the why? again, that is Autodesk problem, not mine, right? is what you are saying, then Betas have to be paid or not?
““Development has not increased, I’m sorry” – Wrong. You’re just factually wrong hehehe 🙂 You can ask around, maybe you still have a contact with someone from the inside ?”
Yes I do, will see in the future, apart from bifrost board, how many big new features will we see this year in max, not Bifrost, not Arnold, not plugins, but actual Max features.
Again, can you say the amount of developers in the max team? You seem to know the exact data, or at least an approximated one, please tell us.
“Of course I pay ADSK. I earn MONEY with their software, it’s just fair I pay them. So far, we’ve been able to pay without any problems, the cost of the software itself is WAY lower than what I pay in hardware, in taxes, with lighting, water, internet, etc. That’s a blip on the radar, and we’re a VERY small company.”
I never said it’s not fair to pay for the software, (BTW do you think that “Fair” can be seen as “good”?) what it’s not fair is to change the rules of the game in the middle of the match, and yes, I will repeat it , MILKING users and making HOSTAGES from users.
With Autodesk you don’t own your work, to access it you have to pay them, is that true or not?
Now we can go deep and say “you own your binaries, so you own your actual work, but to access your binaries in an usable form you have to pay Autodesk, so in the end you don’t own the right to use your work unless it’s in it’s final, non-editable state, but you cannot modify your work unless you pay Autodesk”
Is that TRUE or FALSE?
I assume you manage your business, I hope you never have a problem or you would be a bad manager and deserve the problem, right?
You say the software cost is very low compared to all the other things? Are you sure? because here the software cost if we were an Autodesk customer will be like another person working here every month, basically I would have to pay between one and a half and two salaries, one for the person and other for the licenses with all the rented plugins.
Oh! BTW! I forgot one funny thing… do you know that when you rent a max license it cannot be used by any other user that the one you defined, right? I mean, it IS illegal that you have a co-worker besides you and you allow him to work in you computer with your max license, is that fair to you?
Yes, it’s my opinion, and I re-state this just in case someone want to say that I want to impose my opinion, it happened in the past, so I have to state that it is my opinion, I completely disagree and sincerely thinks that opinions like yours hurt the industry a lot, you may think the same from my posture, in any case I respect you even when I disagree.
Cheers.
BTW, here you go, rent your cloud workstation and stop paying Autodesk, according to you is going to be cheaper!
https://athera.io/pricing-and-packages/
https://www.stratuscore.com/virtual-workstation-pricing.php
https://fra.me/pricing-business
https://simpleanimation.com/virtual-workstation-configuration/
You will have to keep paying Autodesk for some of them because they don’t give you licenses, others will handle the licensing topic for you.
Why don’t you use them right away?
Do you know how much bandwidth you may need to have a full studio with 20 people working 8 hours/day in parallel with a remote VM?
Cheers.
Juang, I guess you’re on a game to misrepresent and mis-characterize what I said. You either do that by will, or by accident. I’m not gonna repeat myself, all that you need to know I already did write, but you INSIST on trying to bent what I said to fit your OPINION (as you said over and over).
Just gonna point to ONE (the first) item you mentioned to show how did not either read correctly what I said and is on some sort of strange quest.
You’re the one who said:
“they give you the illusion of evolution and development”
“Max development is not evolving”
“[Max] Development Stop up to minimums”
“reality is that investment in the software it self has ben cut down by a lot”
“Development has not increased”
YOU are the one making the claims. YOU are the one POSITIVELY making those statements. All my replies were on the vein that since YOU are the one making those claims, YOU are also the one who should provide EVIDENCE for that!
You asked me if I am on the Beta. Well, I am. You asked me if I know. Well, I do. And ANYONE interested in also peeking at it, can join the beta and see for themselves. They can search for job openings on Max team that opened and were filled since a long time. I can’t talk much about it, because I’m bound to Beta rules. But answering you, yes, I do.
But even if I didn’t, you’re still the one MAKING the claims. And all I did ask you was to provide support for them, which you didn’t, and then you stepped back to ask for proof from someone who did NOT make those claims.
All the rest of your post is misrepresenting, misreading, and plainly straw man fallacies from top to bottom. Just read again my replies and see what I said (and what I didn’t say).
That’s enough for me. Cheers 🙂
The evidence is present in all the releases since 2017… have you checked the latest one from Maya?
Or Max… new features… a new cool spline toolset and bifrost…
You decide to avoid all the questions I ask you, you did in previous posts, you preferred to ignore them.
No beta rules forbids you to publicly tell what is the max development team size, that’s something that ties only to Autodesk employees, are you an Autodesk employee? If the answer is negative you can tell the amount of developers inside the max team, in case you know that information.
“All the rest of your post is misrepresenting, misreading, and plainly straw man fallacies from top to bottom.”
So I’m the one that is doing all those things, but you are the one saying that “you can legally use Max. Point” yes… sure.
One last funny point. I didn’t knew you pay borderline minimum wage for an artist in Spain. That’s odd!
AFAIK, minimum wage in Spain is 858 EUR per month. If you’re paying minimum wage, I surely hope you’re NOT hiring a senior, or a VFX artist, or TD, which are the ones who need the most expensive plugins (like TP). If you’re paying minimum wage, I surely hope you’re hiring a junior artist, to help on modeling, texturing, animation, those very very basic things that vanilla Max can do even half crippled since 2000.
So, Max for a month cost 250 EUR per month. If you pay for a year (around 1985 EUR), that goes even lower to 165,33 EUR per month. You add Corona or VRay (25 to 28 per month) if you want (with Arnold built-in I suspect it’s not really needed, but whatever) and you’re done for a minimum wage artist. That will be a grand total of around 200 EUR. That’s around 23% of this monthly salary.
If you live in other places (like UK or France) the minimum wage goes to around 1500 EUR, and in that perspective, the cost with software licensing would be around 13% for a junior.
And you see how we come (again) full circle? The whole debacle of this thread was the point that “Blender is not better because it’s free”. But you comes up again and again, with the price argument to say how Max IS worse because of the price/business model!
In other words, you try to say that the economic aspect is not a major factor of Blender, but at the same point use the same argument AGAINST the other packages. You’re in reality pointing that Blender IS superior (among other factors, of course) exactly because it’s FREE!
Remove the “free” aspect of Blender, and let’see if it survives on the market. Put a cheap price tag, it does not matter. Oh, but they did try that before! And guess what? It failed hard!! NaN went bankrupt and that discontinued the development of Blender. Opening the source and making it free was what saved it from becoming limbo software.
You know what.
YOu are right, is not half of a salary, but nearly a quarter of it, does your minimum wage take into account the real business cost? or just what the artist receives in their pocket? Becuase a person receiving 1700€ here cost to the studio around 2300€, a intermediate salary is around 1500€ wich is around 2000€ for the studio, so more or less 20% of the salary just in rented software, no actual investment, just pure cost.
So, for you, paying 4854€/year per artist is awesome, specially when after those nearly 5k per artist you get nothing, no software that you can use without paying to Autodesk, or Adobe, or Cebas, you pay that for 1 year, that’s it, and let’s forget about additional costs, like rental licenses for the farm, etc…
It’s awesome, in the past we had to pay waaaaay less per year per artist and we had our licenses to keep as a permanent license, now we pay more than double and we own nothing, enjoy 🙂
Now, you say that Blender is better because It’s free, that is what YOU say, don’t blame Blender followers for saying this, you said it.
Also, YOU say that Max is worse because of it’s price, again and again, I think you are the one that thinks that, and you hope to be able to go to Blender at some point to stop paying Autodesk LOL
I don’t recommend you to do that, nothing is better because it’s free, even when you seem to think so.
I already explained that it was simply not true, but well, you like to think that, maybe you are more comfortable thinking that you are paying for somethign better, because the only thing that makes Blender better is that is free… you pay for max so… it MUST be better… but others keep saying that Blender is beter, and this is because it’s free.
Anyways, why is it better?, according to you Max can be used legally for free too… oh, maybe that was one of many fallacies.
I will maintain my statement in any case, I will not say that Blender is better than Max for Maya for everyone, it is better for us, you can think differently, but of course it’s not better because it’s free.
The conclussion of all this:
1.- You cannot touch your work without paying Autodesk (HOSTAGE)
2.- The cost of migrating a well stablished pipeline is big, and Autodesk knows it, so you cannot shift from a software to other easily, so you have to accept whatever they develop in future versions, like it or not (HOSTAGE)
3.- Your yearly cost is increased year after year, but since you need Autodesk software to access your past work because you don’t own a single license, you are forced to pay them whatever they want (HOSTAGE)
4.- The per-artist cost is more than double than in the past and you can do nothing about it, you cannot vote with your money, no money = no work (HOSTAGE)
In the end Autodesk keeps doing lay-offs, it’s hard to invest in R&D without a workforce, like for example when they fired 1200 people, or when they fired again 108 persons, and they keep firing people, quietly and slowly, quarter after quarter.
Keep ignoring my questions, keep justifying yourself, keep convinving yoursefl that Blender is the best because it’s free, you will sleep well, but that does not make your points true.
Cheers.
Juang, I don´t know you, but why do you keep doing this?
i know someone else threw the first stone complaining about autodesk, but shitting on the software most of us are using, that are commenting on a thread about 3ds max, doesn´t make any of us feel better.
I mean…I don´t go to all the news about blender and post comments about how blender sucks balls, right?
And it also doesn´t make any of us think better of blender, if thats your intention.
And assuming we´re all dumb sheeple also doesn´t make any of us better.
And telling all of us how only you know whats best for all of us…guess what.
It doesn´t make ANY of us feel better either!
So please stop doing that.
– “i know someone else threw the first stone”
I answered becaue someone else said this:
“Everybody already knows your reasons and motivations, Juang 😉”
I wanted to clarify my motivations because some may think a thing and others a different thing, reading between lines is something subjective and since I’ve been questioned I wanted to answer with something clear, nothing is left to guess.
– “but shitting on the software most of us are using”
That is not the case, my criticism is against Autodesk and their licensing policys, their lack of proper updates and R&D while they keep rising prices, but not against 3dsmax.
Some keep thinking that I’m saying Max is crap, it’s not what I’m saying.
– “And telling all of us how only you know whats best for all of us”
Where in all my posts I said that something is better for you than max? Nowhere.
And this is precisely why I have to specify that is better FOR ME, and may not be better for you, but once again some understand what I don’t say.
The thing is that someone here mentioned that Blender users say that it is better because it’s free, and I fought agains that, not saying that Blender is better or worse than max for any reason, but saying that it’s simply false that Blender is better because it’s free, and that it’s not true that in general, in the Blender community the idea is that Blender is better because it’s free, nothing more nothing less.
– “doesn´t make any of us feel better.”
I just commented that was a pity that a Max users won’t be able to use this awesome piece of software being developed by tyson ibelle without constantly paying to autodesk, no matter if Tyson relese this as a free plugin os as a paid plugin, no matter if you want to use it with one or another version of max, you will have to keep paying Autodesk even when it’s not something they did.
That is a fact.
I understand that this may make someone to feel bad because it’s a reflect of what happens with Autodesk licensing system, as I said in the previous post, any Autodesk user have no decission making power unless they pass through a hard (costly) transition to whatever other company software may be (C4D, Houdini…) , and of course no real vote on the future of max, since there is no option but to keep paying to keep using max.
You don’t make me feel better with your questions here, should you avoid writing your comment?
Cheers!
I wouldn´t mind if this was the first time. But this keeps happening: You keep showing up to 3ds max theads and bring up how bad autodesk is and how blender or its creators are better.
And you don´t seem to understand, how that makes all of us feel, that HAVE to use autodesk products.
Its nitpicking to say, you are not shitting on 3ds max, when you point out that the development of it sucks.
just go back any number of posts like this you have made and count the reactions that were POSTIVE vs the ones that were NEGATIVE.
And if you don´t think you´ve done anything wrong, than you are impliying that everyone being offended by what you are doing is wrong.
Its not about WHAT you are saying necessarily, but about WHERE you are saying it and HOW you are saying it.
Tysons work is the most exciting thing that happend for me in a while and now I´m here discussing blender and how shitty autodesk is?
Why?
I´m not agains an open debate about the issues you bring up, but this is just not the place I wanna go to have that.
Sorry again Juan. All you did was misread and misinterpret all I said, yet again.
I give up. You’re not interested in conversation, you’re interested in demonizing and antagonizing, twisting the comments and observations to fit your particular OPINION (as you did state more than once).
So here you have it. Cheers.
Very soon we can pack this comments and do a book!
Juang, belive me I can understand a lot of your points. But again we are in a post of Tyflow a tool for 3dsmax inspired in pflow (but writed independently, so will not be weird to see that outside max too), with full of comments about how evil autodesk it is.
Some missinformation: “In the end Autodesk keeps doing lay-offs, it’s hard to invest in R&D without a workforce, like for example when they fired 1200 people, or when they fired again 108 persons, and they keep firing people, quietly and slowly, quarter after quarter.”
If you read all the notice, you would saw they fire people that was working on side projects, precisely to focus on his core products. And yes max is one of the core products for autodesk.
About if the situation its better or worst… I will say since max become only rental, we get an uptodate renderer, most important with a total independent dev force creating new stuff for it. Plus autodesk has his own team working on bifrost board, that will land on max someday. And then you have the core max team.
So implying that because max its rental and autodesk can, there is less development, I think its only false.
Let’s see, the fact is that Autodesk made a ton of lay offs, I’m not sure what news you refer to, this was published in a lot of places, but when Autodesk says that those layoffs were done in side-projects you assume that those projects had nothing to do with Max or Maya, and in any case, you assume that the Autodesk representative is telling you the truth, ok, I won’t deny that, I don’t know that info, and I haven’t said it was from the Max team, I said that they made A LOT of lay offs, and in any case Autodesk is not a company known because their trustfulness in regards to their plans.
Do you remember the “we don’t have plans to go to a rental only model” when Adobe did it?
I could say that we lost the ability to have unlimited render nodes, or we have an unwanted increased cost, not just for max itself but also for the render farm at 615$/year/node.
You may ask who was workign with mental ray, well, we were, and we were also working with iRay, one of the best GPU pathtracers at the time, and we lost it.
Also the question remains unanswered, how many developers are right now in the 3dsmax team?, not bifrost board, not Arnold.
I understand you Samuel, and precisely because people like you that have to work with max for various reasons, but don’t like the rental only model, is why I try to speak against this model one day after another, there are two possibilities here IMHO.
1.- Users force Autodesk to bring back the permanent license model and the old subscription model.
This will mean that user opinions are important to Autodesk, and that users still have vote over Autodesk decissions, not just numbers.
They can do that in very different ways, for example allow only a limited number of permanent licenses per company, this way half of the problems I say here vanish, limit permanent linceses to companies below 50 employees, or 20 employees, again, the main problems I put here vanish.
They can do things in different directions to solve the problems shown, it all depends on them thinking in all their customers, not just in large studios or those that are happy paying more and receiving less.
2.- Autodesk won’t move a tiny bit from their positions
Something perfecly possible, and probably the most possible situation here.
Well, in this situation everyone has to take it’s decissions, but I won’t stop fighting this kind of practices, I won’t stop saying my opinion were users that use and suffer this type of licensing are present, and yes, it has to be where those users are present, not where there is no one using that.
I’m not here to make you feel bad, but I’m not responsible either if you like or not the current situation with autodesk software, no matter if I speak here or not, the situation won’t change becuase of that reason, but there is people that is grateful that I push in this direction, and I will keep doing it.
Besides all that, I just made a small comment, that I sincerely think, it is a pity that the awesome software being developed by Tyson Ibelle cannot be enojoyed without continuously paying to Autodesk, not Tyson, Autodesk.
You won’t hear that comment from me in a Cinema4D or a Houdini thread, but you may hear it in a Max related or a Maya related thread.
This all started, as I said before, when someone said:
“Everybody already knows your reasons and motivations, Juang 😉”
And it’s simple, I won’t leave something to a subjective understanding of that phrase, so I exposed my motivations and reasons.
Of course I write down my opinions, but I also write down facts, that are pretty for some and ugly for others, but they are facts.
Also, post after post I keep doing questions that won’t receive answer.
In the end, I will say another fact, this thread is turning into something extremely large, and I already said what I had to say, I exposed facts, opinions and asked questions that received no answer, this can just degenerate and make everyone reading this suffer or be bored, so I will finish all my posts in this thread now. No further posting here.
I’ll read you in another news!
Cheers!
This keeps getting better!!
I havent been on Facebook, so I’ve missed out on the fact that someone where skeptical to the existence of TyFlow. Honestly guys, all you had to do was to Google Tyson Ibele and see that he has been a well-known figure in the 3D community for a long time, and has developed lots of stuff. Do some research…
” it would have to be a very elaborate hoax indeed! ”
Haha, yeah, I would love if someone would pull an elaborate prank like this on us….;)
Just not with Particle Flow.
I´m very sensitive when it comes to Particle Flow.
How much does it cost and when can i buy it?
I just hope this will work on max 2014 🙂