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Home Software Tools

Unfold3D 9 released

by CGP Staff
June 5, 2015
Reading Time: 2 mins read
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Unfold3D 9 released

Polygonal Design has released a significant update to its UV unwrapping software, improving the software’s core and UI, and adding 38 new features. Changes include:

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Main new features:

  • New brush tool for Optimize and Unfold.
  • Unfold does not create overlaps anymore when flattening islands.
  • Possibility to add room space on the tight zones of the island frontiers to remove texture bleed.
  • Full featured transformation panel (Rotate Scale Translate with mathematical evaluation). Different center and axis modes.
  • New “Proportional Transform” tool (with distance mesh based).
  • New Drag, Pinch, Spread brush tools.
  • New UI.
  • Soft pinning (brush editable).
  • LUA script for a full control of Unfold3D.
  • Free form area selection (raytraced).
  • New “Cut Mutual” tool.
  • UDIM support with multiple UV Tiles.
  • 5 new mouse presets: Cinema 4D, Blender, ZBrush, Modo, Rhino.
  • New Grid with island bounding box and point snapping.
  • New tools to hide, isolate, show islands.
  • Automatic edge straightening tool for grid like islands.

Other new features and enhancements:

  • Improved realtime Optimize algorithm.
  • Improved OBJ file mesh import.
  • Improved speed and robustness for unfold and optimize.
  • You can now “cut” a selection of polygons.
  • You can now “weld” polygons and islands.
  • The tile id display has 3 different modes: “UDIM”, “_u_v” (zero based), “_U_V” (one based).
  • The UV tile can have arbitrary ratio, dimensions and location.
  • The U and V texture multipliers can be 1:1, Linked, Free, and use the same ratio as the custom texture W&H ratio.
  • There are now 4 different modes for the color of islands in the viewports: Uniform color for island, Stretch, Density map, Off (uniform grey).
  • The edge loop selection can have a limit in the number of edge and can stop when two consecutive edges form an angle superior to a given limit. The “Geometric mode” allows to work on a triangulated mesh.
  • New textured grid picture for better distortion visualization.
  • Monitored file to remote control Unfold3D by a third app.
  • New Help window that shows the mouse bindings and tips.
  • The exporter now exports Tiff files (and also BigTiff).
  • New “Select Parallel” edges tool.
  • The UV viewport now has rulers.
  • The viewport have a new gizmo for switching to the top, bottom, back, front, left and right point of views.
  • Viewport zoom is now mouse centered.
  • All numeric input can evaluate mathematical expression (you can write things like “0.25*2+1.0”).
  • Topocopy will now work in automatic mode if you select all the islands.
  • New icon to switch directly from 3D to UV view and vice et versa.
  • The edge selection Shortest Path tool is faster.

Watch a new features video and find out more on Polygonal Design’s website.

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CGP Staff

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